Skills, utilities & traits that need fixes

Skills, utilities & traits that need fixes

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Gonna start off with the weapon skills

1: Sword wave, the number 3 auto attack on the sword. Aside from the fact it has a tendency to randomly miss it also says its a melee attack but can be reflect by projectile effects.
If it were made into a true melee like the warrior axe auto number 3 then it would be much better. It would also help greatly if the cleave were a bit wider on the sword.

2: Zealots Defense, it says it blocks ranged attacks however it just absorbs them. The projectiles it fires are also quite slow making them easy to avoid.
Making it actually block would be great for helping interaction between effects in builds, making the projectiles faster would also help as well.

3: Protectors Strike, its the only melee block in game that can be triggered & thus ended by ranged attacks.
Making it only end via melee attacks would help allot.

4 Shield of Judgment, it currently has it’s protection duration reduced by almost half in PvP.
Getting rid of this distinction would help allot. Lowering the cool down would also help.

5: Shield of Absorption.
Currently most players do not like this skill, its rarely if ever useful & the guardian has much more useful projectile blocks/reflects.
If it were to be changed to an AOE knockback that applies AEGIS to allies with a cool down of around 30 seconds then most players would love it.

6: Cleansing Flame, it removes conditions off of allies but not the guardian. If the number of conditions removed were somewhat lessened but it also effected the guardian it would be much better off.

7: Orb of Wrath. Moves horribly slow, as is a target at 600 range or more can avoid half the attacks easily by walking around. Please speed it up.

8: Smite, change it into a true AOE or even better a symbol. (Symbol of protection on a 4 second cool down would be rather nice here.)

Now for utility skills

1: Litany of Wrath, the amount of healing this skill does is quite low & it has a 3/4 second cast time. If it’s cool down were reduced to say 25 seconds & it’s cast time eliminated it would be rather useful.

2: Sanctuary, the fact that it’s so small that melee attacks can still reach you inside & ground targeted effects can still hit you render it useless (these attacks can also force you out of it)
Frankly short of a complete redesign I doubt it will ever be used out side of extremely niche situations & even then there are other better options.

3: Hollowed Ground, while quite powerful it’s cool down is quite long. What if it’s stability duration per pulse were cut in half but it’s cool down were also reduced.
It’s also considered a fire field but for some reason does not burn anything, would be great if it did apply burning with each pulse.

4: Signet of Wrath, the idea behind it is good however unless the guardian receives access to more damaging conditions it’s not going to be useful.
Short of giving the guardian more damaging conditions what if it instead gave precision instead of condition damage ?

5: Signet of Mercy, the long cast time & fact that you must stand over the target to revive them render this signet rather useless.

6: Spirit weapons, well what can be said that hasn’t been said already. Lot’s of good ideas have been talked about over the last 2 years. As is they are only useful on niche occasions & tend to die extremely fast from cleave/AOE.

7: Bane Signet, the cool down is excessively long given how long the cast time is, the fact it’s single target & how telegraphed it is.
What if instead it had a 30 second base cool down & a 1/2 second cast time but the knock down was reduced to 2 seconds.

8: Tome of Wrath, the fact that it locks you out of your other skills including your heal skill but doesn’t really increase your damage by that much makes it rather bad.

(edited by Ragnar the Rock.3174)

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Posted by: Arken.3725

Arken.3725

There are many more than that that need to be looked at. Here’s a list I’ve made up long ago(traits mostly)

https://forum-en.gw2archive.eu/forum/professions/guardian/The-bad-trait-skill-list/first#post3993342

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Posted by: Ynna.8769

Ynna.8769

Just gonna list everything without given possible fixes.

Weapons:

  • Orb of Light: Generally useless and annoying to use.
  • Orb of Wrath: Can still be dodged by simply strafing sideways.
  • Smite: Isn’t a true AoE, making its actual damage pretty low
  • Zealot’s Defense: Being rooted in place is hella annoying and doesn’t make sense on the only one-handed weapon that gives us mobility.
  • Shield of Judgment: Cooldown too long compared to the effect.
  • Shield of Absorption: Cooldown too long compared to the effect; the knockback is annoying in PvE but really useful in PvP
  • I don’t use the Torch often enough to comment, although I find Zealot’s Flame clunky to use.

Utilities:

  • Healing Breeze: Skill isn’t good enough to take over Shelter.
  • Litany of Wrath: Skill isn’t good enough to take over Shelter.
  • Merciful Intervention: The ground-targeting is a huge improvement, but there’s still little reason to actually take this skill.
  • Sanctuary: Doesn’t actually provide sanctuary, as AoE and melee attacks can still hit you without problem, negating about half of the intended benefits.
  • Signets in general are too useless. Neither the passive or the active is all that attractive for Guardians.
  • Spirit Weapons in general have quite some issues.
  • Shield of the Avenger: Creates shields too randomly to be counted on.
  • Tomes: Losing your utilities is too much of a drawback.

Traits:

  • Protector’s Impact: I know every profession has these, I still don’t like the “effect on falling damage” traits. And if we need to have these traits, Protection is a useless boon right after falling.
  • Revenge of the Fallen: I want traits that either prevent me or my allies from getting downed or cause my enemies to get downed. I don’t want to be better at slowly dying.
  • Zealous Blade: Heals for far too little to be worth it.
  • Scepter Damage: I’m just going to say this here, but this applies for all skills that just increase damage on one weapon: These are silly and boring traits.
  • Inner Fire: Too unreliable to be worth taking.
  • Strength of the Fallen: I don’t want traits that affect the downstate. I want to avoid being in that state.
  • Glacial Heart: If I crit and if I’m lucky my Hammer chills. Too much randomness involved.
  • Supreme Justice: Seems to work counterintuitive in regards to how the other traits around Virtue of Justice work. Most traits heavily encourage activating it.
  • Permeating Wrath: A bit weird that the burning is centered around you, rather than around the target.
“Come on, hit me!”

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Posted by: Jerus.4350

Jerus.4350

Remember Litany of Wrath is a meditation, Honestly making it fast cast or instant (most meditations are right?) would be enough to make it worthwhile IMO. Being able to pop it as you start your whirling wrath or something along that line would make it a viable alternative to shelter, currently it simply isn’t.

Hallowed Grounds is a very solid PVE ability, may be a bit limiting in PVP but I wouldn’t really change it, I mean I’d love a lower cooldown but I can’t complain about an ability I use quite often.

I’d love the signet of wrath idea.

Tome of Wrath of course needs to actually do damage, they gave it a minor buff recently, but it’s not enough to make it worth using outside of triggering the quickness then swapping out.

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Posted by: Arken.3725

Arken.3725

Still wouldn’t help Jerus. Due to the fact that Guardian’s are slow and can’t control their opponents very well, Litany of Wrath actually makes no sense for the class.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Now for the traits

1: Shattered AEGIS, the range & damage on this skill is rather low.
What if it dazed the attacker who brakes your AEGIS ?

2: Symbolic Exposure, aside from the fact that not every guardian build uses symbols it also can only keep a extremely low number of vulnerability applied on bosses,
Short of placing a new/other skill in it’s place it would help If the duration of vulnerability applied were doubled in duration.

3: Kindled Zeal, unless you plan on giving the guardian ready access to bleeds/confusion etc… via weapon skills/traits this trait is rather useless with amplified wrath around.
What if instead it gave the guardian precision or vitality & healing power equal to 10% of your power.

4: Searing Flames. Given that several other classes can strip boons rapidly, convert them to conditions or steal them for personal use this trait is rather meh.
What if the cool down were instead 10 seconds per target & it did damage when triggered ?

5: Shimmering Defense, given the fact that you almost have to be dead to trigger it, the long cool down & the fact it relies on condition damage to be useful it’s not very appealing.
What if it were changed to where it applies chill (2 seconds) on blind with a 10 second cool down per target.

6: Inner Fire, the fact it require you be on fire renders it only of use in very niche situations.
What if it granted fury to the guardian on virtue of justice activation with a 10-15 second cool down ?

7: Powerful Blades. The sword already has greater damage potential then any other weapon in the guardian kitten nal. What if this trait were reduced to +5% damage with swords & swords applied bleeding (3 seconds) on critical hit.

8: Radiant Retaliation. This really should be a passive for all classes that clearly states “if your Condition damage is more then 1/2 of your power then retaliation scales off of +condition damage”

9: Perfect Inscriptions. What if instead this trait healed the guardian whenever he/she uses a signet ? (similar to monks focus). This would help bring signet builds up to par with meditation & shout builds.

10: Valorous Defense, given the length of the AEGIS applied & the cool down this trait is a little disappointing. What if the cool down of the trait were reduced to 50-60 seconds.

11: Courageous Return, Given the fact that you must go down to trigger this trait it’s kinda meh.
What if it caused you to grant AEGIS to all nearby allies when you go down ? This would help shield allies (albeit for one attack) while they try to rez you.

12: Unscathed Contender, given that it’s virtually impossible to keep AEGIS active for any length of time in combat while in PvP or PvE and it is quite easy to do so in PvE this trait can be a bit imbalanced.
What if it granted the guardian a damage boost (between 5-8%) while effected by protection ?

13: Retaliatory Subconscious, given the abundance of ways to keep retaliation active already & the fact this skill is on a 30 second cool down it’s a bit disappointing.
What if it’s name were changed to “Protected Subconscious” and it granted protection instead ?

14: Indomitable Courage, given the long recharge on virtue of courage this trait is very meh.
What if it also broke stuns ?

15: Shielded Mind ? If change above is taken this could become something completely new.

16: Permeating Wrath. Would be great if this were changed to burn the area around the target instead of around the guardian.

17: Purity of Body. This trait is so bad it really should be a minor or an adept major.

While I know the chances of Arena.net actually listed fixing anything it never hurts to post ideas.
If anyone else has any ideas please post them, try to keep them reasonable & balanced however

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Posted by: Arken.3725

Arken.3725

Love the enthusiasm but i’m fairly certain we’ve made about a dozen of these threads.

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Posted by: Jaxom.7310

Jaxom.7310

Love the enthusiasm but i’m fairly certain we’ve made about a dozen of these threads.

indeed, and u can look thru the threads to see all the great dev feedback

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Posted by: Jerus.4350

Jerus.4350

Still wouldn’t help Jerus. Due to the fact that Guardian’s are slow and can’t control their opponents very well, Litany of Wrath actually makes no sense for the class.

It’s certainly hard to beat out shelter, and litany does have issues, just saying can’t forget that it’s a meditation, meaning it can come with an extra 2k healing, fury, and a reduced recast. It being instant cast would make me at least consider trying it out. Get off a good WW with that going and it should be a good amount of healing, not to mention that it was initially an uninterruptable heal of 3k+ and gave me fury. Still may not be enough to beat out shelter, but yeah…

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Posted by: Arken.3725

Arken.3725

I think another problem you’ll find is putting out a steady amount of dmg while NOT getting cced. Remember, meditations afford you no stability. This becomes tough when keeping on your opponents is incredibly difficult as well as your ranged weaponry(scepter) misses quite often.

Edit: While you do get that extrs 2k heal, the base is incredibly low, probably the lowest in the game.

(edited by Arken.3725)

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Still wouldn’t help Jerus. Due to the fact that Guardian’s are slow and can’t control their opponents very well, Litany of Wrath actually makes no sense for the class.

It’s certainly hard to beat out shelter, and litany does have issues, just saying can’t forget that it’s a meditation, meaning it can come with an extra 2k healing, fury, and a reduced recast. It being instant cast would make me at least consider trying it out. Get off a good WW with that going and it should be a good amount of healing, not to mention that it was initially an uninterruptable heal of 3k+ and gave me fury. Still may not be enough to beat out shelter, but yeah…

That’s why I advocate making it 25 second base cool down & instant cast.

By itself it still wouldn’t beat out the block shelter gives but when taken in combo with traits & rune trigger effects it could be nice

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Posted by: Jerus.4350

Jerus.4350

I think another problem you’ll find is putting out a steady amount of dmg while NOT getting cced. Remember, meditations afford you no stability. This becomes tough when keeping on your opponents is incredibly difficult as well as your ranged weaponry(scepter) misses quite often.

Edit: While you do get that extrs 2k heal, the base is incredibly low, probably the lowest in the game.

I guess the big thing I’m looking at is the instant heal, god knows getting knocked out of shelter is the most frustrating thing. Then perks of possibly bigger heal + Fury, could be interesting to play with.

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Posted by: Arken.3725

Arken.3725

I think another problem you’ll find is putting out a steady amount of dmg while NOT getting cced. Remember, meditations afford you no stability. This becomes tough when keeping on your opponents is incredibly difficult as well as your ranged weaponry(scepter) misses quite often.

Edit: While you do get that extrs 2k heal, the base is incredibly low, probably the lowest in the game.

I guess the big thing I’m looking at is the instant heal, god knows getting knocked out of shelter is the most frustrating thing. Then perks of possibly bigger heal + Fury, could be interesting to play with.

To be honest, Defiant stance made more sense for the Guardian class and Litany for Warriors if you really think about it. The only way I could see myself utilizing this heal is if the cd was dropped to 20 seconds and it was instant-cast. Even then it would almost exclusively be Shelter.

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Posted by: Aedrion.6483

Aedrion.6483

I’ve always felt like they’re too afraid to change guardians in a mayor way become of running the risk of them becoming overpowered. While this is of course a risk, I’d say the guardian could certianly use some minor changes.

Strangely, they don’t seem to mind too much changing other classes, since invariably, one or another becomes OP before being worked on more. You notice this very well in PvP since that class is then everywhere.

Playing a guardian has felt the same for ages, I feel like we’re due some serious hammering to see if it could be made more interesting or make more builds viable.

Love the enthusiasm but i’m fairly certain we’ve made about a dozen of these threads.

indeed, and u can look thru the threads to see all the great dev feedback

This however, sums up how likely that is, I fear.

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Posted by: Arken.3725

Arken.3725

Wanted to add another.

Glacial heart: As it is right now it’s slightly weaker than Hydromancy as a master. I say this because the radius is much smaller (180) whereas Hydromancy is 240 as well as only working with hammer. I thought master major’s were supposed to be stronger than sigils.

Here’s a proposed change: Keep it only working on hammer, give a 10% dmg boost to hammer, increase the radius to 240 to match Hydromancy and maybe reduce toe ICD to 10 seconds.

Edit: The biggest drawback to this trait will still be that it ONLY works with Hammer. I think buffing it significantly will sort of even it out.

(edited by Arken.3725)

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Posted by: creepmatic.9435

creepmatic.9435

@Arken, yes that. I’ve also been playing with Glacial Heart lately. While the chill is nice when it actually procs, I wish there could be a way to control the burst from the chill.
Like use it when I need it instead of being a random proc on a 15s CD.

If you compare to other on crit procs that are getting applied with no cooldown, like warrior bleeds for ex. Our Glacial Heart doesn’t look soo good anymore.

(edited by creepmatic.9435)

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Symbolic Exposure either more stacks or more duration, 2 stacks of vulnerability on a boss for ~2 seconds is a garbage trait compared to all other vulnerability traits which are easily spammable or have long duration.
Revenge of the Fallen needs to be scrapped.
Focused Mastery should not be a master trait or needs to add something unique to earn that slot.
Kindled Zeal should be scrapped since it’s useless to both condition and power builds thanks to Amplified Wrath.
Healer’s Retribution should be either scrapped or grant area retaliation cause that’s the only use the boon has (wvw AoE punishment)
Shimmering Defense has too low a threshold and too long a cooldown would probably be better at 50% 15-20sec.
Inner Fire should work with Zealot’s Flame and with firefields.
Searing Flames should either have no cooldown or remove 3 conditions + conditions with a 5-10 cooldown.
Radiant Retaliation should be scrapped.
Strength of the Fallen should be scrapped.
Glacial Hammer should have no cooldown and no icy burst damage, just consistent chill on crit.
Empowering Might should lose the cooldown and be pushed to grandmaster to Radiance or Zeal.
Retaliatory Subconscious should be scrapped
Elite Focus should have it’s effects on tomes made baseline and allow use of virtues/utilities while tomes are in use.
Permeating Wrath should create the burning effect around the target instead of the guardian.

(edited by Vizardlorde.8243)

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Posted by: Saiyan.1704

Saiyan.1704

I don’t understand the usefulness of Kindled Zeal in comparison to Amplified Wrath. In what universe does a conversion of 13% Power into condition damage, trump +33% burn damage?? Non. It never does. Even if you add Power signet.

That trait is complete junk along with Radiant Retaliation. Which by the way, is also broken.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: creepmatic.9435

creepmatic.9435

Also, while we are on Zeal, Merging Symbolic Exposure + Symbolic Power into a single Master Major trait, Similar to Zealous Blade, would free up the 2 minors and make room for new interesting mechanics, that would help improve our Power line.

Of course also change Zealous Speed as it’s a very weak minor even for adept.

Edited for inappropriate and non constructive dialect

(edited by creepmatic.9435)

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I don’t understand the usefulness of Kindled Zeal in comparison to Amplified Wrath. In what universe does a conversion of 13% Power into condition damage, trump +33% burn damage?? Non. It never does. Even if you add Power signet.

That trait is complete junk along with Radiant Retaliation. Which by the way, is also broken.

Personally I’d change Kindled Zeal to one of the following.

Kindled Zeal: Gain precision equal to 10% of your power.

or

Kindled Zeal: Gain vitality & healing power equal to 8% of your power.

The first is a nice precision boost and viable option, the second gives you more of a battle cleric option.

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Posted by: BlueLouMarini.5986

BlueLouMarini.5986

What also needs to be looked at is how the aegis works. At the moment aegis blocks not only attacks that would hit you but also attacks that are not even there. What I mean is for example during the lupicus fight or the molten fractal end boss fight you lose your aegis automatically every two seconds or so without even being hit by anything.
Once you lost your aegis suddenly you won’t get hit by anything any longer!

If lupicus for example shots its projectile at you you also block it even though it wouldn’t even have hit you. The aegis mechanic needs to be changed, so that it only blocks an attack that would really hit you.

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Posted by: Zephyron.7081

Zephyron.7081

I posted this a long time ago and made a video:

https://m.youtube.com/watch?v=Mm35uW8An2g

Leap of Faith + Judge’s Intervention = FAIL!!!

PLEASE FIX THIS ARENANET!!!!

It is still broken as of today.

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Posted by: Keksmuffin.1450

Keksmuffin.1450

What’s your problem with glacial heart? It’s really strong, every top guard takes it when they go hammer meditation. The fact that it procs on crit doesn’t make it worse than hydromancy. It makes it better because it will always hit when it procs making it a really reliable source of damage if you have intel sigil.

Bullet Punch

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Posted by: Belarorn.9062

Belarorn.9062

Most of the issues I see in this thread are not problems with traits and skills but more with the people using them. Yes there are genuine problems, Orb of Wrath being at the top of my list but you are throwing in anything that doesn’t fit with your current meta and asking Anet to make it into something that does. Yes Litany of Wrath has a Low base heal but if you plan your burst according you can be full healed. Every. Single. Time. I guess it just takes more skill then Shelter and you are afraid of actually putting in effort.

Same with Spirit weapons. Are they Viable? Possibly. Do you care? I guess not you just want them gone because you want a shiny new mechanic.. I guess I dont like shouts can we replace them with 4 s of Godmode on a 2s CD?

Inner Fire never ever specifically said that it will proc if it “looks” like you are fire only if you aare so yes ZF and firefields could proc it but you would have to have them give self- burning too.. Actually not a horrible Idea as it increases damage to Smite Condition and Purging flames will reduce the length of the burn anyway.

Im sure there are a lot of Viable things on Guardian that no one really uses I KNOW for sure of a condi build that is definitely viable that is not used much. So Perhaps if you jumped off the meta train and thought about making up your own stuff, finding out how things work before boarding again. At the very least you will find out different aspects of your own bloody class instead of just knowing how to hit things with a GS.

Also if the devs were to get rid of every trait that someone has a kitten about there wouldn’t be many left

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Posted by: Shanks.2907

Shanks.2907

I know I say this in every other post but…

Sword AA #3 needs to be fixed. There are plenty of projectiles in this game that can’t be reflected, and this melee attack should be one of them. There is no reason to eat half of your damage on a melee AA chain or even have it destroyed.

If I keep saying it, just MAYBE it will be fixed one day.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Inner Fire never ever specifically said that it will proc if it “looks” like you are fire only if you aare so yes ZF and firefields could proc it but you would have to have them give self- burning too.. Actually not a horrible Idea as it increases damage to Smite Condition and Purging flames will reduce the length of the burn anyway.

Im sure there are a lot of Viable things on Guardian that no one really uses I KNOW for sure of a condi build that is definitely viable that is not used much. So Perhaps if you jumped off the meta train and thought about making up your own stuff, finding out how things work before boarding again. At the very least you will find out different aspects of your own bloody class instead of just knowing how to hit things with a GS.

Also if the devs were to get rid of every trait that someone has a kitten about there wouldn’t be many left

Other than necromancers no other professions have traits that benefit them after getting conditions on them because necros can self inflict conditions and have several ways of passing them on or healing so you cant’t be serious when you say inner fire is fine as it is.
Condi builds are viable in pvp thanks to sigils and runes but that’s it in pve guardian condition build is not viable because it’s not doing anything better than zerker in a 5 man group where activating virtue of justice on cooldown gives the party 100% burning uptime on a boss. Other conditions are applied more reliably by pretty much any other class with access to them.
And my build I made on my own and turns out it was pretty close to the meta so stop making baseless assumptions that everyone gets their build from a website when most players are running a random build.

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Posted by: Belarorn.9062

Belarorn.9062

I’m sorry most people don’t just pick up their build from the meta…fair enough some dont but in my experience most do.. I know this is a guard forum but have you SEEN the number of Longbow rangers???
Also Im not talking about condi being viable in PvE no one runs condi in PvE anyway so that argument isn’t even valid. And yes self applied conditions tha you can control and remove reliably.. smite condition and inner fire. That was a response to people talking about the image of flames not giving you fury. I merely suggested how you could get inner flame to proc of of yourself reliably.

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Posted by: Arken.3725

Arken.3725

What’s your problem with glacial heart? It’s really strong, every top guard takes it when they go hammer meditation. The fact that it procs on crit doesn’t make it worse than hydromancy. It makes it better because it will always hit when it procs making it a really reliable source of damage if you have intel sigil.

This trait is by no means incredibly strong. It’s used because other options aren’t as strong. This doesn’t mean Glacial heart is any good, you’re essentially choosing between the best of lesser evils.

I just think as a Master, it should have a little more. Like I said, if you want to keep it only attached to hammer, it needs to be that much stronger due to such a limitation.

(edited by Arken.3725)

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Posted by: Dynnen.6405

Dynnen.6405

I’ve started threads like this since beta version 2. There hasn’t been any response to the feedback other than forum moderators. The Guard class has received stealth nerfs (retal damage reduction, but no change in class damage), balance ‘fixes’ that made traits and skills terrible for what they are (Pure of Voice, Purging Flames) and next to no attention other than that

BUT! We’re in a good place….? I’m hoping the expac will bring changes to the guard and improve the class, otherwise you’re going to see a lot of Revnants running around and nearly zero Guards

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Posted by: Black Box.9312

Black Box.9312

Most of the issues I see in this thread are not problems with traits and skills but more with the people using them. Yes there are genuine problems, Orb of Wrath being at the top of my list but you are throwing in anything that doesn’t fit with your current meta and asking Anet to make it into something that does. Yes Litany of Wrath has a Low base heal but if you plan your burst according you can be full healed. Every. Single. Time. I guess it just takes more skill then Shelter and you are afraid of actually putting in effort.

Same with Spirit weapons. Are they Viable? Possibly. Do you care? I guess not you just want them gone because you want a shiny new mechanic.. I guess I dont like shouts can we replace them with 4 s of Godmode on a 2s CD?

Inner Fire never ever specifically said that it will proc if it “looks” like you are fire only if you aare so yes ZF and firefields could proc it but you would have to have them give self- burning too.. Actually not a horrible Idea as it increases damage to Smite Condition and Purging flames will reduce the length of the burn anyway.

Im sure there are a lot of Viable things on Guardian that no one really uses I KNOW for sure of a condi build that is definitely viable that is not used much. So Perhaps if you jumped off the meta train and thought about making up your own stuff, finding out how things work before boarding again. At the very least you will find out different aspects of your own bloody class instead of just knowing how to hit things with a GS.

Also if the devs were to get rid of every trait that someone has a kitten about there wouldn’t be many left

I don’t get your logic. If people aren’t using certain traits or skills, then it should be a clear sign that those traits or skills are underwhelming.

Otherwise people would be using them.

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Posted by: Keksmuffin.1450

Keksmuffin.1450

What’s your problem with glacial heart? It’s really strong, every top guard takes it when they go hammer meditation. The fact that it procs on crit doesn’t make it worse than hydromancy. It makes it better because it will always hit when it procs making it a really reliable source of damage if you have intel sigil.

This trait is by no means incredibly strong. It’s used because other options aren’t as strong. This doesn’t mean Glacial heart is any good, you’re essentially choosing between the best of lesser evils.

I just think as a Master, it should have a little more. Like I said, if you want to keep it only attached to hammer, it needs to be that much stronger due to such a limitation.

Wat. On squishy targets in pvp it’s 2k or more and it’s instant which means it never misses and there is 0 counterplay to it. Buffing the damage or reducing the cooldown would be kittened.

Bullet Punch

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Posted by: Dynnen.6405

Dynnen.6405

Ahhh spvp, the one thing that has held the Guardian back because balance is based around point defense

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Posted by: Black Box.9312

Black Box.9312

Ahhh spvp, the one thing that has held the Guardian back because balance is based around point defense

Because balancing combat around the combat is overrated… Right?

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Posted by: Jaxom.7310

Jaxom.7310

Ahhh spvp, the one thing that has held the Guardian back because balance is based around point defense

Because balancing combat around the combat is overrated… Right?

tink the pt hes makin is dat theres more to gw2 combat than conquest, but he feels guards are balanced around holding a pt.

i dont agree/disagree w/ him, jus sayin wat i tink he’s meanin is more precise than wat u said

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Posted by: Black Box.9312

Black Box.9312

Ahhh spvp, the one thing that has held the Guardian back because balance is based around point defense

Because balancing combat around the combat is overrated… Right?

tink the pt hes makin is dat theres more to gw2 combat than conquest, but he feels guards are balanced around holding a pt.

i dont agree/disagree w/ him, jus sayin wat i tink he’s meanin is more precise than wat u said

I was making a sarcastic remark to say that I agree that balancing around conquest is stupid, and misses the point of the game as a whole.

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Posted by: GaijinGuy.8476

GaijinGuy.8476

3: Protectors Strike, its the only melee block in game that can be triggered & thus ended by ranged attacks.
Making it only end via melee attacks would help allot.

6: Cleansing Flame, it removes conditions off of allies but not the guardian. If the number of conditions removed were somewhat lessened but it also effected the guardian it would be much better off.

Well that renders protector’s strike almost useless. I was thinking of trying out mace in my WvW build for the extra blocks on ranged attacks, looks like that’s out the window (-_-;)

The “allies” things in our skills and traits always confuses me, as some effect you and some don’t.

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Posted by: Dynnen.6405

Dynnen.6405

I’m hoping they decide to balance the classes based on this new spvp mode and decide to rework some of the more ‘stationary’ classes =P

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Posted by: DroidDreamer.2861

DroidDreamer.2861

Love this class! Go Guardian! All of this is constructively suggested:

The third attack in the Guardian Mace 1 attack chain should cleave. Right now only the first two attacks cleave. For comparison, Greatsword 1 and Hammer 1 cleave on all three attacks in their attack chains. The third attack in the attack chain Sword 1 is a cone attack (so it hits an area without requiring targeting). Staff and Scepter 1 don’t have attack chains. That makes Mace 1 the ugly duckling of the family; the only one that does not cleave all the way through the attack chain. The lack of cleave makes it hard to pull off the third attack in the chain to trigger the heal.

Guardian Mace 3 should apply Protection even if it Blocks, especially because it Blocks ranged attacks and when that happens no damage is applied.

Guardian Shield 4 would be a great place for the new Resistance Boon in the expansion. Right now it does moderate short-range damage plus grants Protection. For comparison, Guardian Focus 4 does damage at 1200 range, blinds, applies Regeneration and cures a condition.

Guardian Shield 5 should include a blast finisher. For comparison, Guardian Focus 5 does damage, Blocks 3 attacks and functions as a Blast Finisher. The Blast Finisher could trigger when the Shield 5 is dropped or when the shield is popped for the heal.

Check out my Guardian WvW Mace/Shield & Staff Support Build:
http://goo.gl/VftpD3