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Signet of Courage
I make PvP & WvW videos
I actually think the passive heal isn’t too bad with some healing power now. The active heal’s cast time is still way too long, though, and roots you. It’s absolutely worthless in all game modes, especially with the cd.
Rebound is not the best skill to use a benchmark. Some quick thoughts:
1. The cast time on Rebound! makes it hard to use
2. The window for death-blow prevention is small
3. The fall-back effect (aura) doesn’t occur until 5 seconds after using the shout
Most players I know would like to see the skill become instant cast and provide the aura immediately. The death blow effect can be scrapped or made supplemental to the primary behavior.
Death-blow prevention is not that great in GW2 because it simply delays the outcome of a very bad situation. Also death-blow prevention on a skill that’s not instant-cast makes it very difficult to use (cast too late, cast too early, easily interrupted).
Hmm. What if Signet of Courage became a channeled skill?
I imagine it could work like this: You will pulse a heal around you that will heal allies and you for 25% of the affected’s HP every second. Give it a CD of 75 seconds and I can see this being used…
I make PvP & WvW videos
Hmm. What if Signet of Courage became a channeled skill?
I imagine it could work like this: You will pulse a heal around you that will heal allies and you for 25% of the affected’s HP every second. Give it a CD of 75 seconds and I can see this being used…
Do I smell a Zeniata? ;-) cuz his ulti in Overwatch works just like this. I would put the CD somewhere in the 90s because it’s a very reliable skill in this variant, but other than that it’s a very nice idea.
Either what the skill currently does should be completely scrapped, or Tome of Courage should just come back in its place. The full heal simply wasn’t designed to be used without the tome, nor does an elite support skill fit in signets (which are generally not supportive besides Signet of Mercy).
Old Tome of Courage sucked too IMO. I think they purposely make certain skills/elites undesirable
I make PvP & WvW videos
I actually think the passive heal isn’t too bad with some healing power now. The active heal’s cast time is still way too long, though, and roots you. It’s absolutely worthless in all game modes, especially with the cd.
main problem imo is the 10 sec interval. 10 sec is just way to long to be usefull. If I was able to change it to 1 heal every 2 sec and it healed 10% of what it do now. (effectivly 50% of the total heal over a 10 sec interval) then that be a trade I’d take any day.
Rebound is not the best skill to use a benchmark. Some quick thoughts:
1. The cast time on Rebound! makes it hard to use
2. The window for death-blow prevention is small
3. The fall-back effect (aura) doesn’t occur until 5 seconds after using the shoutMost players I know would like to see the skill become instant cast and provide the aura immediately. The death blow effect can be scrapped or made supplemental to the primary behavior.
Death-blow prevention is not that great in GW2 because it simply delays the outcome of a very bad situation. Also death-blow prevention on a skill that’s not instant-cast makes it very difficult to use (cast too late, cast too early, easily interrupted).
I think you only think about PvP, in both open and instanced PvE its an amasing skill and you can use it to take a fatel blow and still survive.
To give a few ex. : green circle at vale guardian, have 2 temps pop it and ignore green. Used many places, just requere people know what to do. And the casting time is not really a problem there since you just need to know the mechanicks
Old Tome of Courage sucked too IMO. I think they purposely make certain skills/elites undesirable
It was literally superior in every way, unless you think the signet’s pitiful passive was enough to give up ranged sustained healing/cleansing, huge amounts of protection/regen, a 1200 range AoE 3 second daze, and a huge self-defensive buff and pulsing stability which actually realistically let one use the full heal.
(edited by Fashion Mage.3712)
I think you only think about PvP, in both open and instanced PvE its an amasing skill and you can use it to take a fatel blow and still survive.
Instanced, yes I can imagine it being useful. For open world not so much. It’s completely useless for open world, aside from some niche situations.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
Cut the cast time to 2 sec, to match warrior banner.
Add 6sec of swiftness and 6 sec of regen with each passive pulse.
That would solve passive movement speed issue and add some sustain at the cost of not having an ‘oh carp’ button.
Cut the cast time to 2 sec, to match warrior banner.
Add 6sec of swiftness and 6 sec of regen with each passive pulse.
That would solve passive movement speed issue and add some sustain at the cost of not having an ‘oh carp’ button.
Not boons, we can get those by shouts. Not to mention boons from inactive “signets” is a herald thing, and as much as I want to give that class the boot that’s their elite spec and it needs to stay somewhat unique and potent. Reducing cast time is good, but the passive needs something more.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
Reducing passive cd to 5 or 6 sec and making it channel 4 healing pulses of 25% of max hp for 5 allies sounds like a good way to make it more appealing.
Cut the cast time to 2 sec, to match warrior banner.
Add 6sec of swiftness and 6 sec of regen with each passive pulse.
That would solve passive movement speed issue and add some sustain at the cost of not having an ‘oh carp’ button.
I like this!
I make PvP & WvW videos
I think for passive effect they should just remove the healing interval completely and give something unique to it like ‘heal allies when you heal yourself’ or ‘heal allies when you apply a boon on them’ etc, something that encourages an action or give rise to some interesting synergy instead of giving healing every 8 seconds. Swiftness pulse is also a ood idea, but we can all agree that we will never have passive movement bonus.
As everyone else agrees, active cooldown should be shortened and its activation time reduced to 2-2.5 sec. Movement limit should be balanced if we have short enough cast time to compensate for it.
Example:
Signet of Courage: (2.25 sec cast time, 120 second cooldown)
Passive: Heal allies around you when you heal yourself.
Active: Fully heal nearby allies.
Active Heal: %100
Passive Heal: 10-15 (little to no healing coefficient on purpose)
Number of targets: 5
Passive radius: 240
Active radius: 1200
Combat only.
Healing value may look pitiful, but when we dedicate ourselves it can become strong. Between Altruistic Healing, Writ of Exaltation, Virtue of Resolve passive, Zealous Blade and many more self heals it suddenly becomes powerful and rewarding of our choices.
(edited by Pregnantman.8259)
A passive that triggers aoe healing on blocking or removing a condition might have good synergy.
A passive that triggers aoe healing on blocking or removing a condition might have good synergy.
Healing on block would be great!!! We already have a trait for condi removal on block
I make PvP & WvW videos
I meant that when you block an attack (regardless of whether it’s aegis or not) heals allies in a radius. Alternatively or additionally, the passive on the signet might be made to pulse an aoe heal whenever you remove a condi on yourself which would synergize with medis and condi removal on block from hunter’s determination.
Now the aoe heal on top of the heal of pure of heart might be a bit much but you do lose out on taking renewed focus if you do this which means less personal sustain for more group sustain.
edit: the signet passive might need an icd of at least 1 second to keep it from getting ridiculous if you use f3 or shelter. if it activates on condi removal you might not need an icd since hunter’s det already has one and medis aren’t infinite.
(edited by Kuya.6495)
Some good ideas in here! Keep hope alive… they listened to us and made Scepter 2 a symbol, so there’s always a chance!
Yes, heal allies on block for passive seems a lot better than what I put. But what would you say about the base value of heal, its scaling and range? Personally, I think base heal should be like third or half of Pure of Heart, same healing coefficient (0.5) with it and 240 ish range so we have to block stuff next to our allies, ideally block attacks meant for them.
Yes, heal allies on block for passive seems a lot better than what I put. But what would you say about the base value of heal, its scaling and range? Personally, I think base heal should be like third or half of Pure of Heart, same healing coefficient (0.5) with it and 240 ish range so we have to block stuff next to our allies, ideally block attacks meant for them.
No, I think it should actually be closer to Writ of Persistence healing and coefficient. I admit it would be cool to take an Unload/Rapid Fire and fully heal allies but others might deem it OP.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
Maybe something in between would be the best. Don’t forget that we actually have to go in allies’ face and blow cooldowns for this, and the fact that we are taking the signet means we aren’t taking RF, so it has to be worth it.
Maybe something in between would be the best. Don’t forget that we actually have to go in allies’ face and blow cooldowns for this, and the fact that we are taking the signet means we aren’t taking RF, so it has to be worth it.
You may be right but it should still be closer to WoP than PoH, since we have other sources of healing as well like the aforementioned PoH/WoP as well as Selfless Daring, Monk’s Focus, etc.. These have to be taken into account when calculating that healing.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
If it heals for about what writ of persistence does then giving the signet no icd and longer range might be fair that way you can get a nice pay off from using f3 on an ally. If it heals for closer to pure of heart values then it certainly needs and icd and limited range.
I would expect an ICD of 1 sec as we have different sorts of limitations in all of our on block traits; such as of course ICD, opportunity cost (on Aegis block traits, we cant really chain Aegis reliably), weapon choice (have to pick Mace for Invigorated Bulwark), attack speed (Defender’s Dogma) and upkeep demand (Retributive Armor effect has short duration).