Soldier Runes

Soldier Runes

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Posted by: Mikemad.2495

Mikemad.2495

So I’ve been running the standard 0/5/30/30/5 AH build for a while and for the most part I’ve used a soldier rune build. The build had a nice balance of damage, protection and condition removal but it lacked any kind of healing power. This ended up being a problem for me in WvW, as I found that 300 healing power was insufficient and I am constantly being downed by bunker eles, mesmers and certain ranger builds that can simply outlast me. Recently I’ve done some theorycrafting and found myself a build that uses divinity runes and has a good amount of healing power while keeping the tanky dps that my old build had. The problem is, it sacrifices the soldier runes. I still have pure of voice to remove one condition per shout but I feel like that isn’t enough. Was wondering if I could get any feedback as to how gamebreaking that one condition removal is. I don’t want to spend 70g on a new build that ends up being destroyed by conditions.

Soldier Runes

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Posted by: Kyo.7369

Kyo.7369

Don’t use divinity runes, just use full cleric trinkets and accessories w/ your PVT soldier gear.

I would also recommend using 0/0/30/30/10 for extra boon duration.

Guardian Kyo
Arkham[Ark]
Maguuma

(edited by Kyo.7369)

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Posted by: Darek.1836

Darek.1836

Since I swithced from a 0/5/30/30/5 cleric/zerk build with soldier runes to the same 0/5/30/30/5 zerk/divinity build with divinity runes I’ve had much better luck against players. The thing is, there really isnt a way to outlive some eles and mesmers and the only way to beat them is to dps them down. Conditions will destroy us always imo, but tbh the 1 condi removal per shout has NOT hurt as much as I thought it would. I also run the signet heal and purity trait though, so I still get 2 condis removed every 10 seconds. Also not running soldier runes lets me tinker with my utilities a bit more; sometimes I switch out retreat/HTL for Judge’s intervention.

Holy
Sharks With Lazers [PEW]

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Posted by: Mikemad.2495

Mikemad.2495

Thanks for the responses guys, its helpful.

Thought I should probably post both of the builds so u can get an idea of what I’m working with.

Current Build (Soldier Runes)

Attack: 3072
Critical Chance: 42%
Critical Damage: 58%
Armour: 3038
Health: 18355
Healing Power: 300

Theoretical Build (Divinity Runes)

Attack: 2931
Critical Chance: 44%
Critical Damage: 91%
Armour: 2938
Health: 16655
Healing Power: 884

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Posted by: Rhaegar.5120

Rhaegar.5120

how about melandru runes for conditions?