Shout(Warrior) vs Shout(Guardian)

Shout(Warrior) vs Shout(Guardian)

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Posted by: Periclitor.1892

Periclitor.1892

- As mentioned before someone would find in interesting to compare the two different shout builds vs each other, now they do work in different ways. For instance Warriors shout are mostly offensive support while Guardian is defensive support.
This time it will be more obvious that the Guardian is a defensive support role and the warrior is a offensive support role.

- I will however start the comparison with 0% boon or condition duration and then add my conclusion on the effects later rather than as the first discussion.

- And remember, this is a raw comparison, there are other aspects to take into account so once again. Do not take all the data directly as it is, Raw data is not balance.

Periclltor – Guardian
Account and Char® name could
be the same, Profanity!?

Shout(Warrior) vs Shout(Guardian)

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Posted by: Periclitor.1892

Periclitor.1892

Once again a big and long reading post.


So once again lets start this topic by comparing average cool down.

- So lets start with the average cool down, once again i will remove one of the 60 second for both of the classes since you can’t have 4x utility slots.

Guardian average recharge on shouts = 41.6666666667 Whiteout recharge trait.

Warrior average recharge on shouts = 26.6666666667 Whiteout recharge trait.

- So what do they contribute with this, well as i will post bellow is every single utility by themselves.

- So far we have concluded that warriors shout has a average shorter cool down, now that by itself means nothing since they may have different effects, but it does have one direct impact. Rune of the Soldier will have a greater effect if you can trigger it more often.

- There is also another point to take into consideration, first is in theory Pure of voice will remove one condition per shout and replace it with a boon, see spreadsheet bellow. Boons are overall good but can also be stolen and dispelled but so can conditions as well so there is no direct counter against the two there. Except that Guardian shouts lose one potential buff if not used when a allied has a condition on them.

- Now we come to a harder part of the comparison, the healing amount. They are both affected by poison so lets counter that out, they are equally affected by allied amount(1-5) so lets remove that as well. And they both have the same range so that will also nullifies each other. But lets get to the point.

- Shout Healing will heal instantly for a base amount and then scaled 90% of healing power.

Regeneration will heal for a set amount and then scale 12.5% of healing power each second. so the question is. Who of the two will heal the most during a set amount of time?

- Well in burst healing it is rather obvious that the shout win, but we are comparing overall healing rather than burst. Lets check the numbers. We already know that Warrior heals for 1480 and scales 90%
While Regeneration heals 130 and scales 12.5%

- So how do we compare them, this is the hard part. Neither are constant and can be applied unlimited and they work differently but lets give it a try and if i fail please insert correct math so i can adjust.

Guardian has one shout that grants regeneration “Hold the line”, it is a 35 second cool down with a 6 second duration. With 0 healing power that will be
6 × 130 = 780 / 35 = 22.2857142857 Healing each second over those 35 seconds

Now lets move on with it, this is only one stack of regeneration and it can easily become more than that. But, that is the lowest value it can reach assuming no condition was cured to grant regeneration, one target and no healing or boon duration.

Warrior shout(one of them) will heal yourself for 1480 / 25 = 59.2 each second
Once again assuming no healing power, but boon duration would not affect this however.

- Now lets not forget that the Shout “Hold the line” also applies protection so lets do the average damage reduction on that(Yes will be a burst damage reduction in game however). 33%, 0.33 × 4 = 1.32 / 35 = 0.03771428571 =3.8% Average damage reduction.

So far we have tested Two shouts against each other, but. As people might know none of them was traited, lets try and do the math for all of the shouts combined and see what there overall effect will be.

Also please take into consideration that even though i am writing the overall effect in most ability’s like for instance the above case “Hold the line”, that should not be how they are considered since they are burst effects rather than overall.

- But lets move on, since we have a Average effect of the Warrior shout cool down and they all apply Healing we can use that to compare with Guardians opposite, aka Pure of voice. First lets see where they meet by doing some math. And ops that is rather high. 55532.78 well ok. I guess we have to move on for now.

Periclltor – Guardian
Account and Char® name could
be the same, Profanity!?

Shout(Warrior) vs Shout(Guardian)

in Guardian

Posted by: Periclitor.1892

Periclitor.1892

As added before.

- So during 55532 seconds Guardian will trigger on average 3 × 1333 shouts.

- And Warriors will trigger after 55532 seconds about 3 × 2083 shouts.

Rather big difference, but then again we are talking about some really big numbers
Lets see if we can make this slightly easier to calculate with. Lets divide it all by 10 to make some easier numbers to calculate with. So instead we have.

During a 5553 second fight the Warrior will trigger 208 triple shouts, and the Guardian will trigger about 133 triple shouts.

So to directly compare we have.

Guardian
(3×133) / 5553 = 0.0718530524 Condition converted each second.

Warrior
(((1480 + (Healing Power x 0.9)) x 3) x 208) / 5553 = 166.310102647 HP/s.

Now they both assume 0 healing power and 0 boon duration but lets kick this a little further since we got here already lets calculate the average duration on each Guardian Pure of Voice proc since that is the main effect of the Voice to convert condition rather than remove.

So during this 5553 time event we have 3 × 133 = 399 procs of pure of voice
And there is 12 condition it will transfer into into 9 unique boons so how will be calculate this. Well from the spreadsheet i know the duration of each and every single boon so lets calculate.

So as a total we have out of 5553 seconds with perfect timing on removing shouts and having conditions up every time we use it will add

598.5 seconds of Vigor = 11% Uptime
99.75 seconds Fury = 1.8% uptime
133 seconds of Aegis = 2.4% uptime
166.25 seconds of Retaliation = 3% uptime
598.5 seconds of Swiftness = 11% Uptime
66.5 seconds of stability = 1.2% Uptime
166.25 seconds of regeneration = 3% uptime
598.5 seconds of 3 x Might = 11% Uptime

So that is basic the core of the Shout Guardian, assuming you use the three fastest recharge and retreat as the third one and you always have a condition when you trigger them on end of cool down.

That is the end the first chapter, any questions?

Periclltor – Guardian
Account and Char® name could
be the same, Profanity!?

(edited by Periclitor.1892)

Shout(Warrior) vs Shout(Guardian)

in Guardian

Posted by: Periclitor.1892

Periclitor.1892

Spreadsheet of doom from hell.
——————————————————————————————————

Warrior
“Fear Me!”

60 Recharge time
Induce fear in your foes.

400-600 range: 1 s
200-400 range: 2 s
0-200 range: 3 s
Range: 600

“For Great Justice!”

25 Recharge time
Grant fury and might to yourself and allies.

Fury: 8 s
Might: 25 s
Radius: 600

“On My Mark!”

30 Recharge time
Call out target foe to make them vulnerable.

Vulnerability: 10 s
Range: 1,200

“Shake It Off!”

25 Recharge time
Cure a condition on yourself and nearby allies. Also breaks stuns.

Radius: 600
Breaks stun

Guardian
“Hold the Line!”

35 Recharge time
Grant protection and regeneration to allies.

Protection: 4 s
Regeneration: 6 s (780 health)
Range: 600

“Retreat!”

60 Recharge time
Grant aegis and swiftness to up to five nearby allies.

Aegis: 20 s
Swiftness: 20 s
Range: 600

“Save Yourselves!”

60 Recharge time
Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
Will draw all conditions on five nearby allies upon you.(Hence the nickname “Kill Myself”)
Will grant all but uniqe boons and Aegis to yourself for 10(5) seconds.

Range: 600
Breaks stun

“Stand Your Ground!”

30 Recharge time
Grant stability and Retaliation to yourself and allies.
(Tooltip only says Stability normaly)

Stability: 5 s
Retaliation: 5 s
Breaks stun
Range: 600

- Ok phew now we have that sorted out, sorry about the long post but i assume not everyone know what each of the “Shout” is doing.

- Once again we will start with Warrior Again, even though this is the Guard Forum

Warrior
Discipline

Inspiring Shouts(Adept) – Gain adrenaline when using a shout.
Adrenaline: 8(=27% Adrenalin)

Tactics

Lung Capacity(Adept) – Reduces recharge on shouts.
Recharge reduced: 20%

Vigorous Shouts(GrandMaster) – Shouts heal.
Healing: 1,480 (0.9)?

Guardian
Honor

Superior Aria(Adept) – Reduces recharge on shouts.
Recharge reduced: 20%

Pure of Voice(GrandMaster) – Allies affected by shouts have conditions converted to boons.
Conditions converted to boons: 1
Spreadsheet

Condition—————Boon
Bleeding——————Vigor 9 sec
Blind————————Fury 3 sec
Burning——————-Aegis 4 sec
Chilled———————Vigor 9 sec
Confusion—————Retaliation 5 sec
Crippled——————Swiftness 9 sec
Fear—————————Stability 2 sec
Immobilized———-Swiftness 9 sec
Poison———————Regeneration 5 sec
Torment——————Might 3 stacks 9 sec
Vulnerability———-Protection 3 sec
Weakness—————Might 3 stacks 9 sec
———————————————————————————————————

- Mechanics spreadsheet is over.

Periclltor – Guardian
Account and Char® name could
be the same, Profanity!?

(edited by Periclitor.1892)