Scepter PvE build, terrible trait options.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Purple Miku.7032

Purple Miku.7032

Hey guys, not sure if many of you guys will care but I just want to post a thread to express frustration about one of the guard builds I liked being ruined by the specializations update. You can see it here in my video and in the description:

I had 66002 scepter build, for straight DPS assuming 100% UC uptime. I tried hard to push for a sub-4 in this particular video because I wanted to show how good guardian’s DPS could be in optimal conditions on large hitboxes, and I had a lot of fun with it.

After trying to help the person who commented on the video asking for an updated build, it’s abundantly obvious that it’s pretty much gg now with this setup.

http://gw2skills.net/editor/?vVEQNAr/dlsAhehYhQwZIQQEHxDVOFbxZ0uBvwjWDgHAA-TxRBABXt/o8DP9AooxYhDKAAnIAKV/xMlgAA-e

No matter what, there’s no useful GM trait in Zeal. The scepter trait is now garbage instead of a 10% damage modifier and has to compete with Fiery Wrath…

I just have a hard time understanding why anyone would care about spirit weapons enough to take a GM trait for them over anything else? They’re terrible. Virtues’ GM traits aren’t really bad, except they’re completely useless for my build. It’s mostly just Zeal’s GM traits that are just terrible.

I’m frustrated because some of guard’s really good traits were taken out (the damage modifiers especially) and we’re given a really poor choice for GM traits too, and the scepter trait should not be at the adept level.

It’s really lame. Sorry if you’ve found my rant pointless and don’t care about it but this is the most relevant forum for it and I’m annoyed about my guard’s scepter build getting kitten by the update.

(edited by Purple Miku.7032)

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Jerus.4350

Jerus.4350

Scepter trait needs a massive buff. Cooldown adjustment, Damage modifier, something. Been saying this since they first revealed it.

It’ll almost never beat out the 7% on burning trait and even if it does it’d be by a minuscule amount that’s it’s not even worth considering where it might be applicable. If your VoJ is proccing you’re getting burning, meaning 7% flat right there or a single might stack for 10s…

Maybe if they doubled the duration or amount of stacks you got it could be considered in solo play, but just… ugh.

And don’t get me started on Retal from Aegis… really ANet?

I love the new trait system’s design, but sets of traits like the adept in Zeal fail to create that choice that it’s supposed to force. Not many complaints about the trait system but this set is one of my annoyances.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Purple Miku.7032

Purple Miku.7032

I think the Shattered Aegis should be a minor, and the Zealous Scepter trait should be the GM and still give the 10% increase. I don’t understand what the point was with removing the modifier lol.

But additionally, Permeating Wrath is still useless for the build here because nothing is around me. I mean, it’s the only relevant trait to pick but whatever. You would think that a GM trait would be one of the more build-defining traits to pick but I’m finding out that most of them are all junk compared to before the update.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Talyn.3295

Talyn.3295

I used to use a build on like this for Lupi for my solos, back when I cared about them. It was alot of fun. I like the idea of the new trait system, despite its lack of variety. Some trait lines though, the lack of good traits in them make going into them a pain. I wish we could go with something other then 6/6/6 at times, but when I think about it, I am sure it has something to for when/if we get more specializations.

Some old builds did very good like the 4/5/0/0/5 for team support, then you also had people who just took a lot of random stuff. I think the new system was supposed to prevent them from doing this by stream lining it, it just sucks that it had negative effects on those of us who actually cared about our builds.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

Mace/shield combination also doesnt work besides spvp (even there has tiny limitations but it is ok), on wvw is out of question wich was already weak before patch.
Anet got biased to much on hammer/gs/focus meditation builds has the only thing players would play, they didnt even try to make all weapon sets viable, wich is sad for a mmo.

@jerus, if they had changed retaliation would be another broken thing to fix…

1st April joke, when gw2 receives a “balance” update.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Purple Miku.7032

Purple Miku.7032

I think the new system was supposed to prevent them from doing this by stream lining it, it just sucks that it had negative effects on those of us who actually cared about our builds.

That’s a really good way of putting it, especially the last part of the sentence.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Manimarco Devil.1790

Manimarco Devil.1790

The scepter trait is actually pretty strong the major problem with it is that is DISCOURAGES using your justice active, battle resolve also suffers from this kind of problem. This sort of trait directly conflicts with other traits that give you a stronger effect when the active is used. If the might could be normalized to be gained at a constant rate while in scepter it would beat out the 7% buff in certain builds.

Battlelord Taeres

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Purple Miku.7032

Purple Miku.7032

You’re not supposed to activate virtue of justice for long fights anyways though. It’s only good to activate at the end of an encounter or against mobs that die quickly, as it’ll be replenished at the end of a kill either way due to Renewed Justice. It’s always been like this, that part hasn’t changed.

So I disagree with your solution. The build I posted isn’t a build that would be working in any situation other than PvE longer boss fights.

While it was fairly niche, it was fun to try to optimize this class to the best of my abilities. It doesn’t have many options anymore and it’s really lackluster at the moment if you want to deviate at all from GS + mace/torch.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Manimarco Devil.1790

Manimarco Devil.1790

News flash: balance is not decided around pve and even then its terrible form to make two completely conflicting traits one will always make the other obsolete.

Battlelord Taeres

Scepter PvE build, terrible trait options.

in Guardian

Posted by: creepmatic.9435

creepmatic.9435

I think the new Scepter trait was changed to discourage scepter camping imo, it probably was designed to get some might stacks, via Scepter (Supreme Justice and Torch helps) then switch to GS and go for the burst.

Ideally it doesn’t sound bad, but in reality the might generated from scepter is not enough to justify that playstyle.

And yeah, having it compete with FW is bad, and I still cringe about the design decisions of our Radiance and Zeal GM’s. SA is going to be good after fix, Shattered aegis is ok for pvp, Spirt Weapons should not be in Zeal GM (ideally they should be removed), and besides Amplified Wrath, the other GM’s in Radiance are a complete filler and not even worth looking at.

I like the torch trait a lot, I like the fact that now we finally have fury outside meditations and SyS. I just don’t get why they push retal in such a weird way, and saying that retal is a guard thing when other classes have it aswell. I don’t have words really. It’s like they started with an awesome idea, and then got bored in the process and messed everything up. Ohh boy, need to stop here.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Purple Miku.7032

Purple Miku.7032

News flash: balance is not decided around pve and even then its terrible form to make two completely conflicting traits one will always make the other obsolete.

News flash: no one said balance is decided around PvE I’m just pointing out something obvious to me that is apparently not obvious to you.

What you suggested would in no way ensure this build survives and wasn’t really relevant to the thread’s topic.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Jerus.4350

Jerus.4350

News flash: balance is not decided around pve and even then its terrible form to make two completely conflicting traits one will always make the other obsolete.

Yup it’s designed for it’s ohh so successful esports… what a joke.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Manimarco Devil.1790

Manimarco Devil.1790

News flash: balance is not decided around pve and even then its terrible form to make two completely conflicting traits one will always make the other obsolete.

News flash: no one said balance is decided around PvE I’m just pointing out something obvious to me that is apparently not obvious to you.

What you suggested would in no way ensure this build survives and wasn’t really relevant to the thread’s topic.

Ok if your response to my comment that the scepter trait discourages use of justice active and you come back with comments like “oh you aren’t supposed to use it anyway” and “it refreshes on kill” then that is a pve perspective of things and in most of the posts I’ve seen you say anything take literally no consideration about how its what it means on the pvp side of things.

If I want to use scepter in pvp and go in radiance and zeal lines both of those traits would compete and I would have to choose whether sketchy might stacking or an immobilize would be more useful. This sucks and effectively locks out a trait.

Btw I could care less for your build, you can complain all you want. I was addressing the fact people in this thread consider the scepter trait weak and how they could go about fixing it. I do not need to address your opening comments to discuss something later on. Jesus christ.

News flash: balance is not decided around pve and even then its terrible form to make two completely conflicting traits one will always make the other obsolete.

Yup it’s designed for it’s ohh so successful esports… what a joke.

You can hate on “esports” all you like, the fact of the matter is the game is balanced around pvp. When they come out with content challenging enough to warrant specific changes for pve let me know.

Battlelord Taeres

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Purple Miku.7032

Purple Miku.7032

See this is the problem. I’m not making a thread about PvP builds. I’m making a thread about this one build in particular that I used to really like and use and how it’s ruined from the update. This is actually something they wanted us to do; they didn’t want to destroy people’s builds with the updates so they wanted us to post feedback about their new changes on the forums and on reddit to let them know.

Regardless of what they balance around, the fact remains – this scepter build in PvE was butchered from the new trait system.

Whether or not you care about the build is completely irrelevant, and so are your posts. Just how you claim I don’t consider anything from a PvP perspective, you’ve made it clear you don’t consider anything from any perspective other than your own.

If you have nothing relevant to contribute to the thread, then why post? Really, what’s the deal? Why wouldn’t you just comment on a thread that actually has to do with what you feel like talking about instead of derailing this topic?

Scepter PvE build, terrible trait options.

in Guardian

Posted by: Fashion Mage.3712

Fashion Mage.3712

But additionally, Permeating Wrath is still useless for the build here because nothing is around me. I mean, it’s the only relevant trait to pick but whatever. You would think that a GM trait would be one of the more build-defining traits to pick but I’m finding out that most of them are all junk compared to before the update.

Permeating Wrath triggers around your target now (despite what the build maker says).

Scepter PvE build, terrible trait options.

in Guardian

Posted by: obal.3218

obal.3218

Try zealous scepter + fried golden dumplings for solo. I was getting consistently faster times against lupicus than before in phase 1 for the bs wall thing. Group dps for scepter is still better than gs and better than before. I’d imagine the same would apply solo. The trait allocation for zeal is pretty lame though. Virtues is understandable.

Scepter PvE build, terrible trait options.

in Guardian

Posted by: obal.3218

obal.3218

I was using the shout and tried to use it around when I did a smite.