Shield of Courage is fine
Agree. Skills need counter-play and risk-reward trade-offs. Shield of Courage is pretty good with that right now.
But we need more panic button stunbreaks, because we don’t have enough! [/sarcasm]
The main thing that needs to be fixed is that the virtues should NOT go on full recharge if interrupted.
I would also trade some of the base healing of wings of virtue for better healing power scaling and evade frames during the leap animation.
All virtue triggered traits should work instantly upon activation not completion. You are spending a trait slot ob improving these skills and it makes zero sense that they should become functionaly weaker by using them with dragonhunter
The main thing that needs to be fixed is that the virtues should NOT go on full recharge if interrupted.
I would also trade some of the base healing of wings of virtue for better healing power scaling and evade frames during the leap animation.
All virtue triggered traits should work instantly upon activation not completion. You are spending a trait slot ob improving these skills and it makes zero sense that they should become functionaly weaker by using them with dragonhunter
If they gave us evade frames during Wings of Resolve, that would make Dragonhunter even more powerful, and we’re talking about a spec here that seriously needs a nerf
The main thing that needs to be fixed is that the virtues should NOT go on full recharge if interrupted.
I would also trade some of the base healing of wings of virtue for better healing power scaling and evade frames during the leap animation.
All virtue triggered traits should work instantly upon activation not completion. You are spending a trait slot ob improving these skills and it makes zero sense that they should become functionaly weaker by using them with dragonhunter
If they gave us evade frames during Wings of Resolve, that would make Dragonhunter even more powerful, and we’re talking about a spec here that seriously needs a nerf
Certain aspects need a nerf, not the entire spec. For one, Test of Faith needs a small nerf (either an arming time, reduced trigger damage, or a casting time), and many would agree that Longbow #2 needs a slight nerf (either base damage, or cool down).
IMO, our f3 should not be able to be interrupted because it casts faster than the human reaction time + time it takes to cast an interrupt. That means getting interrupted is next to random chance, and we should not be castrated due to random chance.
I can agree with our f2 being able to be interrupted because it is telegraphed, has such a short cool down, and its cast time is 1s (plenty of time to interrupt), but our f3 should NOT be able to be interrupted.
The main thing that needs to be fixed is that the virtues should NOT go on full recharge if interrupted.
I would also trade some of the base healing of wings of virtue for better healing power scaling and evade frames during the leap animation.
All virtue triggered traits should work instantly upon activation not completion. You are spending a trait slot ob improving these skills and it makes zero sense that they should become functionaly weaker by using them with dragonhunter
If they gave us evade frames during Wings of Resolve, that would make Dragonhunter even more powerful, and we’re talking about a spec here that seriously needs a nerf
Certain aspects need a nerf, not the entire spec. For one, Test of Faith needs a small nerf (either an arming time, reduced trigger damage, or a casting time), and many would agree that Longbow #2 needs a slight nerf (either base damage, or cool down).
IMO, our f3 should not be able to be interrupted because it casts faster than the human reaction time + time it takes to cast an interrupt. That means getting interrupted is next to random chance, and we should not be castrated due to random chance.
I can agree with our f2 being able to be interrupted because it is telegraphed, has such a short cool down, and its cast time is 1s (plenty of time to interrupt), but our f3 should NOT be able to be interrupted.
Honestly id rather have f2 have the vault treatment that daredevils got and give the evade at the start. It has a very high base heal currently which makes it a bit strong for raw damage builds. Hence why i said to lower the base and increase scaling with HP and add evade at least to the start.
Also, the thing trueshot truely NEEDS is a better animation that lets foes know the paintrain is vharging up, and maybe a return to its 1 second cast time. The damage is perfectly fine, the isshe is the fairness of the counter play. Any damage reductions will kill this weapon in pve.
Traps are a whole other matter. They need a redesign in their activation and deployment so ghey arnt just instantly usable aoe effect with conjunction of teleports. Tweak them to be visible until armed and then increase the arming time, but let us deploy them from range. And fix their beneficial bugs, like dragons maw being invisible with its barrier.
(edited by Swiftwynd.1685)