Spirit Weapons in HoT

Spirit Weapons in HoT

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Posted by: NPBeachLife.5412

NPBeachLife.5412

Hey all,

Quick question, I know they have combined 3 traits into 1 in the HoT expansion, and made “Improved Spirit-Weapon Duration” a base, but I’m really curious if anyone knows what they are doing with “Wrathful Spirits”, which currently improves spirit weapon damage by 50%. Has anyone heard anything with what is happening with this trait? I watched the dev video where they went through the new trait changes, and nothing was mentioned about doing away with a 50% INCREASE TO DAMAGE trait, which would be a huge nerf to spirit weapons in general. Any info or thoughts?

Cheers,

Iriki a Necro | Erekah a Guard | Erekey an Engi

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Posted by: misterdevious.6482

misterdevious.6482

They didn’t say, but the 50% bonus damage trait really only helps the hammer and sword command skills. Everything else is better off with the burning on hit trait. 50% bonus damage is a fixed amount and very low. Burning on hit is something you can boost with condi-damage and burn-duration.

  • Hammer of Wisdom untraited chain: 192 + 192 + 291 = 675 damage (hits 3 targets)
  • Hammer of Wisdom chain traited for 50% more damage: 288 + 288 + 437 = 1013 damage (hits 3 targets)
  • Hammer of Wisdom traited for heavy, heavy burning on hit: 192 + 1862 + 192 + 1862 + 291 + 1862 = up to 6261 damage (hits 3 targets)

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Honestly spirit weapons were better when they were immortal.

sword & hammer did crap for damage but at least they never died.

I wish they would just redesign them to be a mix between banner & ranger spirit.

In that I mean invulnerable stat boosts for allies in a given area & can be commanded to give the guardian a special effect.

Sword could give + precision & command to bleed on next X attacks.

Hammer could give + power and knock down on next attack

Shield could give + vitality and command to create a barrier

Bow could give + toughness and remove a condition on next X attacks for you and nearby allies.

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Posted by: striker.3704

striker.3704

It’s true that spirit weapons lose that 50%, but the guardian himself gain a lot through other traits that they otherwise wouldn’t have access too by taking all the spirit weapon traits.

http://dulfy.net/gw2traits#build=AgIBlAL0A-w~
sword+torch and scepter+focus
Here’s what I was looking at for a spirit weapons build. The only real issue with spirit weapons, is that there isn’t a good weapon to get a symbol from that works well with spirit weapons unless you use double melee.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

(edited by striker.3704)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I’d be thinking something more like
http://dulfy.net/gw2traits#build=AgIBtAK0Brg~

This would be a very hybrid style build with Longbow and Mace/Torch, but you could easily get quite a few damage modifiers going while having all that burn.

Fishsticks

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Posted by: Asmodal.6489

Asmodal.6489

Not sure about the spirit weapons. We have better burn application methods.
The hammer might find some Gameplay with DH knock back/down control builds.