Signet of Mercy
I hardly use it, but it is a bit odd. It doesn’t seem to revive people outside of the downed state (so dead).
I completely agree with what you said about wanting things to work, but why would you want such a skill anyway? Its a 4 minute cooldown ability. Even with a 20% reduction, it is still too long of a cooldown for only a 90+ increase in healing power at lv 90.
Anbringehr-Human Guardian
My Build The Legendary Defender
You have much better abilities at your desposal that can help your team.
Anbringehr-Human Guardian
My Build The Legendary Defender
You have much better abilities at your disposal that can help your team.
It’s not because an ability is horrible, that it shouldn’t work properly. Of course it would be better to get a new ability on Signet of Mercy, but it should work.
I brought this game with money I expect my kitten to work. I know the skill is useless but is a matter of principle.
Signet of Mercy is just one of those utilities that you don’t use. Considering only two people work on balancing/designing/repairing skills, probably something like a few hours a week, I don’t expect much anymore in that regard.
Best thing to do is pick the profession and build that works and is more or less viable, I wouldn’t wait on the bad ones to get fixed, the last patch showed how understaffed they are.
(edited by Zsymon.8457)
It doesn’t revive. I wasn’t out of range I stand next the the person that is downed but it won’t revive. I pay for this game I expect things to work -_-
I was using this last night for the first time ever and it worked it ok i guess. Signet Of Mercy actually doesn’t revive people from downed state. It revives dead people. The only reason why I used this signet was because we were doing FOTM and we had to kick someone out of the party so we had 4 people for the last 2 maps.
I managed to revive the mesmer during the colossal boss but couldn’t res the guardian on the next map even though I don’t think I was out of range. It is hard to test because the cooldown is so long.
Software design is hard, it would be nice if everything ever engineered had everything working perfectly as intended when it hit production – but if software was automotives you might discover half way through your drive that under some undisclosed conditions, when driving downhill in a northward direction (some people are also reporting eastward) your breaks may only respond to your foot around 1/3 the time.
To that end – it is probably wise that you confirm your frontal impact detection airbag deployment components in your car are all working as intended – you paid money for that kitten and you don’t even know if it works!
It may just be that your original statement was wrong.
Please try again.
Signet of Mercy needs to be changed to work like Elixir Revive.
Drop a symbol of Mercy, that revives downed teammates.
I accept the 2 min cooldown if it does. It really boggles the mind why Engineers can do group revive while the Signet can only do single revive and is on extremely long cooldown AND cast time.
90 Healing Passive is a joke. I’d take ZERO healing if it has half the cooldown.
So I did some research around the net. There are huge variables on when it and doesn’t work. Some people can get it to work on defeated players, some got it to work on downed but the overall theme is that it doesn’t have a very good success rate. Couple it with the recharge time, it is very difficult to justify having it on your utility bar unless you find yourself in unusual circumstances where battle ressing is vital.
Despite everything tho, the game is still amazing, it’s worth buying, worth playing and
even worth spending some money on gems, though definitely not hundreds of dollars.
If the next patch is good, then I will probably buy a nice chunk of gems to help support.
I reckon the more we support it, the better the game will get, at least I hope so. They’re
seriously understaffed, and maybe buying some gems will help.
I would love to see what ANet could do with the revenue of a few million subscribers paying around $25USD p/month – I suspect we’d see a lot of bug fixing in a shorter window, and more events leading to a quite dynamic world.
I wonder if ANet would be interested in forum software that only lets vocal malcontents sook about the polish of an almost-free-to-play game if they buy up some gems first.
It may just be that your original statement was wrong.
Please try again.
Maybe an idea:
Make two versions of GW2, one version free to play, the other version with a
$25/month fee. Offering superior content and skill balance in the pay version,
and slowly having the skill changes come over to the free version, with a delay
of a few months.
Kinda weird I guess, don’t know if that would work.
I’d be willing to pay $25 to get a superior game, for sure.
Considering how many subscribers WoW has, I don’t really get why anet didn’t
go pay-per-month from the start. They could hire more than these two people
to work on skill balance, and offer a far superior game to an ever growing player
base.
Once you start splintering the customer base like that, or in fact by having servers with different rules/patching, you enter a special hell reserved in particular for Android developers and Linux enthusiasts… not recommended and needlessly complicated. The flat subscription model will come back into popularity one day, but its in a torpor for now.
Faux geekism / propeller-headism is magnifying the problem – lots of people wanting to be in the early-uptaker category without the patience, experiences, temperments, or understanding you really need.
It may just be that your original statement was wrong.
Please try again.
Considering only two people work on balancing/designing/repairing skills, probably something like a few hours a week, I don’t expect much anymore in that regard.
This is the most ridiculous and uninformed post ever. What you’ve said is a complete lie.
On topic: Signet of Mercy is basically useless. Hopefully one day it will be improved to a different type of signet with different bonuses and function. I don’t think a revive signet is necessary when everyone has the ability to interact and revive. (+ The signet takes almost 4s to channel).
Considering only two people work on balancing/designing/repairing skills, probably something like a few hours a week, I don’t expect much anymore in that regard.
This is the most ridiculous and uninformed post ever. What you’ve said is a complete lie.
On topic: Signet of Mercy is basically useless. Hopefully one day it will be improved to a different type of signet with different bonuses and function. I don’t think a revive signet is necessary when everyone has the ability to interact and revive. (+ The signet takes almost 4s to channel).
There was a comment that there were two guys looking after balance… though it never stated if they had grunts assisting or their time allocations…
And on the note of “ridiculous and uninformed” – you fix highly used and bugged functions before you redesign broken and unpopular functions, this is NOT specific to code and games.
It may just be that your original statement was wrong.
Please try again.
There was a comment that there were two guys looking after balance… though it never stated if they had grunts assisting or their time allocations…
There is a post by JonathanSharp clarifying how balancing works ( source ).
Signet of Mercy suffers from the same bugs that affect Light of Deliverance (#5 on Tome of Influence), i.e. It does affect the nearest targets first, be they NPCs, Minions, Allies, etc.
And it only affects downed players (not defeated players, who says that is misguided or has been fooled by some other ability)
TLDR; it is useless atm. Maybe not terribly bugged, but useless.
Guardian of Moonlight Shadow [MLS]
Software design is hard, it would be nice if everything ever engineered had everything working perfectly as intended when it hit production – but if software was automotives you might discover half way through your drive that under some undisclosed conditions, when driving downhill in a northward direction (some people are also reporting eastward) your breaks may only respond to your foot around 1/3 the time.
Which would make me think that they should probably have more than 2 people working on fixes huh? I mean, if it’s hard….
[TTBH] [HATE], Yak’s Bend(NA)
Which would make me think that they should probably have more than 2 people working on fixes huh? I mean, if it’s hard….
This discussion is off topic, but I’ll comment anyway.
I’m not excusing how worthless Signet of Mercy is at the moment, but have you read this post yet?
I’m a dev myself, so I have an understanding of how complicated things can get behind the scenes. However, I don’t think it’s a matter of difficulty as much as it is priority. Fixing worthless or broken traits and skills just don’t seem to be Anet’s priority right now. Things such as bots, WvW hackers, gold sellers, broken events, and other issues that ruin player experiences have likely took much of their attention. Although, their apparent persistence on making GW2 an esport says otherwise.
Software design is hard, it would be nice if everything ever engineered had everything working perfectly as intended when it hit production – but if software was automotives you might discover half way through your drive that under some undisclosed conditions, when driving downhill in a northward direction (some people are also reporting eastward) your breaks may only respond to your foot around 1/3 the time.
Which would make me think that they should probably have more than 2 people working on fixes huh? I mean, if it’s hard….
Sure – I can’t see why ANet couldn’t just grab someone cheap off the streets and get them into… wait… basically idealism fails to basic economics, there is a VERY good chance ANet still hasn’t broken even on development for this game – and the choice to start with a microtransaction model doesn’t give them a lot of wriggle room to throw resources at LOW PRIORITY issues.
It may just be that your original statement was wrong.
Please try again.
I have rezed players downed and defeated in explorable areas, but in instances such as dungeons, it does not seem work as advertized.
With the anti-waypoint-rush implementation in instances, this could be a useful skill as a 3.5 second rez, were it reliable.
Hoping ANET elevates the priority on correcting this skill.
First noted over 9 months ago. As of 22/08/134 it is still not working properly. It has an estimated 15% chance of working as stated. In the balance patches since all signets have been given new descriptions, which is far more important than actually making sure they work as stated. However in fairness it did take one year for them to fix seismic blow so that it acts as a combo finisher now. Maybe in 3-6 months we’ll see this one fixed.
Simple Fix -
Signet of Mercy:
Passive – Heals you for 180.
Active – Rez’s 3 Players in a Target-able Area.
EDIT: Make it Scale-able 0.15