Q:
Black Gate – Immortals of the Mist [IoM]
Q:
Anyone know what the 10% damage reduction equates to in terms of toughness?
Trying to see if I can get away with having less toughness as long as I carry this signet with me.
Thanks!
A:
http://wiki.guildwars2.com/wiki/Damage
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
Based on the above information, the equivalent amount of toughness that 10% damage reduction would be is dependent on the attackers power and your current toughness.
So for some attackers with lower power and you have higher toughness, you will get less out of the 10% versus someone who has higher power and you have lower toughness.
It is on a sort of sliding scale of change depending on the situation.
Since most people have armor around 1500-2000 at a random guess, I would give it approximately 200 armor give or take 50?
Again this changes depending on the attacker.
I’m sure someone can come up with a more complicated exact number via math that is smarter than me
also….there is already another topic of this exact name talking about 10% damage reduction and what it does.
edit:
came up with a simple test with the build calculators
take the weapon damage * the armor to figure out what the unmitgated damage would be, so say the first attack with great sword which will do 296 damage to a target with 2600 armor and you have 916 power.
296*2600=769600
So 769600 is the damage without armor
now if you normally will take 296 damage from that strike, and Sig of Judgement would make you take 10% less damage, lets figure out what 10% less damage of 296 is…which is 266 damage.
296*0.9=266
So now we would have to figure out how much armor above 2600 would have to be gained in order to change 296 damage into 266 damage.
The answer for this scenario ends up being 2900 armor, which is 300 armor more.
769600/2900=265
So signet of judgement would have provided you with about the equivalent of 300 more armor.
(edited by CMF.5461)
Anyone know what the 10% damage reduction equates to in terms of toughness?
Trying to see if I can get away with having less toughness as long as I carry this signet with me.
Thanks!
SoJ isn’t toughness, it reduces damage by 10% regardless of how much you wear, making it so much better then toughness its not funny.
It stacks with it.
Thanks CMF.
I went back and tried a bunch of different scenarios with high power and low armor or with high toughness, and each time it is in or around 300 armor equivalent. It adjusts + or – a little bit but it is pretty close.
So it seems like 300 armor is about 10% damage reduction in general.
Here in this build editor it says that 3656 armor gives you 49,78% damage reduction.
When i lower the armor to 3162 it gives you 41,94% damage reduction
Then i go a bit lower to 2592 armor and you will only have 29,17% damage reduction.
So as i understand SoJ adds another 10% damage reduction. So from example 1 to example 2 the 10% is almost the same as 500 armor and from example 2 to example 3 it is roughly 600 armor.
If i am wrong i would like to hear it…
Here in this build editor it says that 3656 armor gives you 49,78% damage reduction.
When i lower the armor to 3162 it gives you 41,94% damage reduction
Then i go a bit lower to 2592 armor and you will only have 29,17% damage reduction.
So as i understand SoJ adds another 10% damage reduction. So from example 1 to example 2 the 10% is almost the same as 500 armor and from example 2 to example 3 it is roughly 600 armor.
If i am wrong i would like to hear it…
I believe the post marked as the answer is correct. The damage reduction on gw2buildcraft is just giving you the damage reduction compared to base/reference armor (1,836). For example if you have 3,000 armor and you take 1,000 damage, that’s 3,000,000 raw damage. To get the effective armor with Signet of Judgment you just divide 3,000,000/900 and get ~3,333. The damage reduction numbers on gw2buildcraft are (3,000-1,836)/3,000=38.8% and (3,333-1,836)/3,333=44.9%. Basically effective armor caused by % damage reduction has to be computed with respect to your current armor because 10% is not a fixed amount of armor for all possible values. It increases linearly as a function of armor.
it’ll depend on what your current armor is at, doubling current armor halves current damage (as a rule of thumb) so 10% becomes more and more valuable as you have higher and higher armor.
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