Shield of the avenger?
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What is the interval in which the shield procs?After someone has taken dmg, it will start generating shields periodically?
Arround ~3 second dome with a ~1.5-2 second, interval while player taking damage.
And skill does not generate shields, SoA will get rooted and cast a dome, then enters in CD after some time, and will cast dome again if player gets hitted, while dome is casted it does not follow the Guardian, and if you are in another place being hitted the recast of the dome will not be near you but where dome was previously casted, you need to stop taking damage and thus avoid SoA to cast dome to follow you.
Also if ur on WvW, and i think is happend in spvp to, players at higher place atacking you, SoA will just be afk and not proc the dome.
(edited by Aeolus.3615)
(….)
What is the interval in which the shield procs?After someone has taken dmg, it will start generating shields periodically?
Arround ~3 second dome with a ~1.5-2 second, interval while player taking damage.
And skill does not generate shields, SoA will get rooted and cast a dome, then enters in CD after some time, and will cast dome again if player gets hitted, while dome is casted it does not follow the Guardian, and if you are in another place being hitted the recast of the dome will not be near you but where dome was previously casted, you need to stop taking damage and thus avoid SoA to cast dome to follow you.
Also if ur on WvW, and i think is happend in spvp to, players at higher place atacking you, SoA will just be afk and not proc the dome.
Thanks.
Seems like a spell which could be nice, but looks to have a bit of clunky weaknesses.
You or someone needs to take dmg first for it to start a dome?
Or will it start a dome too, if you for example block a hit through some other spell?
Will it follow you if you take no dmg through evades for example, or you basically need to be out of combat for it to follow you to a new spot?
you can command it to reposition it
Yashuoa.9527, basically SoA should follow you while dome not being activated, but the skill as alot of problem, most time u need to be out of combat to get SoA repositioning at your position or save the command skill like Vizardlorde.8243 said, but even that can turn out to get borked.
Dont activate SoA to a AoE zone, will get insta killed, SoA runs out of combat to protec your team mate even if ge fighthing a melee target, and leave you uncovered while you are trying to figh a ranger or engie (nader).
SoA wil also run out of your position and get in melee range of your atacker, 2-3 AA and your utility is gone.
Also in the dome CD interval it is easy to target you and the SoA, even a ranger can disable SoA easilly after cast.
Also by the time SoA is being casted is eneught to get u down or put u on lot of stress while tryign to cast.
(edited by Aeolus.3615)
Yashuoa.9527, basically SoA should follow you while dome not being activated, but the skill as alot of problem, most time u need to be out of combat to get SoA repositioning at your position or save the command skill like Vizardlorde.8243 said, but even that can turn out to get borked.
Dont activate SoA to a AoE zone, will get insta killed, SoA runs out of combat to protec your team mate even if ge fighthing a melee target, and leave you uncovered while you are trying to figh a ranger or engie (nader).
SoA wil also run out of your position and get in melee range of your atacker, 2-3 AA and your utility is gone.
Also in the dome CD interval it is easy to target you and the SoA, even a ranger can disable SoA easilly after cast.
Also by the time SoA is being casted is eneught to get u down or put u on lot of stress while tryign to cast.
Thanks.
Okay so its basically a bad spell atm, which needs improvement?
Yashuoa.9527, most probably never going to happend, even when they were untouchable, could not take damage, barelly no one ever used them and instead of improving thir mechanics Anet decided to make a even worse skill.
Players are still waitting for a A.I improvement or change how SW weawpons work, almost 3 years.
Anet only change the builds they think clever players are going to use as flavour of the month, they dont fix classes as balance or when poorly mechanics invalidates some skills usesage.
(edited by Aeolus.3615)