Some thoughts on the Guardian Mechanic

Some thoughts on the Guardian Mechanic

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Posted by: MHE Tiger.4875

MHE Tiger.4875

So I’ve been playing the profession exclusively since I rolled it after my thief. I LOVE the profession so I am not going to sit here and say that it sucks or that things need to be drastically buffed, but I do think there are some parts of the profession that seem to make little sense.

For example:
-Symbols, really only useful in PvE and on enemies that don’t ever move. So maybe make them more of support than damage. This would also require a longer duration for allies to be able to utilize them. But as far as inflicting conditions or damage on enemies, I don’t see the use.
-Spirit Weapons, well…I never use them and dont see many others using them so idk what to say….which is kind of my point hehe all I know is that for them to be useful, they would need a much faster attack rate. (they hit what? 4 times before destroying?)
-The Sword, I love using it, but get laughed at in dungeons because it kind of is useless. #2 isnt very reliable and the damage is….wait…it does damage? And #3 rarely reaches targets (even when I am in range). So I would love to see some minor changes to make the sword useful (maybe on the chain cause burning on the third attack or something like that, and increase the dps ever so slightly on the burst)
-Most of the time I feel like if I am not wielding a GS or Hammer, I appear seemingly useless to the rest of my party.

If only everyone realized that maces are going to support the party better than anything else in the Guardians arsenal.

Oh well, these are my thoughts on things that could be RE-THOUGHT now buffed to where everyone curses the class thieves. But I do feel that I am really only effective in others’ eyes when I am..

1) not using spirit weapons
2) not using a sword or a torch
3) Using a greatsword or Hammer
4) “healing” the party…which really bothers me. im not a monk
5) buffing everyone with boons.. I do have to survive to pick the dead off the floor too..
6) dealing tons of dps (this would make the guardian glassier than a thief…we have lowest hp pool in the game)
7) tanking and taking tons of dps (in other words, strictly support, which then renders me pretty useless in dps)

So idk if its just me, or does anyone else feel like the profession has alot of expectations that are sort of impossible to meet with our current options.

NOTE: I still play the class and love it, there are just a few things that dont make sense to me

Thanks

Some thoughts on the Guardian Mechanic

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Posted by: MHE Tiger.4875

MHE Tiger.4875

and I am impressed and thankful to everyone who made it through that entire post…..sorry it was so long hehe

Some thoughts on the Guardian Mechanic

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I used the sword/torch and loved it. It does need some tweaks to make it more viable but I still matched or got very close to GS damage but it took high precision and specifically traiting for it and even then it wasn’t quite as effective, though still pretty good. I HATE HATE HATE the hammer. The hammer, in my opinion, only has 2 skills. The immobilize is ok, but would be a lot better if it wasn’t just a straight line that missed all of the time. I HATE knockbacks in group situation (vast majority of content) because it screws everybody up and so I won’t use it myself unless interrupting and even that is hard since the 4 skill has a massive cast time. The 5 skill is my least favorite, why would I want to block other enemies out if I WANT to do AoE damage? All of that plus the ridiculously small range on the 2 leap and the RIDICULOUSLY long cast times of the auto attacks and I just won’t use it. GS is superior in every way imho.

Some thoughts on the Guardian Mechanic

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Posted by: Tyber Valens.5148

Tyber Valens.5148

I used the sword/torch and loved it. It does need some tweaks to make it more viable but I still matched or got very close to GS damage but it took high precision and specifically traiting for it and even then it wasn’t quite as effective, though still pretty good. I HATE HATE HATE the hammer. The hammer, in my opinion, only has 2 skills. The immobilize is ok, but would be a lot better if it wasn’t just a straight line that missed all of the time. I HATE knockbacks in group situation (vast majority of content) because it screws everybody up and so I won’t use it myself unless interrupting and even that is hard since the 4 skill has a massive cast time. The 5 skill is my least favorite, why would I want to block other enemies out if I WANT to do AoE damage? All of that plus the ridiculously small range on the 2 leap and the RIDICULOUSLY long cast times of the auto attacks and I just won’t use it. GS is superior in every way imho.

Just fyi on the hammer. The Ring of Warding creates a light field. Using MB after RoW creates area retaliation. MB after Purging Flames give 3 stacks of might for around 20 seconds depending on traits and gear. I use the knock back just before I heal followed by the snare just to make a point.

Templar Valens – Human – Guardian
Server: Maguuma

Some thoughts on the Guardian Mechanic

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Posted by: penatbater.4710

penatbater.4710

It’s probably just me who uses symbols in wvw as another way to heal himself on the go (without using my heal skill). It’s sometimes surprising how much healing I can get without actually using the heal skill with AH and this.

Don’t disturb me, I have a cat in me at the moment.