So are we gonna be un-rooted from LB #2?
Its fine as it is.
I do also think the delay already justify the power of LB2, no need for the root. But as things are, don’t hold your breath.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
I do also think the delay already justify the power of LB2, no need for the root. But as things are, don’t hold your breath.
skills that root player like LB2 should give 2 second stability
Just because a Warrior can move while using Gun Flame didn’t mean a Guardian has to move while using True Shot
gunflame requires you to use (garbage) berserk mode, which takes 3 bars of adrenaline and has a CD.
Trueshot has as short cd and hits pretty durned hard. the root is fine, but it should grant 1-2s of protection
Low cooldown and 1200 range make up for it, I don’t wanna get nerfed
If it means reduced damage then no, the root on it is fine.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
The stationary casting is one of the biggest unique points of the Guardian Longbow playstyle – there’s no way they’re going to get rid of it. As long as it’s one of the hardest hitting ranged specs to compensate (and it seems that it will be), I’m perfectly fine with that.
The only, and I mean ONLY change I’d like to see to Trueshot, is to have it gain 1,500 after-cast range AFTER you have begun casting it, so that if used at max 1,200 range and a foe moves during the cast, it would still likely land.
In pvp, I’d have seen some smart players who would see me standing still, knowing im at max range, and they would just barely walk backwards to avoid the hit, then move back to 1,200 range and keep hitting me with their range. It needs some forgiving bonus range since, unlike most other ranged skills, we lose distance when chasing our foe while trying to use it.
I very much agree with you there swiftwynd, don’t supose you would be willing to re-post what you’ve just said in the Dragonhunter updates, post BWE3 (launch) forum ?
The only, and I mean ONLY change I’d like to see to Trueshot, is to have it gain 1,500 after-cast range AFTER you have begun casting it, so that if used at max 1,200 range and a foe moves during the cast, it would still likely land.
In pvp, I’d have seen some smart players who would see me standing still, knowing im at max range, and they would just barely walk backwards to avoid the hit, then move back to 1,200 range and keep hitting me with their range. It needs some forgiving bonus range since, unlike most other ranged skills, we lose distance when chasing our foe while trying to use it.
Won’t happen because action-targeting mode and the pierce would just make this a 1,500 range shot. Just gonna have to get used to it, I think.
Anet seems to favor rooting guardians in place and keeping them slow. Pretty sad if you ask me =\
I would prefer sword 3 being unrooted over LB 2, i’m in the process of making Bolt and sword 3 is making me regret it LOL.
It’s fine as is. I don’t want any excuses to nerf our damage.
I actually liked the root on the LB skill, gave it a nice feel. As long as it is balanced to compensate, I’m fine with it.
True Shot is awesome. I mean a long draw time and being rooted in spvp. Nothing bad can happen then at all. I don’t k now about wvwvw and pve but for spvp especially with leagues coming expect DH to be among the rarest builds in mid to upper level play.
I just saw a vid where a warrior was using gun flame while moving doing tons of damage.
That berserker was watching my DH fire True Shot every 4 seconds without any prep whatsoever and he was crazy jealous too.
So I’m sure you’re NOT making some sort of straight comparison between the two skills, because that would be silly.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Isn’t the double gun flame a glitch?
Isn’t the double gun flame a glitch?
Last I remember hearing, Gun Flame is supposed to fire a projectile and explode. The issue was when Gun Flame was exploding on everyone it passed through, which meant some people got hit 6 times. It’s since been changed to only explode on the first target.
I’m not aware of Gun Flame dealing damage for 2 projectiles and two explosions though. That would obviously not be counted in terms of balance comparisons.
I think the reason for the root is because of the short CD.
The CD is about half of the time an individual can regain dodge roll. (Without other modifier)
It’s like telling you to spam it until people are out of dodges, and then all your hits will land :P
I want bow #5 to have a reduced cast time. Its wayyy tooo long
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Is the root on LB#2 really that bad? The high damage you can hit with it makes the skill very worth-while if you ask me. Personally I’d much rather have this skill hit as hard as it does but root rather than just feel like a ranged mighty blow (lower damage). It makes the longbow feel unique. I think we could do more with the whole rooting rather than have it JUST be a draw-back, such as the trait giving 3s of stability upon casting LB #2. This way condi-builds would benefit from using this skill too.
I have to agree with a slightly decreased cast time to LB#5. 1.75 seconds sounds like a better/more balanced cast time than 2.75 seconds. An opponent still has plenty of time to react and get out of the ward, but the skill becomes more rewarding in 1v1s, or smaller skirmishes because people who are crippled can’t just stroll out; they would actually have to dodge.
I hope it stay as selfroot. Theres nothing easier than hb some poor nab guard trying to use his skill and in exchange taking far more damage
In reality tho – selfroot without defensive abilities = im here, burst me down. It would be better if they buffed it damage to match rapid fire but also increased cd to 8 sec.
I cant imagine lb being any good in pvp due to selfroots on 2 skills in a mobile game.
Playing Smite since mid s2, f broken gw2.
In reality tho – selfroot without defensive abilities = im here, burst me down.
self-root with a Guardian/GH’s layers of defensive abilities on the other hand…
I can’t imagine lb being any good in pvp due to selfroots on 2 skills in a mobile game.
And I look forward to your lack of imagination getting you slaughtered a few times .
Its going to take some technique and some forethought, but I imagine it’ll work out just fine for people who want to learn to use it well. The longbow is an opener and a closer, but it’s also only half the weapons you’re carrying…
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Also, for the people looking to make comparisons, we have warriors’s pin down doing the same with an equally powerful effect. Don’t see warriors complaining about that skill eh :P?
It may be “fine” balance wise, but is it FUN?
Personally, in a game built around action… I don’t think any skill that roots you or has a long cast time is fun.
It seemed like they learned that lesson with Shield #5 only to turn around and leave it on Sword #3 and now add it to a new skill…
I just don’t understand it. : /
The guardian have the most rooting skills out of all classes I think:
Hammer: 2,5
GS: 4
Staff: 4, (5 in the past)
(shield 5 in the past)
LB: 2,5
Sword: 3
About 9 rooting weapon skills, and 2 of them removed/fixed.
We really don’t need more of them. That’s why most metabuilds are using weapons with the least rooting skills.
The thing about true shot is that it finally gives guardians something they’ve been desperately needing for a long time and that is the ability to bait dodges/defensive CDs. You basically give the opponent 3 choices when you start charging true shot (assuming you wait until they dont have enough time to LoS).
They can do the following:
1- take the damage, which only slightly shies behind a full WW.
2- burn a dodge/escape
3- burn an offensive interrupt when they weren’t planning to.
And then you give them that set of options again in 4s. Idk about you guys, but I’m certain every optimal non-guardian spec has access to only a few (1-3 passive/active) forms of damage mitigation and dodges don’t recover that quickly (even with vigor). Being able to properly pressure a target at around 900-1000 range (cuz as was already mentioned, 1200 range is too easy for the enemy to avoid) combined with all of our defenses, teleports, etc is a very potent combination. Are there stronger things in the game? Definitely. Could there be improvements done? Of course, but I personally prefer they don’t try tweaking things since their “tweaks” usually screw up the class entirely either for the people using the class or the people facing the class (see burn guard rage threads all over PvP).
The guardian have the most rooting skills out of all classes I think:
Hammer: 2,5
GS: 4
Staff: 4, (5 in the past)
(shield 5 in the past)
LB: 2,5
Sword: 3About 9 rooting weapon skills, and 2 of them removed/fixed.
We really don’t need more of them. That’s why most metabuilds are using weapons with the least rooting skills.
Yes. YES. YASSSS. This is so true and so frustrating lol. Lets not forget the amazing elite they changed for us. Signet of Courage. (Facepalm)
“Best Guardian NA”
Except no one actually used either tome.
Lets not forget the amazing elite they changed for us. Signet of Courage. (Facepalm)
The new elites are actually REALLY good compared to the old ones.
Signet of Courage is fantastic for non-meta pugs and fractals.