Sanctuary: Death Star
Traited last 12s. Without trait is 10s I believe. Description is misleading.
Traited last 12s. Without trait is 10s I believe. Description is misleading.
Are you sure you’re not thinking of Wall of Reflection?
Not too practical. Sanctuary does not prevent longer range melee attacks from entering. It also doesn’t absorb AOE projectiles. It does not block player who have stability (it’s not a wall so much as a barrier that performs knockback when touched, with stability no knockback can occur).
It’s a great skill, but I think it should be expanded ever so slightly so that melee cannot strike occupants in the center of the bubble, unless they specifically have stability and enter the field. Anything more than this though and it would start trending into elite territory again.
Traited last 12s. Without trait is 10s I believe. Description is misleading.
Are you sure you’re not thinking of Wall of Reflection?
No? Go time it.
Not too practical. Sanctuary does not prevent longer range melee attacks from entering.
I’ve also had this problem, especially with large/huge mobs.
Swings go right through =\
Traited last 12s. Without trait is 10s I believe. Description is misleading.
Are you sure you’re not thinking of Wall of Reflection?
No? Go time it.
Definitely will when I get home.
(edited by Qan.4672)
Stability, AoE, and non-protectile ranged attacks will all get you. That includes arrow carts.
Rampage Wilson – Charr Engineer
Sea of Sorrows
Death star? It’s more like a slow moving glow worm, imo. Even at it’s best you just have a line of defense. It’d be great if we had battering rams..
Traited last 12s. Without trait is 10s I believe. Description is misleading.
Untraited it lasts 6 seconds while traited lasts 8 seconds. I’ve just tested this.
Death Caterpillar would be a more appropriate name I suppose.
@the naysayers – It’s not like the other 23 guardians + misc players inside are diddling their thumbs for 96 seconds waiting for their turn. I’m going to try to get a video of this eventually.
Traited last 12s. Without trait is 10s I believe. Description is misleading.
Untraited it lasts 6 seconds while traited lasts 8 seconds. I’ve just tested this.
I can confirm this as well.
Although I think the duration is actually 7.2 s
The reason being that Wall of Reflection and Sanctuary are both Consecration skills which benefit from:
Virtues – Trait VI – Master of Consecrations – Consecration skills recharge 20% faster and last longer.
Wall of Reflection goes from 10s to 12s which should be a uniform 20% increase across all Consecration skills.
The shield effect runs out faster than the visual effect of Sanctuary =(