Skill cancelled?

Skill cancelled?

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Posted by: FROSTBURN.5204

FROSTBURN.5204

Hi guys, I’m a new player here and would like to clear up some questions!

I am wondering if activating another spell does it cancel the current one?

For example on the GS if I press 2 and immediately press 3 do i stop spinning halfway? Not sure if i’m seeing wrongly or it really does cancel halfway if the spinning animation hasnt end.

And if it does cancel, if I happen to activate any of my F1-F3 , Heal(6) or my shouts from 7-9 during the spin. Does it cancel too?

Thanks for your time!!

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Posted by: Hevosin.9187

Hevosin.9187

Shouts and guardian F1,2,3 do not interrupt any other skills. however other weapon skills do interrupt the Spin as do Consecration skills, I’m not not about anything else since I don’t use signets, or summon weapons.

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Posted by: nica.5829

nica.5829

Yes you can cancel skill 2 by moving, dodging or jumping. The same is true if you go to use an ability and move, dodge or jump as you do it.
It’s a bit of a pain for someone as impatient as me, but I guess it’s necessary cause we need to keep mobile and responsive in fights to survive.

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Posted by: foofad.5162

foofad.5162

You can’t cancel Whirling Wrath by moving. It doesn’t root you. You can cancel any channeled ability bit hitting Escape at any time in the casting.

Any skill that is instant will not cancel a channel. That’s why you can use Shouts during Whirling Wrath and so on.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Tarsius.3170

Tarsius.3170

Generally anything that has a cast time will interrupt the preceding skill ( you can check a skill’s cast time in the wiki or ingame on the skill’s tooltip ).
You can also cancel the current skill by hitting the ESCape key, dodging or clicking anywhere in the game area.
Skills with instant cast time can be chained on top of a currently active skill.
A prime example of this is Judge’s Intervention, which is an instant teleport – you can begin casting a skill and then hit JI to move closer to your target without interrupting the first skill.
As Hevosin has mentioned, shouts and virtues are also instant cast.
Some skills can be traited to remove their cast-time ( when you reach high enough level ).
There are a handful of skills which will cancel simply by moving ( these tend to have very long cast or “channel” times of a few seconds ).
Finally there are skills that prevent you from moving while they are being cast ( although you can still ESCape or dodge out of them )

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

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Posted by: Chew Magna.4830

Chew Magna.4830

Moving will cancel GS 4 though. I do this on a regular basis and it annoys the crap out of me.

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Posted by: Kasei.8726

Kasei.8726

Generally anything that has a cast time will interrupt the preceding skill.

I wouldn’t even say generally. Plenty of skills don’t interrupt others, but are chained to be cast afterwards.

For example, casting Smite Condition while channeling Zealot’s Defense will chain it to be cast after ZD is finished.

Also not all skills can be canceled though, the Ranger’s one-handed auto-attack is a glaring example of this.


Another point to make is not all instant cast skills are the same. Flashing Blade doesn’t have a cast time, but it interrupts ZD. However, Judge’s Intervention and Hold the Line do not.

Some actions just take priority over others, you really just have to test them all out.

(edited by Kasei.8726)

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Posted by: FROSTBURN.5204

FROSTBURN.5204

Thank you guys for all your reply! Very helpful

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Posted by: akamon.2769

akamon.2769

best way is just to experiment, and more importantly, take note of what happened! : )) i learnt a lot through trial and error, intentional or not.

soon enough, you’ll know which moves you need to not move while performing, then you’ll know when you can queue certain moves after others, and also which skills are instant-cast and can be used anytime without fear of interrupting your current moveset.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Tarsius.3170

Tarsius.3170

Generally anything that has a cast time will interrupt the preceding skill.

I wouldn’t even say generally. Plenty of skills don’t interrupt others, but are chained to be cast afterwards.

For example, casting Smite Condition while channeling Zealot’s Defense will chain it to be cast after ZD is finished.

Also not all skills can be canceled though, the Ranger’s one-handed auto-attack is a glaring example of this.


Another point to make is not all instant cast skills are the same. Flashing Blade doesn’t have a cast time, but it interrupts ZD. However, Judge’s Intervention and Hold the Line do not.

Some actions just take priority over others, you really just have to test them all out.

Yup ok, perhaps I was generalising too much.

Generally non-first slot weapon skills will interrupt each other, and generally utility skills will daisy chain if they are not instant cast.

FYI Flashing Blade does have a very short cast ( about 1/4 second ), that isn’t documented you can see the cast bar for a moment just above the utility bar when you use the skill, which is why it interrupts compared to Judge’s Intervention

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

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Posted by: Amins.3710

Amins.3710

Sheathing your weapon is another cancellation, but also, my understanding, does not induce the skill timer.

Amins – Guardian
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