Spirit weapons infinite duration
It can be a very good Idea, something that we ask to devs from a eternity. Infinite duration and more hp for our spirit weapons.
But no one listen us
I remember a similar thread back in the first year of GW2.
Infinite duration minions are supposed to be a Necromancer prerogative, while Guardian and Elementalist only have timed ones.
The drawback for infinite duration is lower damage. There is no Necro pet except the elite one that does damage on par with Spirit Sword (that can also burn) or amazing effects like the other Spirit Weapons.
Stronger pets come with the cost of duration. Also Guardian is not a pet class like Ranger or a minion master class like Necromancer.
Sorry, but as much as I want my main to be able to do everything and be the strongest class, I don’t see infinite duration on spirit weapons coming. Maybe an elite spec.
i wrote this somewhere else but here is how i think spitit weapons should be changed:
Coolddown must start at the time of summoning not the time of their death. That’s a BIG BAD THING about spirit weapons uptime. Their downtime is way too high considering they are meant to replace your utilites.
also do either one of these:
1- Infinite duration until killed ( very similar to minions on necros )
OR
2-(the better option) Limited duration but can’t be killed. They are spirits after all. They could have a limited uptime but make them viable by making them unkillable. It would make them much more attractive to guardians.