Spirit weapons changes

Spirit weapons changes

in Guardian

Posted by: Skolar.4801

Skolar.4801

Well, it has been said many times before, spirit weapons don’t do a lot of damage and are usually not worth a skill slot. It’s even worse now that they can be killed. As I understand that ANet made them killable for pvp, that fact that they can be killed makes them useless in fighting bosses in dungeons. I sometimes have the sword up for a little increase in dps in some fractal bosses or the shield for some protection. Even with yesterday’s patch that added a little bit of hp, the sword still gets one-shotted by some bosses AOE pretty much as soon as I get it up (for exemple the ice falling in the Legendary Shaman Lornarr encounter) making it completely useless.

So I would have 2 suggestions to have spirit weapons usable in PvE boss fights. Either make them immune to aoe so that only direct targeted damage can hurt them (Bosses and mobs will probably never target them) or make them invulnerable in PvE and only killable in PvP by other players.

Thank you,
Raz
Shadow Knight
Dragonbrand

(edited by Skolar.4801)

Spirit weapons changes

in Guardian

Posted by: Setun.4368

Setun.4368

I like the idea of making them invuln to aoe damage. Their health really is miniscule compared how long the cooldown on them is. Not entirely sure how ANet could go about making that change though seeing as how a lot of attacks tend to be aoe-ish