Staff Guardian Animation and healing question
I’ve tried heal builds in PvP but in my experience most weapon skills are really bad at healing. The Staff has only 2 heals, the Orb of Light, which heals for a laughable amount on an over 11 second cooldown, and Empower, which heals for a decent amount, but you have to channel for a long time, while standing still and not getting interrupted. In my opinion the best way to heal people, aside from the obviously good healing support skills like Sanctuary or Hold the Line, is to go with Mace / Shield and grab the “Larger Symbols”, “Symbols last Longer” and “Symbols heal allies” traits. With all these traits the Mace Symbol heals for quite a bit, since it heals due to a trait and due to the regeneration. With afocus you can get another heal and the Shielding spell, but I prefer the shield because while it doesn’t heal, it prevents a lot of damage.
Staff ties into this build very well because the Staff Symbol is very good, and you have many Symbol improving traits anyway. But the Staff is not used primarily for healing in this build, what I did was use the staff for Symbol, Empower and especially Line of Warding, but for really protecting people, the mace and shield abilities worked just a lot better.
http://www.guildhead.com/skill-calc#McccMV0MolCboolCbo9Maxxmckaocs
This is about the build I used, although it’s possible to put more points into Zeal and less into Virtues, to pick up the offensive Symbol traits, making you a Symbol focused Damage / Healer Hybrid that would propably work very well with a Staff