So, What our weapons need.

So, What our weapons need.

in Guardian

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I think the most important thing for guardians is not to get a rework on the skills themselves (which are mostly fine, except for hammer and sword IMO) but to get TRAITS THAT ACTUALLY DO SOMETHING. Right now we have +5% damage traits for individual weapons, which is just sad. Warriors getting might on crit and +20% recharge on GS skills while guardians get a paltry +5% damage is just silly. Granted, we do get Two-Handed Mastery, which affects three weapons at once, but I’d trade that for decent combo traits for our weapons.

As for scepters, I’d rather not lower the DPS on the auto-attack any more than it already is. Making the auto-attack any weaker than it already is would make it totally worthless whether or not it hits. I’d take a weak projectile that moves slowly over a projectile that moves quickly but does no damage.

So, What our weapons need.

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Posted by: Relentliss.2170

Relentliss.2170

Scepter: Hitting less than 10% of the time in pvp for maybe an average of 700 is not an effecive weapon in this game.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

So, What our weapons need.

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Scepter: Hitting less than 10% of the time in pvp for maybe an average of 700 is not an effecive weapon in this game.

Get closer buddy.

So, What our weapons need.

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Posted by: Ganzo.5079

Ganzo.5079

yeah or traits need a good revision, but i open this topic to discuss the weapons mechanic.
So please open another thread to discuss about traits.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

So, What our weapons need.

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Posted by: Paranoid.9542

Paranoid.9542

I would like to see zealots defence hit a little be easier.

I’ll give an example, yesterday I was running in WvW. Jumped an enemy dolyak that had no defenders, stood maybe 10 feet away from it’s side and used zealots defence.

0 damage, every single projectile missed an un-swiftenessed dolyak. Now It’s my fault for not attacking from directly in front or directly behind, but I guess I felt like being able to hit a dolyak with this attack should be possible from any angle.

So, What our weapons need.

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Posted by: Monki.5012

Monki.5012

@Ganzo.
All what I wrote was from a PvE perspective.

The “(now 20 secs)” refer to my suggested decrease od Cooldown. right now on live Shield 4 has a 30 sec CD. Which is way to long to enjoy imo.

From my expirience you can not knock PvE mobs off cliffs. At least I never managed to do that. All Mobs will stopp at the edge. In addition while you kick away the mob you cant do damage on him. A knock down would disable his actions but you would be able to hit him.

Sword 3 does weak damage (at least from my expirience). You cant move and only hit one target. hitting more mobs would make it more enjoyable.

So, What our weapons need.

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Posted by: Meow.5794

Meow.5794

Sword #3 is one of my favorite skills. I don’t think of it as ranged, I think of it as a melee ability that is VERY difficult to get away from.

I hope you are kiddin!

GS got also combo finishers on EVERY single skill (besides auto attack). and a pull skill
I use Sword+Torch and got non combo finisher. and if the enemy is running away, I cant stop him if I dont wanna spend 1 utility skill on some kitteny stun sigil that gives me the wrong passive stats

Torch skill #5 is horrible, very slow damage output and you have to hit alot to deal any dmg at all.
Could need a rework, same with torch skill #4, they doesnt fit in and got no other effect than burning and you got burning on each 5th attack (passive F1 skill) when you play guardian! why not a stun/cripple/bleed/pull-in/ weakness/ knockdown/ anything besides just burning.

And Yes, Sword skill #3 could be fixed like everybody else said, now its just too hard to hit with it, even when the enemies arnt evading and you have to stand still for a few seconds when casting it, so if they just run in zigzac they avoid my best dmg output skill

~Meow