Returning to Guard
When it comes to solo roaming and small group, there are a couple variants of builds:
x/6/6/x/x- Highest damage possible.
2/5/6/x/x- Again high damage, and doesn’t rely on one handed weapons as much.
6/x/6/x/x- Hybrid ( direct damage/condi)
2/1/6/1/4- Balanced
x/x/6/6/x- Most sustain
x/x/6/x/6- Most utility
For gear, zerker and solider is fine. Pure zerker is also fine, since there are Guard stacks and Force of Will.
Sigils: Fire, Air, Energy, and Bloodlust.
Runes can vary, however Pack gives you the best bang for your buck.
Heavens Rage
Thanks for all the builds I was just looking over your guide post.
How do you (or others) feel about Valkyrie gear to keep critical damage around 215-220%?
I’ve been fooling around with the stat allocations on the gear but I’m not super sure about how valuable Toughness/Armor really is in the long run or if I’m better off just going for the additional Vitality/Critical damage on valk gear.
Thanks for all the builds I was just looking over your guide post.
How do you (or others) feel about Valkyrie gear to keep critical damage around 215-220%?
I’ve been fooling around with the stat allocations on the gear but I’m not super sure about how valuable Toughness/Armor really is in the long run or if I’m better off just going for the additional Vitality/Critical damage on valk gear.
Valkyrie gear is very strong on a meditation guardian, particularly because it’s very easy to artificially increase your critical chance without the need for precision. If you run a sword/scepter build with 6 in radiance and fury on meditation use, you’ve already gained a 35% increase for your burst with either weapon. That nearly eliminates the need for any precision from armor or weapons, requiring only hybrid zerk/valk trinkets to set your crit chance high enough for successful bursts.
Thanks for all the builds I was just looking over your guide post.
How do you (or others) feel about Valkyrie gear to keep critical damage around 215-220%?
I’ve been fooling around with the stat allocations on the gear but I’m not super sure about how valuable Toughness/Armor really is in the long run or if I’m better off just going for the additional Vitality/Critical damage on valk gear.
Toughness definitely makes a difference, generally between 2.6k and 2.9k is fine for a medi build, since you won’t be in the larger fights.
Heavens Rage
hello all, what do you think of this variation on a medi build? Definetely less dps but perhaps lot tankier….suggestions or hints are welcome!!