1# – Wave of Wrath -> Healing Ribbon: Fire off a ribbon of light that tracks foes. Upon striking an enemy, the ribbon splits off into two other ribbons which heal allies (does not target self). 200 (0.5) damage. 400 (0.35) healing. 1200 range.
[Reasoning: Wave of Farming isn’t a real auto-attack, it never will be, nor does it in any way fit with the theme of support that the staff has. If people wanna farm with it in PvE and WvW it can be moved to a bundle skill or something. What the auto-attack should be is something with a lot of supportive potential like the elementalist’s Water Blast.]
2# – Orb of Light -> Ground-targeted instead of aimed manually. CD decreased to 2.5 seconds. Detonation radius increased to 300.
[Reasoning: The way this skill is currently aimed isn’t very good since aiming it at allies (its only use) involves losing lock of your target and then having to lock-on again after aiming. There’s no reason the cooldown on this should be this long, the heal isn’t particularly big or anything and the damage it deals is average at best. The detonation radius could use an increase primarily because the heal is already fairly difficult to land consistently.]
3# – Symbol of Swiftness -> Applies 3 seconds of superspeed instead of 4 seconds of swiftness.
[Reasoning: Applying a stackable movement speed buff on a stationary area of effect is embarrassingly bad design, mainly due to the complete lack of common sense behind it. Applying a short burst of speed instead of a stacking speed buff makes much more sense for this kind of ability.]
4# – Empower -> Radius increased to 900.
[Reasoning: Since you can’t move while casting it, allies move out of the 600 radius rather easily unless you’re right next to them. Of course, casting it too close is akin to rooting yourself while surrounded by several enemies.]
5# – Line of Warding -> No changes.
[Reasoning: There’s nothing really wrong about this skill. Could use a bit of a cast time decrease.]
Thoughts?