So, What our weapons need.
Scepter: Hitting less than 10% of the time in pvp for maybe an average of 700 is not an effecive weapon in this game.
Anet lied (where’s the Manifesto now?)
Scepter: Hitting less than 10% of the time in pvp for maybe an average of 700 is not an effecive weapon in this game.
Get closer buddy.
yeah or traits need a good revision, but i open this topic to discuss the weapons mechanic.
So please open another thread to discuss about traits.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL
I would like to see zealots defence hit a little be easier.
I’ll give an example, yesterday I was running in WvW. Jumped an enemy dolyak that had no defenders, stood maybe 10 feet away from it’s side and used zealots defence.
0 damage, every single projectile missed an un-swiftenessed dolyak. Now It’s my fault for not attacking from directly in front or directly behind, but I guess I felt like being able to hit a dolyak with this attack should be possible from any angle.
@Ganzo.
All what I wrote was from a PvE perspective.
The “(now 20 secs)” refer to my suggested decrease od Cooldown. right now on live Shield 4 has a 30 sec CD. Which is way to long to enjoy imo.
From my expirience you can not knock PvE mobs off cliffs. At least I never managed to do that. All Mobs will stopp at the edge. In addition while you kick away the mob you cant do damage on him. A knock down would disable his actions but you would be able to hit him.
Sword 3 does weak damage (at least from my expirience). You cant move and only hit one target. hitting more mobs would make it more enjoyable.
Sword #3 is one of my favorite skills. I don’t think of it as ranged, I think of it as a melee ability that is VERY difficult to get away from.
I hope you are kiddin!
GS got also combo finishers on EVERY single skill (besides auto attack). and a pull skill
I use Sword+Torch and got non combo finisher. and if the enemy is running away, I cant stop him if I dont wanna spend 1 utility skill on some kitteny stun sigil that gives me the wrong passive stats
Torch skill #5 is horrible, very slow damage output and you have to hit alot to deal any dmg at all.
Could need a rework, same with torch skill #4, they doesnt fit in and got no other effect than burning and you got burning on each 5th attack (passive F1 skill) when you play guardian! why not a stun/cripple/bleed/pull-in/ weakness/ knockdown/ anything besides just burning.
And Yes, Sword skill #3 could be fixed like everybody else said, now its just too hard to hit with it, even when the enemies arnt evading and you have to stand still for a few seconds when casting it, so if they just run in zigzac they avoid my best dmg output skill
~Meow