Sigil of judgement?

Sigil of judgement?

in Guardian

Posted by: ElSdE.3215

ElSdE.3215

ok sigil of judgment reduces dammage by 10% so with the build i have atm i can keep protection up all the time whitch is 33% reduction so does that mean i take 43% less dammage at all times does it stack like that?

Sigil of judgement?

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Posted by: Fredlicious.7523

Fredlicious.7523

I am going to go ahead and admit that I am completely guessing, but it’s probably multiplicative, so you’d end up taking (1 – .33) * (1 – .1) = .6 of normal damage, which is the equivalent of 40% damage reduction.

Sigil of judgement?

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Posted by: Alarox.4590

Alarox.4590

It stacks linearly. It will end up as 43% damage reduction.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Sigil of judgement?

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Posted by: andybmcc.8751

andybmcc.8751

It stacks linearly. It will end up as 43% damage reduction.

Linearly in the sense that if you have 33% damage reduction from protection and you have another source with 10% damage reduction, you are taking 10% less damage from the 67% of damage that you were taking with protection.

Pretty sure it’s multiplicative. Going from 33% reduction to 40% reduction is still 10% less damage taken.

Disclaimer: I could be wrong, but that makes the most sense to me. Rarely are mechanics like this additive in any game. That would mean that the more damage reduction you have, the more new damage reduction is worth. Additive stacking also allows for 100% reduction assuming there is no artificial cap.

Consider an edge case. Say I have 98% damage reduction. I go from 98 to 99% damage reduction. In reality, that increase causes me to take 50% less damage than I did before.

Sigil of judgement?

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Posted by: Aramanth.1546

Aramanth.1546

It stacks linearly. It will end up as 43% damage reduction.

Linearly in the sense that if you have 33% damage reduction from protection and you have another source with 10% damage reduction, you are taking 10% less damage from the 67% of damage that you were taking with protection.

Pretty sure it’s multiplicative. Going from 33% reduction to 40% reduction is still 10% less damage taken.

Disclaimer: I could be wrong, but that makes the most sense to me. Rarely are mechanics like this additive in any game. That would mean that the more damage reduction you have, the more new damage reduction is worth. Additive stacking also allows for 100% reduction assuming there is no artificial cap.

Consider an edge case. Say I have 98% damage reduction. I go from 98 to 99% damage reduction. In reality, that increase causes me to take 50% less damage than I did before.

Yeah, but is there a way to get that high of a damage reduction? Pretty sure we’re stuck at a maximum of 43%.

Sigil of judgement?

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Posted by: andybmcc.8751

andybmcc.8751

Does armor/toughness interact additively with that 43% then?

Sigil of judgement?

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Posted by: andybmcc.8751

andybmcc.8751

Note that I’m not saying that it doesn’t. Please enlighten me.

If that’s the case, I need to rework some stat allocations to take advantage of this.

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Posted by: andybmcc.8751

andybmcc.8751

Yeah, but is there a way to get that high of a damage reduction? Pretty sure we’re stuck at a maximum of 43%.

The point was that damage reduction becomes worth more the more you have of it if it stacks additively like you suggest.

Sigil of judgement?

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Posted by: Aramanth.1546

Aramanth.1546

Yeah, but is there a way to get that high of a damage reduction? Pretty sure we’re stuck at a maximum of 43%.

The point was that damage reduction becomes worth more the more you have of it if it stacks additively like you suggest.

And my point was it doesn’t matter because current mechanics don’t allow us to get that high anyway, otherwise all guardians would do 100% damage reduction. I don’t care if it reduces my damage to 0, I could finally be a tank again. T-T When you have mechanics that are possible (i.e. 100% crit build) people will find ways of getting it. We don’t have that. The most we can do is 40-43%. Still good, though.

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Posted by: AlphaDuck.7592

AlphaDuck.7592

im gonna throw in my completely uneducated guess with andybmcc. this is how it almost always works in games. someone attacks you for 100, then it is reduced by 10% from signet of judgement so its at 90. Then that 90 is reduced by 33% from protection so its at 60. Then that 60 is reduced by your armor which happens to be 67% damage reduction, and the final damge you take is 20. If it was additive then your total damage reduction would be 10% + 33% + 67% = 110% and you would get healed each time someone hit you instead of taking damage