4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Staff 1- Wave of Wrath
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Staff already has 2 decently powerful healing skills.
One thing I don’t understand is the following;
Why does Wave of Wrath have a 600 range while Orb of Light has a 1200 range?
Wave of Wrath is supposed to be our main attack, so naturally we’ll stay in a 600 range of our enemy, what use does it then have to have a secondary skill with a longer range?
To pull mobs, using staff as a secondary weapon with GS in main hand in dps-focused parties. Can’t be bothered to change weapons for specific packs.
EU Aurora Glade
I agree (with it gaining regen/healing), either that or a range increase with a narrower cone.