Spirit Weapon suggestions

Spirit Weapon suggestions

in Guardian

Posted by: MC Mjolnir.1973

MC Mjolnir.1973

I really like spirit weapons, they’re very cool to look at and have following you around but are currently not a viable choice to be competitive and are rarely seen in play.
Their general slowness, wide spread of related traits and lack of utility make them difficult to justify on a skillbar.

Firstly, I’d like to see all SW related traits condensed to 2 lines – namely zeal and radiance, with a related trait available in every tier. I would also like to see 2 new traits in radiance: one which causes all SW outside of attack range to teleport to your target, and another which grants a SW quickness on both of which have an 8-15s recharge. These traits are both intended to make SWs more responsive.

Of course, adding new traits requires removing/merging/reshuffling other traits, which becomes more difficult further up the tree, and I daren’t make suggestions in that regard for fear of treading on the toes of other builds, so I’ll leave it up to you guys for suggestions.

To provide a little more utility, the command of each SW should also be either a combo field or finisher. My suggestions would be:
Sword command – Light field,
Shield command – Leap finisher,
Hammer command – Blast finisher,
Bow command – Water field.

While light fields and leaps are already readily available to the guardian, the hammer provides a much sought after blast finisher while the rarely used bow now opens up a whole new field type to the class. I also think the sword should apply a stack of bleeding on each strike to make better use of the condition damage provided by radiance.

Finally, I’d like to see an elite spirit weapon added to the game. I know we’ve been teased with new skills being added, but there’s been little feedback on that front for some time with the exception of the Antitoxin Spray.

I’d like to see something like this:

Blades of Triumph
Summon an arcane pair of blades to defend you.
Duration: 30s Attack rate: /1.5s Recharge: 150s

Command
Command the Blades of Triumph to spin into a whirlwind, reflecting projectiles and knocking back foes. This destroys the blades.
Whirlwind duration: 3s Combo finisher: Whirl

Thanks for reading. I’m sure some of the stuff I’ve suggested here is beyond OP, so don’t hesitate to rein me in on anything. :P

Regards,

MC

(edited by MC Mjolnir.1973)

Spirit Weapon suggestions

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Posted by: Aeolus.3615

Aeolus.3615

Actually while on blobbing i run shield of the avenger + Sanctuary + Wall of Reflection or Hallowed Ground and Shield of Absorption makes a very good protection over ranged characters.

I do like Shield of the avenger but stoped using it after patch that made it 1hit kill, most of the time doesnt even stand 1 second “alive”, when i click to activate SoA starts reloading due shield being destructed and not having time to get activated even once, spirit weapon are more like a burden slot, consecration goes on te same way imo.

Guardian design is interesting but is far from fit in the game, becouse most of utility skills are way to easy to counter and that makes them almost useless.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Spirit Weapon suggestions

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Posted by: MC Mjolnir.1973

MC Mjolnir.1973

Yeah, SoA seems to see the most use, especially when face rubbing a gate or fighting Teq’s hand. I also find the hammer is nice when soloing for that extra CC.

The sword and bow however don’t seem to be used an awful lot. The sword doesn’t seem to have enough staying power to be useful for the length of time it needs to do significant damage, while the bow can only remove a grand total of 4 or 5 conditions randomly from your team, if it survives for it’s full duration and the healing on the command feels pretty weak.

Another thought would be a trait which makes SW command themselves automatically when their HP drops to 0 or their time is up. The threat of this would hopefully make people a bit more weary of taking SWs head on, giving them a little more survivability as a result.

Spirit Weapon suggestions

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Posted by: ZoroDaOtter.3859

ZoroDaOtter.3859

Make the sword and hammer activate on your target when you summon them (you can activate them again), bow’s active needs to be a target AoE.