Shelter Heal Skill bug

Shelter Heal Skill bug

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Posted by: PistolWhip.2697

PistolWhip.2697

Basically, long story short, I’m wondering if anyone else has noticed Shelter’s particular behaviour as a heal skill when interrupted.

When any other heal skill is interrupted, they are given a short 4 second or around abouts cool down, But for some reason Shelter goes into the full 30 seconds on interrupt meaning you lose out on the heal.

I don’t believe this is intended as it seems like a silly thing to put in for a random guardian heal skill, so as a bug what are your experiences with the skill? I’ve tested it and it does so everytime. Anet fix it please :P

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Shelter Heal Skill bug

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Posted by: Iavra.8510

Iavra.8510

It’s been so because you could abuse the blocking part of the skill by interrupting it yourself.

As a fix i’d like to see Shelter either heal at the beginning of the cast or over the whole duration.

Shelter Heal Skill bug

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Posted by: Bash.7291

Bash.7291

Yeah. It is the same thing with Renewed Focus. With both skills there are actually 2 effects happening. With shelter you are channeling a block, renewed focus you are channeling immunity, then when the channel ends you gain the heal or the virtue renew. Because there is an effect happening during that time, if it gets interrupted you are stuck with the full CD.

Living Dead Girl ~ Necro
[Rev]

Shelter Heal Skill bug

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Posted by: PistolWhip.2697

PistolWhip.2697

Well, I never considered it that way, but now that you two make those points I can see the issues, and It makes sense… I just wish it didn’t have to be that way, and it sometimes sucks to have this cool down be the sole reason for you being downed. Thanks for the replies

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Shelter Heal Skill bug

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Posted by: foofad.5162

foofad.5162

Shelter used to heal for about two thousand more than it does now, back in beta. Those were the days…

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

Shelter Heal Skill bug

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Posted by: Soryuju.8164

Soryuju.8164

Shelter used to heal for about two thousand more than it does now, back in beta. Those were the days…

If I’m remembering correctly, it was also on a 45 second cooldown prior to BWE3, when Guardian heals were reworked and its healing was lowered. That was also when Signet of Resolve was on a 30s cooldown and healed for about 2k less. Shelter used to be unpopular because of the very long cooldown, and I imagine it would be less popular in the current meta than it is now, too, since even with extra healing, the longer CD would mean less blocking.

About the way skills like Shelter and RF work, I can’t say I’m a huge fan of them as a Guardian, but I do think it raises the skill cap of the class some. You definitely have to be a lot more careful when playing against things like Staff Necros or GS Guardians, and you lose out big time if you’re someone who spams dodge mindlessly, but it won’t affect gameplay in most other situations.