Spirit Weapon QoL

Spirit Weapon QoL

in Guardian

Posted by: Zoso.8279

Zoso.8279

Writing this post to see if the developers can take a look at the spirit weapons. Most of the Sword and Hammer skills tend to miss and feel a bit clunky. The Sword especially almost always misses because it slams to the ground in the location its in when activated. Would be nice if both the sword and hammer teleport to the location of the targeted enemy and then attack because it feels a bit clunky atm. Also the Shield feels too erratic and when it casts its protection shield its almost never next to me would be nice if the shield stays close to your character and when it activates its bubble it becomes stationary to make it feel a bit better. For me atm it feels like the spirit weapons are a bit clunky.

Necromancer Main

Spirit Weapon QoL

in Guardian

Posted by: Galbedir.9178

Galbedir.9178

This has been an issue for quiet some time unfortunately. I do like the idea of the activates for Spirit Weps being ground targeted and they blink to the location. Would make them alot more viable, especially with the new dps reduction to summons, throwing your hammer for a stun into a group of enemies wouldnt result in instant death to the summon. It would also make the shield summon pretty kitten useful for guarding allies/points in Pvp.

Spirit Weapon QoL

in Guardian

Posted by: Zoso.8279

Zoso.8279

Glad im not the only one who noticed this thanks for the reply bro.

Necromancer Main