Link to skill Shield of the Avenger
I’m sure everyone is aware of this abilitiy and I’m sure every Guardian in higher fractal levels or specific dungeon paths uses this skill. A spirit shield which – untraited – is active for 20 seconds and periodically creates a projectile absorbing bubble. After that, it has a 60 second cooldown.
Until the patch in January I could life with this utility because it did its job well. However, January struck and Shield of the Avenger became susceptible to attacks.
I understand, that the spirit weapons were annoying in sPvP, especially traited versions. The Hammer was like the flesh golem but better since unlike the Necromancer’s skill it was not an elite and could not be destroyed.
But in PvE, the change was quite devastating for spirit weapons builds and users.
I can only write for myself but I use different utilities for different encounters and I guess most Guardians do this aswell but even before the Patch I did not use any spirit weapon besides the Shield of the Avenger as their effects are rather weak and other utilities are just plain better (mainly Shouts, Consecrations and Meditations).
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Enough backstory: What is the deal, Grogba?
While the skill description says, the Shield is active for 20 seconds in reality it is closer to 15-16 as Shield of the Avenger needs a second to register if its summoner is in combat. Then, and this is my main concern, the skill periodically deactivates for 1-2 seconds.
This means that, unlike Wall of Reflection, I, the Guardian, have no control over the Shields absorbtion. Especially the Uncategorized Fractal becomes a major pain in the beginning because the plattforms do not offer enough room for dodging and I cannot maintain stability for more than 6-7 seconds every 24 seconds with “Stand your ground!”.
The next major problem – since spirit weapons became attackable – is that the Shield will rarely survive for 20 seconds: Either dmg spikes destroy the Shield while “off” or thanks to its pathing it just kills itself. Last one happens frequently in Volcanic Fractal and the Worm-Boss in Twillight Arbor.
tl;dr
I would propose four changes to Shield of the Avenger and Shield of the Avenger alone:
- Make Shield of the Avenger immune to all damage again
- Shield of the Avenger should maintain its projectile absorbing bubble for the whole duration. Only when its summoner moves away it should deactivate and relocate
- The shielding effect should begin immediately after summoning not after attacking or getting hit
- To balance the changes, increase the cooldown of the skill to 80 seconds but starting on summoning, not on destroying. This way, using the whole duration wouldn’t really change anything
As such changes would make the Shield quite overpowered in sPvP, either make it a PvE/WvW only change or make it invulnerable in PvE but not in sPvP.
discuss
(edited by Grogba.6204)