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Posted by: Ludus Rex.1562

Ludus Rex.1562

Everyone else in the game who is expected to melee has a 25% run speed tool either as a Signet or as a Trait, and has some kind of access to snares.

We’ve got very, very limited access to immobilize, and if we invest heavily in Swiftness Duration and Shout Traits we can get decent uptime out of Retreat, and all it costs is a Utility Slot and some major rune and trait sacrifices. Does anyone really think this is a fair situation?

I understand that we have other strengths, and that we’re currently able to bunker very well in sPvP. Not every Guardian wants to be a bunker. The entire class shouldn’t be about bunkering. Can we please, PLEASE have some sticky tools? I don’t need them all, just SOMETHING.

Here are a couple of super reasonable things on my wish list:

Signet of Wrath should be changed to instead grant 25% movement speed. A ton of classes already have it, and we don’t really have a viable condition build right now anyway. The percentage of Guardians who would miss the 180 condition version is slim. Very very very slim.

Also, here’s Dogged March, a Warrior Trait. http://wiki.guildwars2.com/wiki/Dogged_March

I understand that you don’t want to make us clones, and I guess I’ll understand (grudgingly) if you don’t want to give us soft CC. But it’s established that you’re okay with us having heavy cleansing power, right? Okay, so if you won’t give us snares, how about giving us our own version of Dogged March?

Instead of 33% reduction in snares and then some regen, take away the regen and just make it a flat 50% reduction in snares. Put it on the adept level ANYWHERE. Problem solved. You’ve maintained the cleansy aesthetic of Guardians, given them another desperately needed tool to stay in melee range, and didn’t have to rework any of our attacks to try and figure out where to stick soft CC.

I will send you any amount of cookies for some of this love. ANY AMOUNT. Just please…please let me stay in melee range so I can use my melee weapons…

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Posted by: Bash.7291

Bash.7291

It is something that has been talked about in massive length on these forums for over a year. Its just getting worse and worse when warriors are naturally more mobile, along with snares, and honestly are getting better at condition cleansing than us. Which is funny, because originally condition cleansing was supposed to be the weak point of warriors…

Living Dead Girl ~ Necro
[Rev]

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Posted by: Ludus Rex.1562

Ludus Rex.1562

It is something that has been talked about in massive length on these forums for over a year. Its just getting worse and worse when warriors are naturally more mobile, along with snares, and honestly are getting better at condition cleansing than us. Which is funny, because originally condition cleansing was supposed to be the weak point of warriors…

I know it’s been talked about. I know we never stop talking about it. We SHOULD never stop talking about it. This problem needs to be addressed.

I say we choke them with this thread. Never let it leave the top 10 posts. Maybe they’ll give us a friendly “we’re looking into this down the road” once we reach 75+ pages. Any acknowledgement would give me hope.

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Posted by: Bash.7291

Bash.7291

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-14-2012/first#post999247

Finally found the kitten post that I always refer to when talking about the condition cleansing issue

Living Dead Girl ~ Necro
[Rev]

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Posted by: Kumu Honua.2751

Kumu Honua.2751

I’ve never really had problems with mobility with the sole exception when I am solo roaming.

In a group you can spam swiftness enough to have 2 mins or more on the swiftness buff. Blast those static fields man!

So I would certainly LIKE a speed boost skill, I can live without one.

Sylvari Guardian. – Dragonbrand.

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Posted by: Ludus Rex.1562

Ludus Rex.1562

Good stuff. I like this part from the dev post about Guardians the best: “They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.”

So here the devs have pointed out that we share the Warrior’s need to be in melee range, when in fact, the Warrior Longbow feels much more viable as a ranged option than our ranged options. Additionally, we have a fraction of the Warrior’s tools for staying in melee range. Very limited swiftness, very limited immobilize, no 25% moev speed signet or trait, etc. etc. etc.

So, we share their need to be in melee, we just aren’t given the tools for it. Gravy.

That’s okay right, ‘cause we’re so cleansy? Oops: http://wiki.guildwars2.com/wiki/Cleansing_Ire

With a single trait, the Warrior Burst ability becomes a triple cleanse. They can potentially cleanse 3 conditions every 10 seconds, and that’s being generous and not factoring in burst CD reduction.

That’s okay, right? I mean we have this:
http://wiki.guildwars2.com/wiki/Absolute_Resolution
and this
http://wiki.guildwars2.com/wiki/Purity

I mean, 1 condition every 10 seconds from purity is just as good, right? Or hey, 3 conditions every 60 seconds by spending the virtue that it’s most beneficial to keep active. Just as good, right?

The fact is, even though we “remove conditions more easily than the warrior”, we need to have Purity, Signet of Resolve, and Perfect Inscriptions (that’s an adept trait, a Grandmaster Trait, and a Healing Skill slot) to get the equivalent of what warriors get with a single trait, just by firing their main attack, which they’d be doing anyway. It’s even worse than that, because Cleansing Ire actually FUELS their main burst attack.

It’s a good thing that we can “Remove Conditions more easily than a Warrior”. Sure we have more tools for it, but none of them are half as good as Cleansing Ire. You can count the ways which we can remove conditions (there are many), but having to invest much much more to do it is not balance by any stretch of the imagination.

Don’t worry though, they only have a base HP that’s 70% greater than ours. Nothing to see here folks, move along.

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Posted by: Ludus Rex.1562

Ludus Rex.1562

I’ve never really had problems with mobility with the sole exception when I am solo roaming.

In a group you can spam swiftness enough to have 2 mins or more on the swiftness buff. Blast those static fields man!

So I would certainly LIKE a speed boost skill, I can live without one.

You can’t SPAM swiftness, unless you’re holding a Staff. Seems like a fairly imbalanced requirement, since every other class (EVERY) has access to one of these 25% movement dealies.

Just because we can jump through hoops to achieve something that’s a fairly baseline necessity for playing our class, doesn’t mean we should be satisfied with our vastly, vastly inferior methods of doing so.

You should still be upset. You should still be demanding this basic quality of life package that only Guardians are denied.

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Posted by: Periclitor.1892

Periclitor.1892

It is something that has been talked about in massive length on these forums for over a year. Its just getting worse and worse when warriors are naturally more mobile, along with snares, and honestly are getting better at condition cleansing than us. Which is funny, because originally condition cleansing was supposed to be the weak point of warriors…

You forget that we are now playing Guild Warriors 2, rather than Guild Wars. Warrior will keep getting buffed until they can ammount to everything the other classes can and whitout the need to press anything, i imagine that the dev want Warrior players to be either very special, or roll there head on the keyboard and still win atleast a 3vs1.

Periclltor – Guardian
Account and Char® name could
be the same, Profanity!?