9 Sylvari, 9 unique Builds.
Retaliation and Aegis stacking
9 Sylvari, 9 unique Builds.
As the signature boons from guardians i thought about retal and aegis lately. What if retaliation can stack in intensity and aegis can stack blocks?
Retaliation would be easyier to handle and would have some impact, 5 stacks would be enough (5*0.075*power).
Aegis is a rather delicate idea but 3 stacks would be reasonable and it would give guardian the tanking capabbilities we wanted.Opinions?
Radiant Retaliation + Hallowed Ground = good bye WvW
I would rather see retaliation splash an aoe around the offender. That might spread out swarms some. As for aegis maybe have it so that when it’s removed it gives the player a 5 seconds of protection.
Our signature boons already clash with each other (you don’t do retaliation damage if you block an attack). Just another brilliantly designed aspect of guardian.
Not everything needs to stack.
Aegis stacking up to 3 is one of the ideas I’m working with for an elite spec I’m concepting. The profession mechanic changes virtues to Ele-like Attunements, so you can only have 1 virtue active at the time, but you get better passive effects. For Courage, the passive effect is that you can have up to 3 stacks of aegis.
Aegis stacking up to 3 is one of the ideas I’m working with for an elite spec I’m concepting. The profession mechanic changes virtues to Ele-like Attunements, so you can only have 1 virtue active at the time, but you get better passive effects. For Courage, the passive effect is that you can have up to 3 stacks of aegis.
That sounds awes….oh wait you’re not a dev, nvm.
Our signature boons already clash with each other (you don’t do retaliation damage if you block an attack). Just another brilliantly designed aspect of guardian.
Yeah they should change retal to en effect that reflects dmg that would be done, regardless of blocking. If you evade it makes kinda sense that you do no dmg but not with blocking.
9 Sylvari, 9 unique Builds.
Not everything needs to stack.
Yeah i agree with you that not everything needs to stack. Swiftness, quickness, protection and resistance are fine without stacks. Aegis could be debated. But reatl is kinda meh at its state.
Maybe could do AoE dmg arround you after you get hit and a stack is removed. Make 10 stacks and you could actually do some kind of condi build with guardian.
9 Sylvari, 9 unique Builds.
Our signature boons already clash with each other (you don’t do retaliation damage if you block an attack). Just another brilliantly designed aspect of guardian.
And when peple QQ about they were killed by retaliation " 240 damage" cause they think they deserve to keep spammign w/o being punished or dont want to play atention…
Sad… Anet listened to the newbs…. that wanted to play w/o effort.
Retal was fun a few years ago and then everyone and his mother complained and ANET nerfed it in WvW/PvP. Unlikely they will buff it.
“Buff my main class, nerf everything else. "
Not everything needs to stack.
Yeah i agree with you that not everything needs to stack. Swiftness, quickness, protection and resistance are fine without stacks. Aegis could be debated. But reatl is kinda meh at its state.
Maybe could do AoE dmg arround you after you get hit and a stack is removed. Make 10 stacks and you could actually do some kind of condi build with guardian.
I realize that I didn’t quite get my message across as best I could, but we’ll ignore that and continue this line of thought.
I’ve thought plenty about Retal and Aegis stacking, and I’m not sure what I’d like from them. Retal could definitely have a stacking mechanic that deals chunk damage when someone procs it, but then it wouldn’t be a defense against multi-strike attacks like it is now. I’ve made the connection before, but you have Retal and Aegis which defend against multi-strike and single spike damage respectively. You also have condition counterparts to those in Confusion and Blind. Confusion punishes multi-skill use while Blind negates single spike skills. Changing how the boons function would change their role in combat, and Retal has the potential to add a lot of damage over the course of a fight while (a guardian’s) Aegis also has the potential to drastically affect a fight. They each have a role to play and counterplay that can be used against them. I’m not sure if I’d want to change much more than numbers for either of the boons.
Not everything needs to stack.
Yeah i agree with you that not everything needs to stack. Swiftness, quickness, protection and resistance are fine without stacks. Aegis could be debated. But reatl is kinda meh at its state.
Maybe could do AoE dmg arround you after you get hit and a stack is removed. Make 10 stacks and you could actually do some kind of condi build with guardian.
I realize that I didn’t quite get my message across as best I could, but we’ll ignore that and continue this line of thought.
I’ve thought plenty about Retal and Aegis stacking, and I’m not sure what I’d like from them. Retal could definitely have a stacking mechanic that deals chunk damage when someone procs it, but then it wouldn’t be a defense against multi-strike attacks like it is now. I’ve made the connection before, but you have Retal and Aegis which defend against multi-strike and single spike damage respectively. You also have condition counterparts to those in Confusion and Blind. Confusion punishes multi-skill use while Blind negates single spike skills. Changing how the boons function would change their role in combat, and Retal has the potential to add a lot of damage over the course of a fight while (a guardian’s) Aegis also has the potential to drastically affect a fight. They each have a role to play and counterplay that can be used against them. I’m not sure if I’d want to change much more than numbers for either of the boons.
Well you get a point there. So just stacking intensity? It would be exactly as the confusion counterpart and it would help against multiple strikes. What if retal actually reflects dmg? So more stacks you get the bigger is the dmg reflected and the bigger is the dmg received.
9 Sylvari, 9 unique Builds.
Personally i like the idea of retaliation being a percentage of the damage received. AND allow stacking. So 1 stack returns 20% of the damage. Stacks to max 5 times and so at max stacks returns 100% of the damage received.
This will NOT be a reflect so you still take damage but now you are returning the damage back. This will help prevent the QQ coming from flamethrower engie etc where they actually took more damage than they dealt but will also make big hits more punishing for the attacker if they dont pay attention to the retal boon.
“Buff my main class, nerf everything else. "
Me to Spartacus, but can u image the QQ of most WvW’s since they cant keep pressing skills with aoe damage and cleaves autos??
Can u imagine the QQ that would make?
Like i said before, gw2 is made for players just feel rewarded (as in the game carries them) if Anet made retaliation some decent punish mechanics against spammers and bad players, most of gw2 dont want to look at the boons targets have they dont want to wait for the massive aoe corruptions, they want to spam, pk and think they are amazing.
Besides Anet i doubt Anet dev’s having the capacity of transforming retaliation besides what is now, its all about being carried and punish less who wants to be carried by their gimmicks, WvW its not game where visualizations and strategie is needed either…
Gw2 is a game where players want to play what is best and easy in the game and expect instant positive results, Anet is not against that as well.
what i like about retal being a percentage is that it will help reduce AOE spamming. However if ANET wants to reduce QQ Retal could have a ICD. So if a necro drops a well he can only get hit by retal once per second per target. This again will protect the Rapid Fire rangers, hundred blade warriors and Flamethrower engies.
“Buff my main class, nerf everything else. "
Well on WvW is all about aoe/cleave spam, plus retaliation ticks and all the calulations, anet would have to start pairing blob servers against even more empty servers to avoid the server load…
Still the increase of retal values, needs to increase slowly to make time for hostiles to cancel their skill as well, but i feel would be a another hit ont he server load…
They would need to do alot of skill improvements, and that might put their enforced gimmicks (the mtas) placebos at risk.
Funny their gameplay solution contradicts with what the game is capable off so they try to hide it..
Its like having a mini tryign to compete with a muscle car, but the mini has a better painting than the old muscle car..
(edited by Aeolus.3615)