Shouldn't Dragonhunters be using shortbow?

Shouldn't Dragonhunters be using shortbow?

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Posted by: Iozeph.5617

Iozeph.5617

Given what’s been said about Braham taking up his mother’s weapons, why wouldn’t he take her shortbow over the longbow?

Thematically, as an outgrowth of the Guardian class, I could see Dragonhunters using the shortbow more than I could longbow.

The first skill would be an autoattack/projectile finisher and the two through five skills would lay down an assortment of symbols which could be comboed.(similar to the elite mortar kit)

Give the first skill nine hundred range and the symbols eight hundred. Up that to one thousand and nine hundred respectively with a trait from the dragon hunter tree and perhaps lower the cooldowns on the symbols with a trait from one of the other trees.

I’m still not fully sold on bows for Guardians, but short bow seems to fit better than longbow seeing as how shortbows -on near every class that gets them- seem to be more about laying down fields or area effects.

And it would be sort of nifty to lay down four symbols from range in quick succession. Add a healing from symbols trait again and you’d have a method of healing the party from range as well.

Oh, well. Just throwing it out there.

Edit:

As an additional mechanic rather than only doing projectile finishers- perhaps the shortbow could apply as a sort of trap -by applying a stacking attunement or a charge to your target.

Have it stack to a maximum of five(expandable with a Dragonhunter trait to perhaps seven or eight?) and then lay down one of the four symbols on the two through five buttons. When the target runs over the symbol(or the symbol is dropped on top of them) the symbol/field detonates. The corresponding effect/damage is dependent on the amount of charges stacked.

Edit:

Another two- you could have a trait in dragonhunter that combines pierce with the range increase and another trait which applies two charges per autoattack rather than one to allow for quicker stacking for detonations.

(edited by Iozeph.5617)

Shouldn't Dragonhunters be using shortbow?

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Posted by: Silhouette.5631

Silhouette.5631

We have bigger issues right now than you trying to decrease the size of our…bow

Shouldn't Dragonhunters be using shortbow?

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Posted by: Bovan.9481

Bovan.9481

We have bigger issues right now than you trying to decrease the size of our…bow

No need to compensate for anything, size doesn’t matter.

Bovan Ironwrench – Bovan Sundermist
Immortal Kingdom [KING]

Shouldn't Dragonhunters be using shortbow?

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Posted by: MomentofWeakness.1246

MomentofWeakness.1246

Given what’s been said about Braham taking up his mother’s weapons, why wouldn’t he take her shortbow over the longbow?

Thematically, as an outgrowth of the Guardian class, I could see Dragonhunters using the shortbow more than I could longbow.

The first skill would be an autoattack/projectile finisher and the two through five skills would lay down an assortment of symbols which could be comboed.(similar to the elite mortar kit)

Give the first skill nine hundred range and the symbols eight hundred. Up that to one thousand and nine hundred respectively with a trait from the dragon hunter tree and perhaps lower the cooldowns on the symbols with a trait from one of the other trees.

I’m still not fully sold on bows for Guardians, but short bow seems to fit better than longbow seeing as how shortbows -on near every class that gets them- seem to be more about laying down fields or area effects.

And it would be sort of nifty to lay down four symbols from range in quick succession. Add a healing from symbols trait again and you’d have a method of healing the party from range as well.

Oh, well. Just throwing it out there.

Edit:

As an additional mechanic rather than only doing projectile finishers- perhaps the shortbow could apply as a sort of trap -by applying a stacking attunement or a charge to your target.

Have it stack to a maximum of five(expandable with a Dragonhunter trait to perhaps seven or eight?) and then lay down one of the four symbols on the two through five buttons. When the target runs over the symbol(or the symbol is dropped on top of them) the symbol/field detonates. The corresponding effect/damage is dependent on the amount of charges stacked.

Edit:

Another two- you could have a trait in dragonhunter that combines pierce with the range increase and another trait which applies two charges per autoattack rather than one to allow for quicker stacking for detonations.

Bro we hunt dragons… we need the biggest bow on the TP, don’t even try and wreck the dream!

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