Spirit Weapon, solo build. Doing it wrong?
Bad link.
But Spirit weapon is a very solid build for sPvP or WvW roaming.
Weapons prove extremely useful when down or when you want to take a single player, or even when you’re fighting zerg vs zerg.
They deal passive damage, practically are unkillable minions and on 1 v 1 downed fights you’ll always have the upper hand.
The Hammer’s KD is OP!!! 3s that allows you to rip your enemy to shreads, on top of adding immobilize just before he stands up.
But honestly, try it in sPvP, and you don’t even need to run a tanky build, quite the opposite, since the weapons share the same stats as you do, and give you all the advantage to disable your opponent.
I’d say drop the last 10 in Zeal and put them in Virtues for the 50% more uptime. That would probably give you more overall damage than the 10% extra damage will. Other than that, why staff? It’s only really shines in a support build or for quick switching from pack for swiftness.
I am not very good at knowing when to switch weapons during combat, so I am just using the staff for quickness boost when I am traveling, or if i’m am out range and need something to do while a ranged class tries to poke at me.
Bad link.
But Spirit weapon is a very solid build for sPvP or WvW roaming.
Weapons prove extremely useful when down or when you want to take a single player, or even when you’re fighting zerg vs zerg.
They deal passive damage, practically are unkillable minions and on 1 v 1 downed fights you’ll always have the upper hand.The Hammer’s KD is OP!!! 3s that allows you to rip your enemy to shreads, on top of adding immobilize just before he stands up.
But honestly, try it in sPvP, and you don’t even need to run a tanky build, quite the opposite, since the weapons share the same stats as you do, and give you all the advantage to disable your opponent.
Yea, not sure why link isn’t working – if works if you copy, and paste it directly into your URL though – try that.
I am doing sPVP (that’s random pvp rooms right? :P) That’s basically all I do.
I actually spent a good chunk of time last week developing an effective Spirit Weapon build for PvP, and I’m very satisfied with the results. There are surprisingly few resources out there for making SW builds (and most of the ones that exist are outdated), so I was also lost when I got started. Here’s how my build looks (copy/paste, as with your link):
This build has a heavy emphasis on control, and delights in racking up damage while the opponent can’t move or use skills. By bringing along lots of CC, you prevent your opponent from kiting your weapons, and the weapons can then CC your opponents to keep the ball rolling. Like all SW builds, it excels in dueling, but the monstrous amounts of control it provides, along with the Hammer and Shield’s array of offensive support tools, also make it a valuable contribution to team fights. We’re also packing Ogre runes, which boost your personal damage output while giving you yet another pet to wail on your opponents with (one that can benefit from your Virtue activations, I might add).
An important note – Spirit Weapon builds are unique in that they fill their utility bars with damage and CC, as opposed to the healing, condition cleansing, and support options Guardians typically run with. This creates a problem in their basic design – typical Guardian builds are heavily reliant on their utilities for condition cleansing, but the Bow of Truth is a weak utility, and you definitely want the Spirit Sword and Hammer in any sort of aggressive SW build. One utility slot won’t get the job done efficiently (and should be reserved for “Stand Your Ground!” anyways).
The solution to this problem lies in bringing a Knight’s Amulet along with the Purity and Absolute Resolution traits. The Knight’s Amulet gives us a big chunk of HP to work with, slowing the rate that condition builds can kill you. Purity will combine with the Signet of Resolve to pull 2 conditions off you every 10 seconds, which is nice passive cleansing. Absolute Resolution will give you both boosted Rejuvenation to mitigate small condition stacks and the ability to use an instant-cast cleanse/heal every 48 seconds. Renewed Focus is a great way to help make sure Resolve is ready to go whenever you need it, and it’ll also let you use your other Virtues to full potential. Although this amount of condition removal still does not compare to a bunker Guardian’s, you are capable of exerting much more pressure than a bunker, which will reduce the amount of incoming conditions. It balances out in the end.
The rest of the build is pretty straightforward – use the Scepter to harass from safety and to initiate CC combos on unsuspecting foes. When you’ve got the Hammer out, use the autoattack chain frequently for Protection (I can’t emphasize this enough), Mighty Blow with your Light fields for Retaliation, and the rest of your abilities to chain-CC targets for upwards of 10 seconds at a time. A sample rotation might be (starting with Scepter) Chains of Light > Hammer Command > Virtue of Justice > Smite > Sword Command > Zealot’s Embrace > Mighty Blow > Banish. Successfully executing this rotation will make your opponent feel bad about themselves.
Anyways, that’s what I came up with, and thus far it’s worked beautifully. Let me know if you want any more info, and I’ll do my best to help!
I think elementalist skill static field kills spirit weapons. It might be a bug though. But the golem boss in COE that has the buffer turrets, would kill my spirit weapons all the time with its static field.
Windows 10