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Posted by: GuildWarsPlayer.5608

GuildWarsPlayer.5608

I know the Guardians staff is probably the weakest staff in the game so I’m wondering is there a way to beef it up to put out sufficient damage or is it better used for support and healing ?

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Posted by: Ghotistyx.6942

Ghotistyx.6942

It’s generally a support weapon only (and a very good one at that in the right builds). The highest potential fit damage is probably in a permeating wrath build. Just auto attacking and running through zergs or large events can let you burn all the things. But, then again, you can do that with most other weapons also. Staffs auto just make it easier to tag.

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Posted by: GuildWarsPlayer.5608

GuildWarsPlayer.5608

It’s generally a support weapon only (and a very good one at that in the right builds). The highest potential fit damage is probably in a permeating wrath build. Just auto attacking and running through zergs or large events can let you burn all the things. But, then again, you can do that with most other weapons also. Staffs auto just make it easier to tag.

Thank you sir. I think I will focus on healing toughness and vitality with sigils that have to do with group support and healing.

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Posted by: obal.3218

obal.3218

Here are dps comparisons considering all buffs, stacks, and optimal setups (ignoring unscathed). It’s good for open world zerking and fractals at los spots to through down lines of warding as the run to the corner or for pugs that don’t stack might. It’s not good for attacking.

5/5/0/4/0-GS-Hammer – 11029
6/6/0/0/2-GS-Scepter – 10871
4/6/2/0/2-GS-Sword – 10797
4/5/0/0/5-GS-Sword – 10515
3/5/0/4/2-GS-Hammer – 10146
4/6/2/0/2-Sword – 7530
3/5/0/6/0-Staff – 7391

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Posted by: Shanks.2907

Shanks.2907

It’s generally a support weapon only (and a very good one at that in the right builds). The highest potential fit damage is probably in a permeating wrath build. Just auto attacking and running through zergs or large events can let you burn all the things. But, then again, you can do that with most other weapons also. Staffs auto just make it easier to tag.

Thank you sir. I think I will focus on healing toughness and vitality with sigils that have to do with group support and healing.

Just because it’s a support oriented weapon, doesn’t mean you need to use healing power, toughness or vitality. The support it gives with empower (might stacks, small heal) and the swiftness symbol work just as well in berserker or knight gear.

It all depends on what you’re using it for. In open world events, a berserker setup is probably best. In WvW, you’re going to want either knight, sentinel or soldier gear. Healing power will do very little for you with it’s terrible scaling.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Completely false that healing power week do nothing for you. You are correct in that might and swiftness work just as well in any armor (barring boon duration).

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Posted by: Thaddeus.4891

Thaddeus.4891

He didn’t said that Healing Power do nothing. Only that it does very little for you and that’s true. Its useless in a PvE settings and for WvW, most heal come from blasting water field and these blast usually come from several source, leaving healing power again, pretty useless. Now, if you pug in a WvW zerg, healing power could be ok. Not a really good setup, but its could work. I know there is some specific setup with healing power that work. I’m not a fan, but I know they exist.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Ghotistyx.6942

Ghotistyx.6942

It’s a stat that needs to be invested in, like any other. I’ve got one guardian who does exactly that. 2.2k healing power, and between staff, mace, and battle presence, i’m literally a walking healing signet handing out 400 tick regens and empowering for class heal levels of HP. Now, I’ll be the first to admit it’s really only useful in wvw, but that’s exactly where it’s the most welcome. It’s usefulness are like conditions, in that they take time to become more and more useful.

In regards to op’s questions, it’ll come down to whether he wants to go full out heals like I described, or use it for speed, might, wards, and tagging. I used to carry my staff everywhere on my main guardian, but I’ve since replaced it with greatsword, as that now benefits me more in my non healing power char. I personally suggest going a more damaging route for op, rather than the full healing one. I’m just saying it’s not useless, or even scales bad, because at those numbers, with all effects stacked and considered, you can really start to see the effects.

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(edited by Ghotistyx.6942)

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Posted by: GuildWarsPlayer.5608

GuildWarsPlayer.5608

Appreciate the stats and replies, thanks again.

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Posted by: Thaddeus.4891

Thaddeus.4891

It’s a stat that needs to be invested in, like any other. I’ve got one guardian who does exactly that. 2.2k healing power, and between staff, mace, and battle presence, i’m literally a walking healing signet handing out 400 tick regens and empowering for class heal levels of HP. Now, I’ll be the first to admit it’s really only useful in wvw, but that’s exactly where it’s the most welcome. It’s usefulness are like conditions, in that they take time to become more and more useful.

I agree to some extend. For me, healing power is useless because my group have a good regroup that heal everybody to full hp. I’m not even using my healing skill to heal me, but for the block. So healing power in my situation is more than useless. But for pugs zerg, healing power can be good.

Thaddeauz [xQCx]- QC GUILD