“Jim’ll Fix It and if he doesn’t it’s not broken”
Simple Changes to Improve the Guardian
“Jim’ll Fix It and if he doesn’t it’s not broken”
Might be OP, but I think it’d be cool of Merciful Intervention had a knockback + heal and it was ground targeted. The other suggestions are okay if it’s PvE changes—pvp doesn’t need any shout buffs.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Good luck with the stand your ground change. I come from a perspective of a spvp only player and to me that is like the total linch pin ability of the class in spvp and yet you have people that want nerf it already so getting a 2 second increase on it I just dont see it. Don’t see the Hallowed Ground duration change either people will cry about all that stability on a shortish cooldown. Don’t get me wrong I like what you propose for the most part. Hallowed Ground even with its enhancement is still not quite good enough to think about taking. Retreat has almost always struck me as too long as cooldown as well at least in spvp. In spvp you are generally not going to give more then 3 people Aegis since most fights 3v3 or less and 3people speed on a longish cooldown for those benefits.
Good luck with the stand your ground change. I come from a perspective of a spvp only player and to me that is like the total linch pin ability of the class in spvp and yet you have people that want nerf it already so getting a 2 second increase on it I just dont see it. Don’t see the Hallowed Ground duration change either people will cry about all that stability on a shortish cooldown. Don’t get me wrong I like what you propose for the most part. Hallowed Ground even with its enhancement is still not quite good enough to think about taking. Retreat has almost always struck me as too long as cooldown as well at least in spvp. In spvp you are generally not going to give more then 3 people Aegis since most fights 3v3 or less and 3people speed on a longish cooldown for those benefits.
I think Stand Your Ground is the one I am least interested in changing but I was just looking at it from the perspective of having no boon duration increase.
Hallowed Ground can only be improved if you take it down from an 80 second cool down in my opinion. You just have to wait far too long for it to recharge to make it remotely useful.
The Retreat change I think is the fairest out of the lot I’ve suggested. I think a 20 second sprint and aegis for a 32 second cooldown traited is fair for a skill that’s really just a 1 attack block and mobility. It would help us chase down other classes and clear up a bit of this “we lack sprint business.”
I come from an Spvp and WvW background so I’m trying to incorporate this into both. I’m trying to make it so shouts are more applicable on burst builds which have no Boon duration to speak of since at the moment it’s meditations or nothing and to make shouts truly useful you have to invest in that boon duration unfortunately.
“Jim’ll Fix It and if he doesn’t it’s not broken”
How to improve Guardians: Cut cooldowns across the board, manly for 4t/5th and utility slots on skill bar.
Also on traits.
The long cooldowns makes the overall feeling of the guardian slow and static, compared to Warrior that, aside any other consideration, have shorter CDs across the board on everything.
If not for balance sake, at least in terms of enjoyability of the class this would be huge.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.