- Now this is a topic i have yet to see and therefore i will post it myself. I know one cannot directly compare two classes since there is a lot more to consider rather than direct traits and effects but there are some intuits shait going on here in my opinion.
- This will be a long first post and yes i am sorry about that.
- So to get the core component of the class we have to understand the basic goal of each of the two class, i am going to refer to the wiki on this so it might and probably is outdated but that is the best i got.
- Warriors - are masters of martial skills. They rely on speed, strength, toughness, and heavy armor to survive. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies. As a soldier profession, warriors wear heavy armor.
- Guardians - specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, guardians wear heavy armor.
- So that is the core concept of the two classes now lets get to work shall we.
The below post will show you a spreadsheet of all the meditation and shout mechanics. But i warn you, it will be a wall of text so if you already know the mechanics skip them.
- Now let the discussion begin, As i can see it most of the Warriors shout do what they intend to do for a offensive class focused on supporting. Giving exactly that a offensive support with the exception of “Shrug it off”.
- Both classes have rather similar traits when it comes down to it, they both have recharge reduction both have healing on activation as Grandmaster and they both have one additional trait that both give it in two different ways. Warrior gain adrenalin and Guardian gain fury.
- Now lets start the direct discussion about Guardians version, first off two of our meditation are offensive tools one with teleport in it and one with condition cleansing. Now this for me At least seems awkward, for a class that is about protecting allies.
- This once again become really awkward when you start comparing both Guardian vs Warrior as there version heals themselves and an additional 4 allies for a smaller base but a lot higher scaling value than the Guardian. And add to that that there version that removes condition will cure Allies and act as a stun breaker(self only as a breaker i assume) with only a difference of 5 second, while our version deals damage(We are supposed to be defensive support right.
- That adds even more to the awkwardness of what they want to achieve with Guardian Meditation, Then we have the additional trait recently added in a patch and probably not fully balanced yet but it last for 4 seconds(No Guardian that run full meditation is ever going to have boon duration, but with boon duration of 100% it becomes good) it is really lack lusting, once again it feels weird as it only buffs ourselves.
- And Warrior has an additional choice if they want to use Runes so all there shouts will remove one additional condition of yourself and four other allies within range. While as far as i know there is no Runes to buff meditations.
- We do however have one benefit over the warriors so far when comparing traits, we have all our three in the same tree while they have two in the same and one in a different so we do have that on them at least.
- So what does this add up to. Well i am not against Warriors gaining a supportive role, we all should be able to contribute with more than one role but our classes are defined that Warrior is supposed to be the offensive support. While we are the Defensive support, Yet when one compare the two builds traits and skills against each other, it feels almost like the opposite. That the Guardian is a overall offensive skills while the Warrior has defensive support.
- And as a final notice as i have posted before if one compare the current cool down on average to a Warrior vs Meditation, Warriors average is a lot lower if we use the three fastest shouts vs the three fastest meditations.
Without Traits 20% as both classes have it.
Fourth one was excluded as they both have 60 seconds cool down.
Warrior average cool down = 26.6666666667 on the three fastest one equipped.
Guardian average cool down =38.3333333333 on the three fastest one equipped.
- I know Meditation is supposed to be a more selfish spec but for me, it makes no sense currently if we compare the two against each other. Especially since Guardian is supposed to be more defensive support class overall while warriors is supposed to be offensive.
- And that concludes my demonstration any questions?
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