Spirit weapons, like necormancer’s pet, should last until killed.
They should be reworked/upgraded to fit more into their new roles:
Hammer of Wisdom: last hit should daze instead of knocking back. (damage from this weapon should scale with your power)
Sword of Justice: should naturally cause burn on hit. (damage from this weapon should scale with your condition damage)
Bow of Truth: should heal allies with its basic attacks and ever 3rd basic attack should remove conditions. (healing from this weapon should scale with your healing power)
Shield of the Avenger: should attacks nearby enemies and every 4th hit should grant aegis to nearby allies. Active should cause it to rush to you and then deploy its dome. (damage from this weapon should scale with your toughness)
Trait Expeditious Spirit should affect each spirit weapon differently:
Hammer: will now knock back and knock down on third hit instead of dazing.
Sword: burn longer and active apply more burn stacks.
Bow: increase all healing caused by it.
Shield: grant stability or/and resistance when it grants aegis.
ALTERNATIVE VERSION (based on suggestion made by Tenrai Senshi)
Healing: Bow of Truth.
Passive: your every Xth basic attack will heal you. If you get downed, this weapon will detach from you and take conditions from you and transfer them to nearby enemies. (passive remains active even if active part is on cooldown)
Active: command your spirit bow to rain down healing arrows in targeted area, healing all allies in that area and cleanse conditions from them.
Utility1: Sword of Justice.
Passive: your every Xth attack will deal moderate bonus damage, inflict vulnerability and reveal your target. When you get downed, your spirit weapon will detach from you and attack nearby enemies. (passive remains active even if active part is on cooldown)
Active: blink to your target, dealing damage to him/her and stack X stack of vulnerability to all nearby enemies.
Utility2: Hammer of Wisdom.
Passive: every X sec, your next basic attack will daze your target. When you get downed, your spirit weapon detach from you and attack nearby enemies, knocking them away from you. (passive remains active even if active part is on cooldown)
Active: slam your spirit weapon into targeted area, dealing damage to enemies, crippling and blinding them.
Utility3: Torch of Hope.
Passive: every X sec remove a condition from yourself and replace it with a random boon.
Active: shine a bright light, revealing invisible enemies and remove a boon from them every X sec. Also, removes weakness from nearby allies.
Utility4: Staff of Might.
Passive: when you get downed, your spirit detaches from you and create a barrier around you, preventing enemies from getting close to you. This barrier doesn’t stop projectiles. (passive remains active even if active part is on cooldown)
Active: release a nova of energy, dealing heavy damage to nearby enemies and giving might to nearby allies. You gain might for every affected ally.
Elite: Shield of the Avenger.
Passive: when nearby ally gets downed or killed, gain fury, swiftness, quickness, might, regeneration and retaliation. When you get downed, your spirit weapon will detach from you and will slowly heal you. (passive remains active even if active part is on cooldown)
Active: gain retaliation and for next X sec you will take X% less damage from all sources. While this ability lasts, reflect all movement impairing effects: cripple, chill, slow, immobilize.
Detached weapons gain their own health bars and can be killed. If detached weapons gets killed, then active and passive effect of that ability will go on 20 sec cooldown.
If you get up from downed state, your spirit weapons will reattached themselves back to you. Attached weapons can’t be attacked or damaged, because they works as signets. Only when they detach they can be attacked.
At the case of damage output, spirit weapons should offer DPS equal to Dragon Hunter’s traps (this include active and passive damage done by spirit weapons). This would form alternative gameplay for Dragon Hunters and would probably make core guardian nearly as good as DH in terms of damage and utility.
(edited by Regon Phoenix.8215)