Spirit Weapon Elite

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Posted by: mrauls.6519

mrauls.6519

Hi y’all,

What does everyone think of having a spirit weapon elite skill? It’s a pretty cool concept to visualize. I imagine a skill with a semi-long cast time that drops a weapon from the sky and you catch it. Then your 1-5 skills change to a new set of skills and they’re pretty powerful.

Anyone else have any imaginative ideas

Mes (Guardian)
I make PvP & WvW videos

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Posted by: silvermember.8941

silvermember.8941

No

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Saiyan.1704

Saiyan.1704

Yea I agree with silver… our spirit weapons are mediocre as it is. I don’t trust Anet enough to give us a Spirit Weapon Elite…

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Fashion Mage.3712

Fashion Mage.3712

They’re mostly just underrated imo. If their cooldown started on cast (like it should), I think they’d be extremely good.

If a spirit weapon elite was made, I think it should be a powerful pet rather than something like Fiery Greatsword.

(edited by Fashion Mage.3712)

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Agree with silver, no spirit weapon elite.

Unless of course they decide to redesign spirit weapons to be like mobile banners that follow guards around and provide passive buffs & can be commanded to give an active effect.

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Posted by: Nike.2631

Nike.2631

I’d be interested to see what they did inside that design space.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: nightblood.7910

nightblood.7910

Id rather see Renewed Focus recharge all utility skills as well as virtues.

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Posted by: Aeolus.3615

Aeolus.3615

id rather see spirit weapons fixed(or removed to something else)and santuary behaving like its name, being a really sanctuary not a trap.

with the game balance this game have it would be a useless skill ….. or a op skill, but since its guardian would be obviouly nerfed, like hey nerfed the turtling and then implemented mechanics that could beat turtling and now some classes can beat guardians with eyes closed and are stated as balanced.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: xDudisx.5914

xDudisx.5914

The elite could be similar to supply crate, but instead of turrets give us 3-4 spirit weapons. +2s aoe stun.

Ouroboro Knight’s [OK]

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Posted by: Aeolus.3615

Aeolus.3615

The elite could be similar to supply crate, but instead of turrets give us 3-4 spirit weapons. +2s aoe stun.

1 aoe skill and you got your SW elite skill wasted like the SW skills.. :P
warriors(as any other class with AOE ground skill) kill easilly SW with bow AOE condi skill, the momment weapon enters in aoe area dies pretty fast cant even reach target.

p.s i play alot with SW build on wvw, if u miss the initial burst ur a dead players, also they are easy to kite/avoid or ignore due how slow they are.

i still dont see how a elite like that could be usefull.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Saiyan.1704

Saiyan.1704

They’re mostly just underrated imo. If their cooldown started on cast (like it should), I think they’d be extremely good.

If a spirit weapon elite was made, I think it should be a powerful pet rather than something like Fiery Greatsword.

I’m annoyed by the fact Ranger’s Spirits are twice as better. They stick to the Ranger 100% and they only attack when the Ranger tells him to… which is almost always a hit because the spirits are always beside him!

But no… our spirit run around all crazy. The sSword stalls to hit sometimes! They’re just bad compared to everyone else’s AI.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Id rather see Renewed Focus recharge all utility skills as well as virtues.

Would be broken.

I’m annoyed by the fact Ranger’s Spirits are twice as better. They stick to the Ranger 100% and they only attack when the Ranger tells him to… which is almost always a hit because the spirits are always beside him!

But no… our spirit run around all crazy. The sSword stalls to hit sometimes! They’re just bad compared to everyone else’s AI.

I understand how their AI works and I wouldn’t say it’s that bad, just need to manipulate them. I somewhat enjoy how they don’t stick to their user. Letting spirit weapons attack while the user is at a long-range can be quite useful. There have also been times where I’ve saved an otherwise lost point by sending my spirit weapons to stick to that point while I go help at another. I can see how that might be bad though.

(edited by Fashion Mage.3712)

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Posted by: nightblood.7910

nightblood.7910

Id rather see Renewed Focus recharge all utility skills as well as virtues.

Would be broken.

Yes and no. I keep hearing about imbalance everytime I throw an OP thought into the mix. If this were a balanced game, IE D/D eles and P/D thieves were fixed, then I would agree with you, its pretty OP. But Im just looking to see guards get up with the rest of the OP mix.

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Posted by: ZoroDaOtter.3859

ZoroDaOtter.3859

They’re mostly just underrated imo. If their cooldown started on cast (like it should), I think they’d be extremely good.

If a spirit weapon elite was made, I think it should be a powerful pet rather than something like Fiery Greatsword.

I’m annoyed by the fact Ranger’s Spirits are twice as better. They stick to the Ranger 100% and they only attack when the Ranger tells him to… which is almost always a hit because the spirits are always beside him!

But no… our spirit run around all crazy. The sSword stalls to hit sometimes! They’re just bad compared to everyone else’s AI.

My biggest complaint is that the sword spirit strikes it’s current location and not your target unlike the hammer, which flies to your target and strikes then.

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Posted by: YuiRS.8129

YuiRS.8129

Unless it’s something like Spirit Armor that gives you a certain amount of HP and a “structure” status, when you can’t be crit or suffer condis… no.

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Posted by: Nike.2631

Nike.2631

That would be cool . Good idea!

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: xDudisx.5914

xDudisx.5914

The elite could be similar to supply crate, but instead of turrets give us 3-4 spirit weapons. +2s aoe stun.

1 aoe skill and you got your SW elite skill wasted like the SW skills.. :P
warriors(as any other class with AOE ground skill) kill easilly SW with bow AOE condi skill, the momment weapon enters in aoe area dies pretty fast cant even reach target.

p.s i play alot with SW build on wvw, if u miss the initial burst ur a dead players, also they are easy to kite/avoid or ignore due how slow they are.

i still dont see how a elite like that could be usefull.

Supply crate drops AI turrets with a stun and is one of the best elite skills in the game. It could work for SW deppending on the hp and armor given for the elite weapons.

Ouroboro Knight’s [OK]

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Posted by: Aeolus.3615

Aeolus.3615

The elite could be similar to supply crate, but instead of turrets give us 3-4 spirit weapons. +2s aoe stun.

1 aoe skill and you got your SW elite skill wasted like the SW skills.. :P
warriors(as any other class with AOE ground skill) kill easilly SW with bow AOE condi skill, the momment weapon enters in aoe area dies pretty fast cant even reach target.

p.s i play alot with SW build on wvw, if u miss the initial burst ur a dead players, also they are easy to kite/avoid or ignore due how slow they are.

i still dont see how a elite like that could be usefull.

Supply crate drops AI turrets with a stun and is one of the best elite skills in the game. It could work for SW deppending on the hp and armor given for the elite weapons.

Indeed, what if spirit weapon would be “very” sturdy to non fire damage and weak to fire similiar to GW1 ritualist spirits?

One of the think i dont understand in Anet is they have alot of good stuff that could be imported to gw2 in term of skills and mechanics, like how bow improve damage via terrain location, arrow arc and target distance deppending bow, etc.
Gw2 is way inferior in those aspects to gw1, less skills yet each class poorly works unless tuned to the supbar build of high damage.

Also SW traits need to be merged theres way to many of them and is almost impossible a guardian to survive if spreaded stats like that, also for SW make damage guard need to use zerker or similiar wich is almost impossible to figh with this gear and use 2-3 sw as utilities and traited.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I like this idea of a “spirit weapon” supply drop. Summons all four of the spirit weapons for you.

And then you could also have your other three spirit weapons out for a total of seven spirit weapons out at a time.

And then you could have a PvP team of 5 guardians for a total of 35 spirit weapons on a point.

Ah, the possibilities…

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Posted by: Aeolus.3615

Aeolus.3615

they are to easy to kite :I i bet less than half would hit target with speed trait or less…

1st April joke, when gw2 receives a “balance” update.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

they are to easy to kite :I i bet less than half would hit target with speed trait or less…

That’s why you take hammer and scepter XD

There’s only so much room to move around on a PvP node before you let the spirit weapon guardian decap it.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

they are to easy to kite :I i bet less than half would hit target with speed trait or less…

That’s why you take hammer and scepter XD

There’s only so much room to move around on a PvP node before you let the spirit weapon guardian decap it.

Yep. Kiting spirit weapons isn’t really an easy thing to do when the guardian is fighting with them rather than afking like a turret engineer and expecting them to do everything. I mean, spirit weapons have problems, but kiting them isn’t really one of them assuming that you have the right build.

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Posted by: Aeolus.3615

Aeolus.3615

they are to easy to kite :I i bet less than half would hit target with speed trait or less…

That’s why you take hammer and scepter XD

There’s only so much room to move around on a PvP node before you let the spirit weapon guardian decap it.

Yep. Kiting spirit weapons isn’t really an easy thing to do when the guardian is fighting with them rather than afking like a turret engineer and expecting them to do everything. I mean, spirit weapons have problems, but kiting them isn’t really one of them assuming that you have the right build.

True, that is kinda what i have been using use with SW on WvW before the stability change alot of classes could avoid the locks, players arent that easy bated but is good when they are trying to reset combat, and is funny to see hammer of wisdom canceling thiefs trying to go stleath, but by the time im trying to cast the weapons its easy to kill the guardian its a free kil(engies, eles and thiefs have no problem against this build, or aoe skills or even power ranger can shutdown SoA and the guardian in seconds due long range auto atack “low” damage).
If i enter in combat already with some weapon drowned they will last even less, this is if they can survive the 30sec, i even tryed to add the signet for more one KD+hammer, results were better on offensive mostly against warriors that were to confident on they build and not in their active gameplay (like those thiefs that still die to guardian retaliation or eles using macros that die to high vit+retal guards…).

controlling the SW spritis plus guardian CC is a litle bit hard (at least i found it hard because its hard to survive + observing spririts and what they are doing while trying to lure player to SW weapon area due how slow they are, also i ended once in a while noticing SW atacking some others(including mobs) that were not in even in combat).

One thing that i think it would be usefull is a flag to SW like the heroes control from GW1 and a ring to see effect the area of effect/ skill range, also i imagine this would be usefull for some pet classes, if SW were reworked they could be almost like guardian is another class with mobilie(tactical) spirits and absortion support.

sorry about the poor english.

(edit) http://gw2skills.net/editor/?fVAQNAreSlsApMoFBxQI8DVBAAkFLpagzNA-T1CEABQcEAeTHgfaBC/EA4kSMuUCep6PGcIAaS5RbaCA4BAAA-w

This is close to what i was running , the shield was mandatory becouse needed to push targets back to SW weapons area.
-Bow of truth was sometimes changed to sword spirit and signet to bow spirit
- Trait “expeditious Spirit” on Zeal allows 1 more command(total 2) where its even rare the weapon reach target when he is imobilized since how almost classes have passive speed they vanish in front os SW.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Reaver of Smiting
Spirit Weapon. Summon an arcane axe to strike foes you attack. Whenever you strike a foe, the reaver shadowsteps to the foe you struck and delivers an attack of its own. No ICD between attacks.
Damage: 521
Number of Targets: 1
Duration: 20 seconds
Cooldown: 90 seconds

Command. Command the Reaver of Smiting to shadowstep to the target area and deliver a vicious spinning attack that reflects projectiles, evades attacks, and deals damage. (Functions like a stationary Whirling Axe in target area that also evades for the reaver and reflects projectiles)
Cooldown: 20 seconds

There you go. Elite spirit weapon that rewards active play, can be countered by killing it, by pressuring the Guardian to prevent it from freely attacking you, by blinding or CCing the Guardian, etc.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Black Box.9312

Black Box.9312

Reaver of Smiting
Spirit Weapon. Summon an arcane axe to strike foes you attack. Whenever you strike a foe, the reaver shadowsteps to the foe you struck and delivers an attack of its own. No ICD between attacks.
Damage: 521
Number of Targets: 1
Duration: 20 seconds
Cooldown: 90 seconds

Command. Command the Reaver of Smiting to shadowstep to the target area and deliver a vicious spinning attack that reflects projectiles, evades attacks, and deals damage. (Functions like a stationary Whirling Axe in target area that also evades for the reaver and reflects projectiles)
Cooldown: 20 seconds

There you go. Elite spirit weapon that rewards active play, can be countered by killing it, by pressuring the Guardian to prevent it from freely attacking you, by blinding or CCing the Guardian, etc.

No ICD means it could hit up to 14 times with a single whirling wrath. It would need some sort of ICD for sure.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Maybe a 1s ICD at most, but the point of elites is to be strong and in PvP/WvW if you actually get hit for all 14 hits of WW you were probably going to die anyway. This is not even considering that if you have blinds or blocks or evades you can avoid the whole thing just as you would normally avoid the WW in the first place.

Anyway, it was just an example to demonstrate that AI skills don’t have to be mindless.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Aeolus.3615

Aeolus.3615

Reaver of Smiting
Spirit Weapon. Summon an arcane axe to strike foes you attack. Whenever you strike a foe, the reaver shadowsteps to the foe you struck and delivers an attack of its own. No ICD between attacks.
Damage: 521
Number of Targets: 1
Duration: 20 seconds
Cooldown: 90 seconds

Command. Command the Reaver of Smiting to shadowstep to the target area and deliver a vicious spinning attack that reflects projectiles, evades attacks, and deals damage. (Functions like a stationary Whirling Axe in target area that also evades for the reaver and reflects projectiles)
Cooldown: 20 seconds

There you go. Elite spirit weapon that rewards active play, can be countered by killing it, by pressuring the Guardian to prevent it from freely attacking you, by blinding or CCing the Guardian, etc.

No ICD means it could hit up to 14 times with a single whirling wrath. It would need some sort of ICD for sure.

Imo with a few tweaks/changes on SW overall that “Reaver of Smiting” it could have some impact to create new builds.

I would reduce the spirit life time becouse no SW longs that time 8(6-8) seconds would be enaught to cast and use the command skill, and see for its effects, in combat a guardian that tries to cast a SW is a dead guardian anyway and with this the cooldown to 60 seconds.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Amins.3710

Amins.3710

I don’t know why they just don’t remodel them and allow us to equip them like Kits.

They’re junk as they are in anything other than 1v1’s.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: mrauls.6519

mrauls.6519

I don’t know why they just don’t remodel them and allow us to equip them like Kits.

They’re junk as they are in anything other than 1v1’s.

I do wish they acted like kits :/

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Indie.4129

Indie.4129

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Posted by: Andred.1087

Andred.1087

Spirit weapons are bad… Guardian elites are bad except Elite Focus… I don’t see this working.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Saiyan.1704

Saiyan.1704

Spirit weapons are bad… Guardian elites are bad except Elite Focus… I don’t see this working.

Even elite focus is terrible out of meta when you have no vurtue support.

I want Tomb of Wrath to be as deadly (and wanting) as Lich form
I want Tomb of Courage to be as wanting as warrior’s res banner.

There’s a reason neither tombs are used in tpvp.

I am curious what would happen if we had an Elite that summoned 3 spirit weapons on top of your additional three. At a 120s cd, that would be an interesting gimick.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Aeolus.3615

Aeolus.3615

Spirit weapons are bad… Guardian elites are bad except Elite Focus… I don’t see this working.

Even elite focus is terrible out of meta when you have no vurtue support.

I want Tomb of Wrath to be as deadly (and wanting) as Lich form
I want Tomb of Courage to be as wanting as warrior’s res banner.

There’s a reason neither tombs are used in tpvp.

I am curious what would happen if we had an Elite that summoned 3 spirit weapons on top of your additional three. At a 120s cd, that would be an interesting gimick.

SW needed to be reworked for that to work, 1 AOE at the very first second when u pull that skill, and they are dead.

Ive seen SW dying pretty fast(way to fast) to bow thief poison, warrior bow, while the guardian casting this cant do nothing besides running in circles trying to avoid the red marks the floor.

Ive seen players playing with SW i casted they jump move arround like they were happy lol… while SW can even get near them just follow them.

Traited SW migh have like 2.5k health…

1st April joke, when gw2 receives a “balance” update.

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Posted by: mrauls.6519

mrauls.6519

Spirit weapons are bad… Guardian elites are bad except Elite Focus… I don’t see this working.

Even elite focus is terrible out of meta when you have no vurtue support.

I want Tomb of Wrath to be as deadly (and wanting) as Lich form
I want Tomb of Courage to be as wanting as warrior’s res banner.

There’s a reason neither tombs are used in tpvp.

I am curious what would happen if we had an Elite that summoned 3 spirit weapons on top of your additional three. At a 120s cd, that would be an interesting gimick.

I think that’d be cool. An elite focused on dps or support w/o us having to control it would be nice

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Nike.2631

Nike.2631

SW needed to be reworked for that to work, 1 AOE at the very first second when u pull that skill, and they are dead.

The would be an “All pets in the game (except for warrior banners…)” problem, not just a spirit weapons problem. Hopefully it’s a problem they’ll fix all at once, and not just one set of summons/pets at a time…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I really wish they would just tone down the damage for the spirit weapons, make them invulnerable and a toggle skill.

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Posted by: YuiRS.8129

YuiRS.8129

I really wish they would just tone down the damage for the spirit weapons, make them invulnerable and a toggle skill.

They used to hit for less and be invulnerable. Nobody used them.

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Posted by: Black Box.9312

Black Box.9312

I really wish they would just tone down the damage for the spirit weapons, make them invulnerable and a toggle skill.

They used to hit for less and be invulnerable. Nobody used them.

Doesn’t mean that it wasn’t better that way. The reason why nobody uses them is because they’re on a timer and don’t go on cooldown until they’re gone, meaning you have anywhere from 20-60 seconds of downtime where you’re all but useless.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I think I prefer them being destroyable, they have more counterplay like that. I don’t even mind them being comparatively squishy compared to other pets, although I wouldn’t mind them being invincible as long as their command abilities aren’t nerfed as a result. I do have a problem with when their cooldown starts however, because if a SW-user doesn’t finish a fight before their SWs time out, they’re probably doomed or they have to run away due to the huge cooldown period.

(edited by Fashion Mage.3712)

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Posted by: Aeolus.3615

Aeolus.3615

I think I prefer them being destroyable, they have more counterplay like that. I don’t even mind them being comparatively squishy compared to other pets, although I wouldn’t mind them being invincible as long as their command abilities aren’t nerfed as a result. I do have a problem with when their cooldown starts however, because if a SW-user doesn’t finish a fight before their SWs time out, they’re probably doomed or they have to run away due to the huge cooldown period.

^indeed
Same goes if u try to sumon any SW at the midle of the combat(as if they had very low cooldown) you are very susceptible to get bursted and a easy target , nerf command abilities sounds really bad, SW when traited for a better command its a +1 (total 2 command) i cant imagine how that could be nerfed when is extremelly bad already, wich has i stated before weapon dont last that long in combat due AOE damage or they will mostly miss the target becouse like the HoW first stops then when command skill triggers, target is already “miles” away reasom most times its useless to have that extra command trait.

Reduce cooldown(or any other timer) is not enough, SW need to get revised.

1st April joke, when gw2 receives a “balance” update.