Signet of Judgment....A problem...
For me personally, No. Signets are never on my skill bar. I don’t like to rely on passive defense like the signet when I could blind, dodge, block or reflect damage.
I would put signets on the list of guardian skills that need to re looked at, right up there with Spirit Weapons.
For me personally, No. Signets are never on my skill bar. I don’t like to rely on passive defense like the signet when I could blind, dodge, block or reflect damage.
I would put signets on the list of guardian skills that need to re looked at, right up there with Spirit Weapons.
I agree there. All signets should be looked at for either being to weak or too kitten strong, I’ll try to pick something other than SoJ but it’s really hard. :c
When I am playing not on my bunker, I don’t use it. On paper, it looks strong. But when you actually try it, you are wasting a utility slot unless you are a bunker/tank (Which sadly we have a lot of wasted utilities). Once upon a time, a timed “Stand your ground” could actually make a difference.
I use the Power Signet, not because it is strong. But actually knockdown is nice, and useful (But has a long cooldown). On the other hand Judgment Signet, the active is meh.
What Guardians are getting are something that works, in some specific build; And useless most of the time (for the other builds).
As Talyn said, a lot of our utilities skill need to be looked at, including spirit weapons and signets.
Which Signet do you think is “strong” thou?
(edited by xFx.3247)
If this game was all about direct damage then SoJ would be the best thing ever. But this game isn’t so therefore SoJ is a waste. It will work in a retal build though, mainly because you have to be hit to deal damage.
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I might be mixing up my signets, but the one with knockdown is a decent option as a wvwvw roamer. Helps to stick to targets if you can knock them on their kitten at the right time.
AoE Protection+ Regeneration + Stability + Retaliation on party and Weakness on enemies; your party will have no problem shrugging off direct damage. It’s perfect combined with “Hold the Line!” and “Stand Your Ground!”.
Combined with PoV and Absolute Resolution, you pretty much provide tons of direct damage mitigation and condition removal for your party.
For me, it’s an alternative for “Save Yourself!” when I run with a zerg. As we all know, “Save Yourself!” can back fire.
I already trait -20% CD for Signet of Resolve, so adding another signet is no problem to me. I love that they removed the cast time and added stun break to the skill when Weakness got buffed.
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?
(edited by xFireize.6318)
Equip all signet skills.
Press f12, character select
delete guardian
exit to desktop
uninstall
throw computer out window
???
profit