(edited by MC Mjolnir.1973)
Spirit Weapon suggestions
Actually while on blobbing i run shield of the avenger + Sanctuary + Wall of Reflection or Hallowed Ground and Shield of Absorption makes a very good protection over ranged characters.
I do like Shield of the avenger but stoped using it after patch that made it 1hit kill, most of the time doesnt even stand 1 second “alive”, when i click to activate SoA starts reloading due shield being destructed and not having time to get activated even once, spirit weapon are more like a burden slot, consecration goes on te same way imo.
Guardian design is interesting but is far from fit in the game, becouse most of utility skills are way to easy to counter and that makes them almost useless.
(edited by Aeolus.3615)
Yeah, SoA seems to see the most use, especially when face rubbing a gate or fighting Teq’s hand. I also find the hammer is nice when soloing for that extra CC.
The sword and bow however don’t seem to be used an awful lot. The sword doesn’t seem to have enough staying power to be useful for the length of time it needs to do significant damage, while the bow can only remove a grand total of 4 or 5 conditions randomly from your team, if it survives for it’s full duration and the healing on the command feels pretty weak.
Another thought would be a trait which makes SW command themselves automatically when their HP drops to 0 or their time is up. The threat of this would hopefully make people a bit more weary of taking SWs head on, giving them a little more survivability as a result.
Make the sword and hammer activate on your target when you summon them (you can activate them again), bow’s active needs to be a target AoE.