Gonna start off with the weapon skills
1: Sword wave, the number 3 auto attack on the sword. Aside from the fact it has a tendency to randomly miss it also says its a melee attack but can be reflect by projectile effects.
If it were made into a true melee like the warrior axe auto number 3 then it would be much better. It would also help greatly if the cleave were a bit wider on the sword.
2: Zealots Defense, it says it blocks ranged attacks however it just absorbs them. The projectiles it fires are also quite slow making them easy to avoid.
Making it actually block would be great for helping interaction between effects in builds, making the projectiles faster would also help as well.
3: Protectors Strike, its the only melee block in game that can be triggered & thus ended by ranged attacks.
Making it only end via melee attacks would help allot.
4 Shield of Judgment, it currently has it’s protection duration reduced by almost half in PvP.
Getting rid of this distinction would help allot. Lowering the cool down would also help.
5: Shield of Absorption.
Currently most players do not like this skill, its rarely if ever useful & the guardian has much more useful projectile blocks/reflects.
If it were to be changed to an AOE knockback that applies AEGIS to allies with a cool down of around 30 seconds then most players would love it.
6: Cleansing Flame, it removes conditions off of allies but not the guardian. If the number of conditions removed were somewhat lessened but it also effected the guardian it would be much better off.
7: Orb of Wrath. Moves horribly slow, as is a target at 600 range or more can avoid half the attacks easily by walking around. Please speed it up.
8: Smite, change it into a true AOE or even better a symbol. (Symbol of protection on a 4 second cool down would be rather nice here.)
Now for utility skills
1: Litany of Wrath, the amount of healing this skill does is quite low & it has a 3/4 second cast time. If it’s cool down were reduced to say 25 seconds & it’s cast time eliminated it would be rather useful.
2: Sanctuary, the fact that it’s so small that melee attacks can still reach you inside & ground targeted effects can still hit you render it useless (these attacks can also force you out of it)
Frankly short of a complete redesign I doubt it will ever be used out side of extremely niche situations & even then there are other better options.
3: Hollowed Ground, while quite powerful it’s cool down is quite long. What if it’s stability duration per pulse were cut in half but it’s cool down were also reduced.
It’s also considered a fire field but for some reason does not burn anything, would be great if it did apply burning with each pulse.
4: Signet of Wrath, the idea behind it is good however unless the guardian receives access to more damaging conditions it’s not going to be useful.
Short of giving the guardian more damaging conditions what if it instead gave precision instead of condition damage ?
5: Signet of Mercy, the long cast time & fact that you must stand over the target to revive them render this signet rather useless.
6: Spirit weapons, well what can be said that hasn’t been said already. Lot’s of good ideas have been talked about over the last 2 years. As is they are only useful on niche occasions & tend to die extremely fast from cleave/AOE.
7: Bane Signet, the cool down is excessively long given how long the cast time is, the fact it’s single target & how telegraphed it is.
What if instead it had a 30 second base cool down & a 1/2 second cast time but the knock down was reduced to 2 seconds.
8: Tome of Wrath, the fact that it locks you out of your other skills including your heal skill but doesn’t really increase your damage by that much makes it rather bad.
(edited by Ragnar the Rock.3174)