Sanctuary: Death Star

Sanctuary: Death Star

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Posted by: Qan.4672

Qan.4672

Sanctuary utility skill reads:
Form a protective healing shelter for allies. Foes and projectiles cannot enter.

  1. Sanctuary, when traited, has a CD of 96 seconds and a ~6 second duration.
  2. If you get 16 Guardians to chain cast Sanctuary you can create a perma bubble.
  3. With 24 players you have a 0.5s overlap of bubbles, and if you cycle Shield skill #5 you can almost guarantee nothing will get in.
  4. Hop into WvW, have the next Guardian crawl 1-2 feet forward for each bubble and load the interior with RDPS and you have: a Death Star

Sanctuary: Death Star

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Posted by: Qelris.6901

Qelris.6901

Traited last 12s. Without trait is 10s I believe. Description is misleading.

I’m only responsible for what I say, not for what you understand.

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Posted by: Qan.4672

Qan.4672

Traited last 12s. Without trait is 10s I believe. Description is misleading.

Are you sure you’re not thinking of Wall of Reflection?

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Posted by: SirMoogie.9263

SirMoogie.9263

Not too practical. Sanctuary does not prevent longer range melee attacks from entering. It also doesn’t absorb AOE projectiles. It does not block player who have stability (it’s not a wall so much as a barrier that performs knockback when touched, with stability no knockback can occur).

It’s a great skill, but I think it should be expanded ever so slightly so that melee cannot strike occupants in the center of the bubble, unless they specifically have stability and enter the field. Anything more than this though and it would start trending into elite territory again.

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Posted by: Qelris.6901

Qelris.6901

Traited last 12s. Without trait is 10s I believe. Description is misleading.

Are you sure you’re not thinking of Wall of Reflection?

No? Go time it.

I’m only responsible for what I say, not for what you understand.

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Posted by: Qan.4672

Qan.4672

Not too practical. Sanctuary does not prevent longer range melee attacks from entering.

I’ve also had this problem, especially with large/huge mobs.
Swings go right through =\

Traited last 12s. Without trait is 10s I believe. Description is misleading.

Are you sure you’re not thinking of Wall of Reflection?

No? Go time it.

Definitely will when I get home.

(edited by Qan.4672)

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Posted by: Alarox.4590

Alarox.4590

Stability, AoE, and non-protectile ranged attacks will all get you. That includes arrow carts.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

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Posted by: roachsrealm.9284

roachsrealm.9284

Death star? It’s more like a slow moving glow worm, imo. Even at it’s best you just have a line of defense. It’d be great if we had battering rams..

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: Razor.9132

Razor.9132

Traited last 12s. Without trait is 10s I believe. Description is misleading.

Untraited it lasts 6 seconds while traited lasts 8 seconds. I’ve just tested this.

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Posted by: Qan.4672

Qan.4672

Death Caterpillar would be a more appropriate name I suppose.

@the naysayers – It’s not like the other 23 guardians + misc players inside are diddling their thumbs for 96 seconds waiting for their turn. I’m going to try to get a video of this eventually.

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Posted by: Qan.4672

Qan.4672

Traited last 12s. Without trait is 10s I believe. Description is misleading.

Untraited it lasts 6 seconds while traited lasts 8 seconds. I’ve just tested this.

I can confirm this as well.
Although I think the duration is actually 7.2 s
The reason being that Wall of Reflection and Sanctuary are both Consecration skills which benefit from:
Virtues – Trait VI – Master of Consecrations – Consecration skills recharge 20% faster and last longer.
Wall of Reflection goes from 10s to 12s which should be a uniform 20% increase across all Consecration skills.

The shield effect runs out faster than the visual effect of Sanctuary =(