guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Spirit weapons
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
They made them targetable because there was no way of your opponent stopping them once they were summoned, doesn’t matter if this was in PvP, WvW or PvE it was unfair. People stopped using them because they then had to actually think how and when they used them.
Spirit weapons being targetable now helps a few builds, one being the AH build and another is any that use retaliation.
The AH build helps when solo because it gives you more targets to give boons to so more healing for you.
The retaliation one helps when getting hit with AoE attacks because there are more targets with the retaliation boon so more damage being sent back to your attacker.
You could also just go with a straight spirit weapon build…
http://en.gw2skills.net/editor/?fUAQJASWlYgSBHCSGEfIFRWBWapgg9rSx+kHmCNmRA
Nothing special but it’s fun to use.
I chose the spirit bow over the shield because it’s an AoE heal you can use twice from one summon that heals about 4000 hp each time, it doesn’t scale with healing power so is still a good heal if your healing power is low.
You can use empower on the staff then switch to your main weapon before attacking for 12 stacks of might. Activating virtue of justice will also give 3 more stacks of might and make your spirit weapons apply a long burn at the start of the fight. Spirit weapons have their own condition damage stat of about 800 so you can do decent burn damage even if yours is at zero.
The protection from the hammer should help the spirit weapons survive longer or you could use a mace which has a regeneration symbol and an AoE block which could also help protect them a bit. A shield off hand would also work well with protection from the 4th skill and an AoE heal on the 5th skill.
People stopped using them because they then had to actually think how and when they used them.
Correction, No one ever used them because they were always lackluster.
People barely used them before the nerf, which is why the nerf came off as a surprise for most.
Windows 10
^ exactly.
IMO, they need to at least make them permanent now or something and change the traits that add to their duration to either damage addition or life addition.
I find them very fun to use in PvP : the hammer will interrupt every few seconds the enemy – even stoppping a stomp – , the shield will protect me from distant damage, while the Sword will do damage. I shall try the bow for the heal.
In PvE, when on 1vs1, by being targetable and doing damage, they will absorb damage – that much less damage for me !
In WvW, I do not find them that usefull, except for the shield to stop Distant attack.
They were a “timed” skill with a limited duration. Because of the duration you had to think a little bit before using them.
ANet turned the weapons into pets without providing the other benefits of pets (like unlimited duration). They can be targeted and die like a pet, but they still evaporate after the skill duration expires (unlike minions and ranger pets).
I think the build is not viable. The revised skills work in situations where the weps aren’t insta-killed. In those situations you probably didn’t need the spirit weps anyway.
Before the change, I honestly felt the shield was overpowered in PvE for stopping projectiles, especially against mobs that were partially projectile-based. I mean, it gives you a lot of projectile negation uptime, which was the equivalent to three of any other profession’s anti-projectiles. This heavily trivialized boss fights like the champ nightmare vine in TA and the golem boss in CoE. Now, I only really use it on mob groups that are all or mostly projectiles because it will likely die quick otherwise.