Spirit Weapon since balance patch question

Spirit Weapon since balance patch question

in Guardian

Posted by: RUNICBLACK.7630

RUNICBLACK.7630

Has there been any comment from the Dev’s on Spirit Weapons since the patch that was supposed to fix it so the weapons scaled with your Stats, increase the damage by 80% and allow them to work properly with the different traits that weren’t working properly which after that patch they put out another patch that appears to caused all of these fixes to be reverted back to where they were broken before. I’ve looked around on the forum but I haven’t seen anything.

Spirit Weapon since balance patch question

in Guardian

Posted by: RabbitUp.8294

RabbitUp.8294

They still haven’t fixed a lot of bugs, and there other issues with them, like extremely long cast times, and underwhelming skills (like Shield and Bow). I find them worse than their pre-work counterparts, at least old Sword was great in condi builds.

Spirit Weapon since balance patch question

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

They need to return the casted wepon, but with the a.i removed…. And make them close to the Guardian…. The way the skills work now they are useless….

they broken even more what was working poorly… Its was a Nerf overall.

1-return sw back with pulse dome and AA.
2- remove A.I
3- mantain command with ammo

If Anet wants to make se even cooler for visual n feel, add a elite skill summon of ascalon that summon 2 or 3 ghost of ascalon Rangers that aply burnband heals aoe.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Spirit Weapon since balance patch question

in Guardian

Posted by: Mikau.6920

Mikau.6920

How they currently are there is no reason to use any of them. My analysis considers all game modes:

Considering the high cast time, the Sword does the same damage as auto attack, so there is no reason to use them, just auto instead of waste a utility slot. It may have some use on condi builds (traited only), but should at least be usable on power builds, even more that scales with Guardian stats now.

The hammer feels like a worst version of Bane Signet, at least before it did some damage. Bane Signet is better because it has a passive, even if hammer has more uses, also, the active of Bane Signet is a lot more reliable.

The shield is just awful, it doesn’t bring a real effect on combat, it should at least have different effects, now just feels like a very worst version of Wall of Reflection. No reason to use at all.

The bow is able to heal by a lot as a channeled effect, but it is too unrealiable. Even more considering the cast time. You end up healing less than half that actually could. And on WvW and PvP is even worse considering the movement required on these modes.

In my opinion they should reduce the cast time not only to make usable and less clunky but because there is still an animation after the casts that artificially increases the cast time. So it actually takes a lot more than already high cast time to take effect.

My suggestions to make them at least usable:

Cast times: It should be reduced a bit to compensate the “actiavtion time” after the cast. Something between 1/4 ~ 1/2 seconds (0.3 seconds?) would help a lot.

Sword: Increase the damage by 20%~30% (not sure about base or stat scaling). Even with short cast time the damage is too close of an auto attack.

Hammer: Increase the damage by 100%.

Shield: For shield I think that would be interesting to add some aditional effects so it could differentiate a bit from other projectile blockers. Add 6 seconds of Aegis to up 5 allies in the area, increase the bubble duration to 5 seconds and make as stunbreaker. To compensate, reduce the number of casts (ammo) to 2 from 3, increase the cooldown to 8 seconds from 5 and increase the count recharge to 30 from 25. All these extra effects are what the shield originally had. In that way the shield would feel a lot more different than Wall of Reflection and other projectiles blocks.

Bow: Increase a bit the radius to make a bit more realiable (to ~300 from 240) or reduce the channel time a bit but keep the same healing (to ~3.5 seconds from 4.5). Not sure about this one, maybe just reducing the cast time might become more viable. But for WvW and PvP some of these changes might be necessary.

Sorry for my english.

(edited by Mikau.6920)

Spirit Weapon since balance patch question

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

a revert is kinda urgent :|

this things awafull than before… the changes went really wrong, hammer is almost like the signet, shield is a not working wall of reflection…..

a revert is needed..

1st April joke, when gw2 receives a “balance” update.

Spirit Weapon since balance patch question

in Guardian

Posted by: Vitali.5039

Vitali.5039

Sword: Increase the damage by 20%~30% (not sure about base or stat scaling). Even with short cast time the damage is too close of an auto attack.

Like for necromancer’s minions the only thing that change with caster’s stats it’s the condition damage and duration. So, base damage

Spirit Weapon since balance patch question

in Guardian

Posted by: Mikau.6920

Mikau.6920

Sword: Increase the damage by 20%~30% (not sure about base or stat scaling). Even with short cast time the damage is too close of an auto attack.

Like for necromancer’s minions the only thing that change with caster’s stats it’s the condition damage and duration. So, base damage

They changed it to scale with Guardian stats in one of the “fix patches”, but the final damage is really low even in a full damage build. For the sword, it does the same amount of damage as an auto attack, considering the same time span (it has too much cast time).

Sorry for my english.

Spirit Weapon since balance patch question

in Guardian

Posted by: Lalainnia.3598

Lalainnia.3598

Personally hoped that the sword traited would maybe make it into a Firebrand or Guardian condi build but honestly it just feels weak and the cast time hurts far to much for the low damage it puts out. I honestly still think sword is bugged getting lower damage value numbers then what I used to before all the “fixes”

Hammer really didn’t do anything for me it lost it’s blast finisher potential and its random knockback/down 3 hit it used to do.

Shield was nothing but nerfed funny enough one of the spirit weapons that actually had a purpose now really has none.

Bow is prob imo the only one that made out ok but again it’s very slow, the base healing it can dish out if you remain in the small circle is great but I’m not sure if it cleanses conditions anymore?

Over all I feel like Spirit weapon “update” could have been much better and overall disappointing with it hope it’s looked at again and doesn’t take as long as it did before to do it.