Signet reworks/suggestions
I actually like the active on wrath as is, it can be quite nice in PvP for some specs.
Though i would agree the passive needs some changing.
The change to signet of mercy is interesting.
Judgment is actually the one signet I like as is.
My suggestions would be thus
Signet of Courage: Passive heal reduced to about 1/9 what it is now, however it now heals every second.
Signet of Courage Active: Grant nearby allies protection (8 seconds) & stability (2 stacks for 8 seconds) _(1/4 second cast time & 50 second CD)
Bane Signet Active: Now knocks down all enemies in a narrow cone (900 range, 2 second knock down, 35 second CD) (think warrior off hand mace)
Signet of Wrath passive: Increases run speed by 25%
Signet of Wrath Active: Immobilize (3 seconds) & burn (2 stacks for 3 seconds) target enemy.
(CD remains the same as is now)
Signet of Mercy Passive: Increases boon duration by 20%.
Signet of Mercy Active: Grant nearby allies resistance (5 seconds) & heal them.
(The heal would start low, say 300 ish at base but scale similar to how pure of heart does. Cd would be around 45 seconds with a 1/2 second cast time)
Perfect Inscriptions: Reduces the cool down of signets by 20%, in addition whenever you use a signet you cleanse 2 conditions & gain 3 stacks of might (for 15 seconds)
Signet of Courage: passive changed to heal 300/s casting time reduced to 2s ability to move while casting.
Anything less leaves it as completely unviable compared to the other elites
I like the Signet of Mercy change, although what is the effect of “Symbol of Judgement”?
May I suggest its active be changed to be like Mesmer’s Signet of Inspiration active, where all your boons are copied. This would give you a group burst heal and more boons for party.
Signet of Judgment’s active to a knockdown would be nice compared to current retal + weakness. The 10% damage reduction is strong and you would need a strong active to make me ever want to break the passive effect.
I like Ragnar’s Signet of Wrath better, although since you didn’t account for Bane signet you could incorporate your version of wrath there. I would like to see at least one damage signet though, since Guardian’s have very little damage boosters in their utilities.
Signet of Courage either needs to shift to Ragnar’s description of smaller heal per sec, or (if it can be coded) become a threshold ability, where if a nearby ally gets reduce to under 50% health the signets passive activates for a large (~2-3k) heal and then goes on an internal cooldown. The active version is fine as a group heal, but it needs to be balanced so that it is functionally usable (no 4.25s cast time). If that means longer cooldown so be it.