Spirit Weapon build
When symbolic Avenger was down, due to the bug, I played around with them a bit, here and there. Since it was the only useful PvE trait during that time as a Zeal Grandmaster, I noticed oddly that my sword lasted though most of the subject alpha fights in CoE, despite the constant AoE.
However, after they fixed the bug I went right back to using Symbolic Avenger. I can’t see much use in taking spirit weapons, that’s just my two cents though.
As long as those weapons have practically no durability, they will NEVER be useful as a build focus. Ranger spirits are in the same boat, and their effects aren’t even that helpful when they do manage to be alive. Minion Master Necros are rare for similar reasons.
If we look at the memser, the ONLY reason this has never been issue for them is the high rate they can spawn, can be used as ammo for a stronger mechanic, and can cause effects if they die through damage.
Compare that to other summons, which only have their minimal benefits while being alive.
So it’s still the same old, untouched problem.
Too strong in PvP when invulnerable, joke otherwise.
Dunno why ANet can’t make their mechanic/durability different in PvP areas and leave them immortal in pve areas
They actually removed the +hp trait for them, so they actually got a nerf in survivability. They are little more than a flashy gimmick now and have no place on any serious build. Ranger spirits got the same thing I think, unless I’m mistaken they got their survivability buffs removed, so did engi turrets. Basically all summons across the board have been given the shaft except necro minions which got some decent buffs in the way of traits, but their AI is still horribad and minions were always an acceptable necro niche anyway.
They actually removed the +hp trait for them, so they actually got a nerf in survivability. They are little more than a flashy gimmick now and have no place on any serious build. Ranger spirits got the same thing I think, unless I’m mistaken they got their survivability buffs removed, so did engi turrets. Basically all summons across the board have been given the shaft except necro minions which got some decent buffs in the way of traits, but their AI is still horribad and minions were always an acceptable necro niche anyway.
Gardian spirits never had a +hp trait. What were lost is the +50% dmg trait.
But yeah, I was testing the sword and hammer on PvE and the Bow on WvW. The problem is not only their survability, the sword problem is to keep on the target, the command should be AoE targeted because always miss; the hammer problem is their 3rd hit, should be a knock down; and the bow has too long cooldown, it should be 45 seconds, considering that only their commands are worth (can only be used twice per activation, even traited).
Not tested the shield, but from last try, is their place. It often activates on wrong place (that’s why died so much with me before), their command should have 5~10 sec cooldown and set a position to stay and don’t leave that position, unless you get away over 2000 range, then teleport to Guardian place. Also, now their command is most of time worthless. And maybe add aegis in AoE with the command.