Signets of....

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Posted by: Marlafox.8715

Marlafox.8715

Wrath and Mercy i think need an overhaul.

Signet of Mercy has an Okay passive effect but its activated effect leaves a lot to be desired. Suggestions:
*Lower the Cool down to 80seconds.
*Make it an AoE Pick Up Limited to 3 people.
*Raises a defeated player agian not just downed.

Signet of Wrath some guardians may disagree with me but Condition damage is horrible as a guardian. The activated skill though i find to be pretty darn good. Suggestions:

  • Have the passive add 10%-15% Condition duration instead. this would be a greater a boon to us then condition damage because we have more non damaging conditions.
  • Only other idea i have is give us the 25% movement speed.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

No the passive on Mercy is bad too, especially with how healing power scales with Guardians. Really that number should be a lot higher to make it a reason to even be used. Or maybe an idea is to give a flat % increase to heals in general.

Duration doesn’t really help either since our one and only damage condition is burning, and that usually gets removed right away. I’m not sure what the signet could be fixed for though without making it overpowered. Maybe add am additional single bleed stack to each condition applied by Guardian? The change to movement speed would be nice.

“Be like water” – Bruce Lee

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

If your boon duration spec’ed maybe style.

The active affects for Mercy you both are presenting are really OP’ed.

“Be like water” – Bruce Lee

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Posted by: Harbinger.8637

Harbinger.8637

Wrath is such a useless signet. Even the active isn’t that great, I’d rather just use Bane and get Power/Knockdown.

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