Signet of Courage Buff
4 seconds is to much, that is the total time of the fight, or combat will be even over before that, stability to use an elite wont help much since stability gets overwhelmed easilly, and it is hard to end the cast time when it is needed, if not impossible to cast it.
Signet also needs to put players in first place instead of minions and pets.
(edited by Aeolus.3615)
Really a simple fix would be to make it
1: Heal every second like a virtue of resolve that effects nearby allies.
&
2: Change the active into a 1k heal that also applies protection & regeneration to nearby allies for 8 seconds. After which the CD and cast time can be greatly reduced.
As it stands the passive heal is just too spaced out & cannot be counted on while the active heal just takes far to long to cast to be relied upon.
PS: It would also help if perfect inscriptions were more useful.
Signets used to give condition cleanse when traited, and the light aura they give now is near useless given how easy it is to get a light aura in other ways. (if it gave a CD reduction, condi cleanse & protection on use allot of people would gladly take it)
(edited by Ragnar the Rock.3174)
well, a full heal is nothing to scoff at… It works really well if you take sanctuary and maybe hold the line, and that works really well because of the amount of bursts that get wasted on you. I run signet of courage in sPvP alll the time, you just need to build utilities around it. It has no place in a non-tanky build anyways, because even w/sanctuary up you will still get hit by cleaves, aoe’s, and offensive shouts, so you will need to survive those in order to get it off anyways
well, a full heal is nothing to scoff at… It works really well if you take sanctuary and maybe hold the line, and that works really well because of the amount of bursts that get wasted on you. I run signet of courage in sPvP alll the time, you just need to build utilities around it. It has no place in a non-tanky build anyways, because even w/sanctuary up you will still get hit by cleaves, aoe’s, and offensive shouts, so you will need to survive those in order to get it off anyways
that might work in PvP, but that is due to PvP being very low to dmg compared to PvE and WvW.
A boss in PvE might hit you for 40k (even on full soldier armor/tinkets), so you dont need full heal or big heals every 10 sec. But small and more often heals will help you to stay over the 90% (scholar buff) even if you take some poisen/burn dmg from some aoe attack.
In WvW you will often get hit by 30 players at the same time, here invuln/block works, but again a full heal is worthless and again the long between massive heals are useless to counter the pokes from enemys ranged players. And again and more constant (but lover) heal will have an effect.
your shouts are for early team support, 10 second ticks are good for the long fight.Eityher way, the five people who youd be helping wouldnt benifit if they were against 30 people anyways. Against 30 people, who lives through that? Also, who gets hit by theworld boss hits? Like, really?
I know a good way to buff it. It’s called deleting it and bringing back Tome of Courage.
I’d be in favor of having it apply stability for the duration of the cast time, or making it not root you, but that’s the only buff it needs
your shouts are for early team support, 10 second ticks are good for the long fight.Eityher way, the five people who youd be helping wouldnt benifit if they were against 30 people anyways. Against 30 people, who lives through that? Also, who gets hit by theworld boss hits? Like, really?
I think you missed my point.
PvE: If you dont get hit by the boss, then you dont need a heal, and if you do get hit, you are dead and cant use a heal, so no reason for full heal or for huge heal every 10 sec. Better with a more often but smaller heal and aegis/something when pressing it.
WvW: in fights 20vs20 or 30vs30 or 40vs40, you need a block/invuln when the 20 man consentrated AOE hit you, a full heal is worthless. And for the poke phase of the fight, again you dont need a huge heal every 10 sec, you need smaller and more often heals.
As it is now, the signet is not even worth considering in WvW or PvE. And on top af that, it is competing with one of the strongest elite skills in the game Feel my Wrath, and the all time favorite Reneved focus. Its just not a hard choice.
The Signet of Courage is terrible, and you should feel terrible if you are using it.
This is once again a area where they wanted to give us something nice but gave us something not even half as good back. The Tome at least had some use in WvWvW in massive battles.
The Signets passive has to small radius. It has lower HP/s than the book could dish out with 12 casts( And that is a reasonable amount considering the cast was slightly above 3/4 and it last 20 seconds. And it can still give you time to use the other tools.)
The book could use its ultimate, full health (50k cap) heal and still use the burst healing)
The book also had other utility’s with it, and they both have the same casting time on the full heal.
So we lost +9000 Hp, 20 seconds of protection more healing in a specified area, more boons more cleansing and a full healing to the group in exchange for.
A weaker heal in a area around us that can’t be interrupted, that goes on a 180(144) Second cool down losing out on the passive healing when used and less utility tools.
Sure the Tome of Courage had some problems. But what we got in exchange is mildly speaking someone performing number one on us without even having the courtesy of calling it rain.
Account and Char® name could
be the same, Profanity!?
PvE: If you dont get hit by the boss, then you dont need a heal, and if you do get hit, you are dead and cant use a heal, so no reason for full heal or for huge heal every 10 sec. Better with a more often but smaller heal and aegis/something when pressing it.
I don’t remember the last time I got one-shotted by a boss in PvE.
I don’t remember the last time I got one-shotted by a boss in PvE.
I also have a tanky build for my guard, and use it in WvW, in dungeons/fractals I rarely see a reason to consider it. Aegis/max range melee to strong.