(edited by TheMaskedGamer.5708)
[Sugg]"Aquatic Benevolence"for Guard?
I play exclusively support in pve and I can’t see why you would want a trait like that.
I play exclusively support in pve and I can’t see why you would want a trait like that.
I don’t see why not? Please enlighten me.
Because healing is the worst form of support in pve?
Because healing is the worst form of support in pve?
Which is why ANet have to fix it anyway? I don’t exclusively use Healing of course, but I wish healing could be made better.
@OP: Yes, I feel the same way. Eles got a nice supportive trait, and guardians got a 100% selfish trait that gives some vitality. I hope guardians get something like Aquatic Benevolence in the future.
Because healing is the worst form of support in pve?
This just in: PvE is the only mode in the game.
@OP: Yes, I feel the same way. Eles got a nice supportive trait, and guardians got a 100% selfish trait that gives some vitality. I hope guardians get something like Aquatic Benevolence in the future.
Because healing is the worst form of support in pve?
This just in: PvE is the only mode in the game.
“I usually like to play a support role or a healer for some runs in Fractals or Dungeons with my Guardian.”
Your point?
Healing is already op as hell as far as tankiness is involved ( see: spider queen auto attack solo, arah p2 no dodges). It’s just that when you’re good at the game, you don’t need the training wheels of being tanky via your gear.
@OP: Yes, I feel the same way. Eles got a nice supportive trait, and guardians got a 100% selfish trait that gives some vitality. I hope guardians get something like Aquatic Benevolence in the future.
Because healing is the worst form of support in pve?
This just in: PvE is the only mode in the game.
“I usually like to play a support role or a healer for some runs in Fractals or Dungeons with my Guardian.”
Your point?
Healing is already op as hell as far as tankiness is involved ( see: spider queen auto attack solo, arah p2 no dodges). It’s just that when you’re good at the game, you don’t need the training wheels of being tanky via your gear.
You just missed the point of the post. I know I’m tanky as hell, and thats fine, but what I want to do is boost my outgoing heals for my friends. I want to keep them alive as long as possible during harsh fights, especially for my glass cannon teammates.
I like Eles having that kind of trait, but I think it would make a little more sense if Guardians had a similar trait since well…they are Guardians. XD
Guardians have aegis and blinds, wich are far better than straight healing. The point is, guardian already have a lot of supportive tools, and a healing trait wouldn’t change that.
Guardians have aegis and blinds, wich are far better than straight healing.
In PvE.
The point is, guardian already have a lot of supportive tools, and a healing trait wouldn’t change that.
It’d make them even more supportive actually, in which I see no problem.
Runes of the monk + sigil of benevolence /endthread
Runes of the monk + sigil of benevolence /endthread
What about them? :p
Runes of the monk + sigil of benevolence /endthread
I think the major want is to push upward of over 50% additional outgoing healing (57.50% of course if AB stacks flat with 32.50% from items). One thing that comes to mind is whether this is balanced or not when considering the entire line of active defense methods that a guardian also brings without compromising healing capability in comparison to the utilities that an elementalist brings to the table.
I usually like to play a support role or a healer for some runs in Fractals or Dungeons with my Guardian.
My build usually revolves around using Symbols to heal my friends while they do DMG. however, ever since they added new Traits, I kinda grew a little jealous that Eles got a really good Trait for healing. I wonder why ANet didn’t do a similar thing for the Guard?
I really hope that future traits or even Specializations give the Guard that capability.
I like the idea of something like aquatic benevolence. It only affects allies so it doesn’t turn the character into a immortal 1v1 class.
Where you think the trait could be allocated? Maybe giving an extra healing effect to communal defenses or to altruistic healing. Or something in the virtues traitline.
It’d probably be placed in Honor, since that’s pretty much the healing trait line.