I came across a post that tested Guardian DPS by weapon:
http://www.guildwars2guru.com/topic/70080-guardian-effective-dps-tests/
Tests were done on a heavy golem in Mists with Berserker’s Amulet and Divinity Runes. Traits are as listed for each weapon. I went with Force sigils for everything. Raw damage numbers are hard to measure so I went with percentages of the health of the golem. That’s what the numbers refer to, percent of the heavy golem’s health inflicted. Skill damage is calculated by subtracting the damage the auto-attack could have done.
1H Sword: 10 Zeal (Fiery Wrath), 30 Radiance (Right-Handed Strength, Powerful Blades), 30 Valor (Retributive Armor)
- Auto-attack chain kills golem in 8 seconds = 12.5/sec
- Zealot’s Defense does not increase damage.
Overall DPS = 12.5/sec
Scepter: 10 Zeal (Fiery Wrath), 30 Radiance (Right-Handed Strength), 30 Valor (Retributive Armor)
- Auto-attack kills golem in 12 seconds = 8.33/sec
- Smite is nearly instant, deals about 30-50% every 6 seconds = 6.67/sec
- Chains of Light does not significantly increase damage.
Overall DPS = 15/sec
Mace: 10 Zeal (Fiery Wrath), 30 Radiance (Right-Handed Strength, Mace of Justice), 30 Valor (Retributive Armor)
- Auto-attack kills golem in 10 seconds = 10/sec
- Symbol of Faith deals 20% more than auto = 2/sec
- Protector’s Strike does not signifcantly increase damage
Overall DPS = 12/sec
Greatsword: 10 Zeal (Fiery Wrath), 30 Valor (Retributive Armor), 30 Honor (Writ of Persistence, Two Handed Mastery)
- Auto-attack kills golem in 10 seconds = 10/sec
- Whirling Wrath deals 10% more than auto = 1.25/sec
- Leap of Faith does not increase damage
- Symbol of Wrath deals 40% more than auto = 2.5/sec
- Binding Blade deals 30% more than auto = 1.25/sec
Overall DPS = 15/sec
Hammer: 10 Zeal (Fiery Wrath), 10 Radiance, 30 Valor (Retributive Armor), 20 Honor (Writ of Persistence)
- Auto-attack kills golem in 10 seconds = 10/sec | Note: Symbol of Protection inflicts damage on a “lag”, that is, the full damage from the symbol is not inflicted until after the second chain has already started. Based on eyeballing the damage from the auto-attack chain, I believe the hammer should be able to inflict enough damage to kill the golem in 8 seconds, which makes DPS 12.5/sec.
- All other skills do not increase damage
Overall DPS = 10/sec or 12.5/sec
Staff: 10 Zeal (Fiery Wrath), 30 Valor (Retributive Armor), 30 Honor (Writ of Persistence, Two-Handed Mastery)
- Auto-attack kills golem in 20s (lol) = 5/sec
- Orb of Light deals 5% more than auto = 2.08/sec max (depends on orb flight time)
- Symbol of Switfness deals 35% more than auto = 2.92/sec
- Other skills do not increase damage
Overall DPS = 10/sec
As a point of reference, warrior axe is about the same as sword (8s kill time on golem, no other skills add damage) and warrior GS is 10s kill time on golem and 60% on HB (9.375/sec) for 19.375/sec.