Stronghold Tactics (Guardian)
I found that using a highly offensive build was more successful at defending than a bunker/cleric build. I could burst door breaks down and then the enemy team simply could not enter our base. Going bunker style allows them into the base and then you’re trying to support NPCs against other players/mobs. Healing in GW2 is just not strong enough to make going bunker a valuable choice in stronghold.
I found that using a highly offensive build was more successful at defending than a bunker/cleric build. I could burst door breaks down and then the enemy team simply could not enter our base. Going bunker style allows them into the base and then you’re trying to support NPCs against other players/mobs. Healing in GW2 is just not strong enough to make going bunker a valuable choice in stronghold.
I found the same thing to be true. A strong offensive build just did better on defense. I did see some more bunkish guards do a nice job when it came to defending the lord though.
Yes i agree tested healing build, wasn’t successful.
I found that using a highly offensive build was more successful at defending than a bunker/cleric build. I could burst door breaks down and then the enemy team simply could not enter our base. Going bunker style allows them into the base and then you’re trying to support NPCs against other players/mobs. Healing in GW2 is just not strong enough to make going bunker a valuable choice in stronghold.
I found the same thing to be true. A strong offensive build just did better on defense. I did see some more bunkish guards do a nice job when it came to defending the lord though.
This^. Offensive build for when they are outside, bunker/support once they get inside.
Over all I found it was best to do a 3/2 split with the team.
3 offensive specs go on the offense with breakers then an offensive spec & defensive spec defend.
Once you get lord gate open however just have everyone rush.
In some live streams the guardians were using Sanctuary and Tome of Courage to support the door breakers. The downside is that these skills take a significant time to recharge. So it leaves you defenseless throughout the rest of the match.