Rework staff #1 idea.
People only care about its auto attack. All they want is afk tag weapon
And Anet rightfully so took that away. Good move imo.
But, the aa now its really kinda weak.
Not bad idea
Here’s mine:
Increase staff aa range to 1200, reduce dmg for X% and add healing to it. Or remove the Virtue of Justice proc from Staff aa and any other kind of Burning, that way burning guards won’t use it as op ranged weapon. Or transform Burning from VoJ into healing on Staff aa only.
Or you can keep that 300 range, BUT make it aoe dmg and healing at 300 (could be even less) range all around you, not just in one direction.
There are so many possibilities but Anet has chosen the worst one, which makes Staff unfun to play with.
I would like the see the #1 skill just be a beam of light just like how Druid has that beam. They could use the same beam problem solved and make it a 1200 range auto attack that way core guardian has an actual range weapon.
Just make it a beam that pierces and hits multiple enemies and that heal allies in 180 from that beam
1200 range.
Lance of Resolve.
All good ideas. Maybe a Dev can start communicate with their player base? It would help a lot.
Staff very much is a support/utility weapon and I don’t think an adaptation of Light of Judgement would be a good fit for the weapon as the healing will be unreliable: first you have to target an enemy, have the aa hit, then the aa will bounce to an ally who would have to be closer to a second enemy (and yourself) to receive healing. Even with your proposed change of having the orb heal allies it passes through, it’d still be unreliable.
I liked Solar Beam before it was fixed/nerfed, when you could aa without an enemy and allies directly in front of you would receive healing. At least with that earlier interation, you could chase around your allies and feed them reliable healing, albeit a little underwhelming.
_
I propose that:
- Staff’s aa base damage gets reduced and the scaling increases much better with power. Staff aa also gains the ability to heal allies it touches (100+0.25xHealing Power). Range maintained.
- Staff symbol goes into slot 2, has a 6s recharge. Since symbols have pretty good damage scaling, the symbol will be the primary source of damage on the staff.
- Staff Orb of Light goes into slot 3, has an 8s cooldown at all times. Ground targeted, explodes on contact. Same functions implemented into one skill, meaning it works like Ele Fire Scepter 3, Pheonix: Deals effects as it travels and another pocket of effects upon reaching its destination.
Light of Judgment would be really nice, with rebalanced values and if it also bounced to allies like the original does.
Personally I think the best replacement would be something like Heal Area from the original Tome of Courage. It’d be the least clunky way to heal allies with an auto-attack and it’d also be purely supportive like the staff should’ve been from the start.