Spirit weapons...What are those again?
i find SoA to be the most useful of the spirit weapons, and only in certain circumstances (projectile heavy content). the sword can be useful for early leveling, but its damage just falls off so hard late game. other than that though, i do agree that spirit weapons are lackluster.
SotA is the most common used end game, coming in most useful in FotM. but i agree maybe if you wanted to use them in a DPs build for like 100% burn time on foe’s so you always get the +10% damage. but yeah i agree with you
Slightly useful in a zerg when some folks don’t pay attention to the fact you ordered Hammer to smack them down.
In PvE they are useful meatshields if traited right, but yes they will die quickly if grouped on. That just means I and the weapon put damage into some creature I can finish off after it kills my weapon.
All that attention on the weapon spares me from losing health. So they do have possibilities, but for certain situations.
Slightly useful in a zerg when some folks don’t pay attention to the fact you ordered Hammer to smack them down.
In PvE they are useful meatshields if traited right, but yes they will die quickly if grouped on. That just means I and the weapon put damage into some creature I can finish off after it kills my weapon.All that attention on the weapon spares me from losing health. So they do have possibilities, but for certain situations.
I’m sorry but I have to disagree with you, they are hardly in anyway meatshields for PvE.. Unless you are counting normal mobs (I.E World mobs) rather then anything in a dungeon, then they are in no way a meatshield. They die in 1-2 hits in most dungeons if they are even targeted.
I had tried using some Spirit weapons in TA just last night, I used hammer and sword ( I am fully traited clerics as a healer) and despite the nice benefit of being able to stack might onto my sword, It was still doing utterly laughable damage, which was before it would get one or two shotted by various spider mobs however.
I don’t think it should be accepted however, for us to have a knockdown once every 60 seconds which if killed, won’t even work. With the amount of AoE I’ve seen in sPvP and WvW.. I can /never/ get my spirit weapons to last more then a few seconds at best.