Suggestion: Consecration

Suggestion: Consecration

in Guardian

Posted by: runeblade.7514

runeblade.7514

My suggestion: Consecration now follows you wherever you go Except Wall of Reflection.. Just like the Revenant fields.

I want this because it would be like an Aura.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Suggestion: Consecration

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Posted by: oxtred.7658

oxtred.7658

suggestion: no.

If you’re on EU and need help to get into dungeons, pm me.

Suggestion: Consecration

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Posted by: runeblade.7514

runeblade.7514

suggestion: no.

Suggestion: yes.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Suggestion: Consecration

in Guardian

Posted by: Fashion Mage.3712

Fashion Mage.3712

Maybe if it was just an optional trait like Consecrated Ground. I don’t care for having a personal consecration field, I want a field for wherever my allies are.

Suggestion: Consecration

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Posted by: Ragnarox.9601

Ragnarox.9601

Or just give consecrations Chill condi what it supposed to have in the first place.

Suggestion: Consecration

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Posted by: Sagat.3285

Sagat.3285

I support this, it should be part of the new tech.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Suggestion: Consecration

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Or just give consecrations Chill condi what it supposed to have in the first place.

Why should consecrations chill? They’re either light or light/fire themed defensive supportive abilities.

Suggestion: Consecration

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Posted by: xDudisx.5914

xDudisx.5914

I support this idea for hallowed ground. But for purging flames and sanctuary would be op. Purging flames is already too powerful the way it is now.

Ouroboro Knight’s [OK]

Suggestion: Consecration

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Posted by: creepmatic.9435

creepmatic.9435

I support this idea for hallowed ground. But for purging flames and sanctuary would be op. Purging flames is already too powerful the way it is now.

Congrats, you skyrocketed Guardian from “in a good spot” to OP stratosphere, now Dev going to read this and never look at guardian again. We prolly going to get nerf tomorrow.

Suggestion: Consecration

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Posted by: Ragnarox.9601

Ragnarox.9601

Or just give consecrations Chill condi what it supposed to have in the first place.

Why should consecrations chill? They’re either light or light/fire themed defensive supportive abilities.

Because light field is no good from the start of the game. And chill (or maybe a torment) is because guardian lacks of escape mechanism and 25% movement skills. And we have only 1 condition while other classes have several (including new torment that we dont have).

Suggestion: Consecration

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Posted by: Chorazin.4107

Chorazin.4107

I support this idea for hallowed ground. But for purging flames and sanctuary would be op. Purging flames is already too powerful the way it is now.

Purging Flames? How so? From a WvW perspective you can get the 3 condi removal with AR and that is everyone in a 1200 radius of you, not some small field you need to place on the ground that is 240 radius. You can then reset VoR with RF and fire it off again if your party needs it, the heal from VoR is also a nice kicker.

load up trooper runes – PoV and fire off a shout to remove 2 condis from everyone within 600 of you, not only that but the boons from the shouts move with you and your group which is a massive deal in WvW if you are kiting larger numbers. Shouts have really quick cooldowns as well so ur condi clear is firing off at regular intervals for your party.

Maybe in sPvP Purging Flames is OP? Drop it on a point or something?

Chorazin
[lion]~ riperonis
[tRex]

Suggestion: Consecration

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Posted by: Vizardlorde.8243

Vizardlorde.8243

After the initial cast purging flames does nothing except reduce condi duration by 20% for 6 seconds which is useless in pve. The original effect of ticking burn and cleanse throughout the duration was better but it was deemed too OP.

Suggestion: Consecration

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Posted by: witcher.3197

witcher.3197

People forget that the Revenant skill absorbs projectiles while WoR reflects them. So WoR is stronger in that regard, but in turn the reve wall is mobile.

Seems fair.

Suggestion: Consecration

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Posted by: Vizardlorde.8243

Vizardlorde.8243

People forget that the Revenant skill absorbs projectiles while WoR reflects them. So WoR is stronger in that regard, but in turn the reve wall is mobile.

Seems fair.

Nope not the same cause revenant wall is a weapon skill, and our comparable weapon skill (shield #5) is utter garbage that roots us in place that doesn’t even shield us for the duration it says it should.

Suggestion: Consecration

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Posted by: witcher.3197

witcher.3197

People forget that the Revenant skill absorbs projectiles while WoR reflects them. So WoR is stronger in that regard, but in turn the reve wall is mobile.

Seems fair.

Nope not the same cause revenant wall is a weapon skill, and our comparable weapon skill (shield #5) is utter garbage that roots us in place that doesn’t even shield us for the duration it says it should.

The guard shield #5 skill is also an AoE knockback and heal, absorbs projectiles on a larger field and from every angle.

It’s true that the reve skill is not a utility like WoR, but revenants got it backwards: they have half the weapon skills and twice the utilities of a guardian. So weapon skills slots hold more value on a revenant.

(edited by witcher.3197)

Suggestion: Consecration

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Posted by: Vizardlorde.8243

Vizardlorde.8243

People forget that the Revenant skill absorbs projectiles while WoR reflects them. So WoR is stronger in that regard, but in turn the reve wall is mobile.

Seems fair.

Nope not the same cause revenant wall is a weapon skill, and our comparable weapon skill (shield #5) is utter garbage that roots us in place that doesn’t even shield us for the duration it says it should.

The guard shield #5 skill is also an AoE knockback and heal, absorbs projectiles on a larger field and from every angle.

It’s true that the reve skill is not a utility like WoR, but revenants got it backwards: they have half the weapon skills and twice the utilities of a guardian. So weapon skills slots hold more value on a revenant.

I wont argue the use of the knockback but the heal is pathetic and it breaks the projectile defense.

Suggestion: Consecration

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Posted by: xDudisx.5914

xDudisx.5914

I support this idea for hallowed ground. But for purging flames and sanctuary would be op. Purging flames is already too powerful the way it is now.

Purging Flames? How so? From a WvW perspective you can get the 3 condi removal with AR and that is everyone in a 1200 radius of you, not some small field you need to place on the ground that is 240 radius. You can then reset VoR with RF and fire it off again if your party needs it, the heal from VoR is also a nice kicker.

load up trooper runes – PoV and fire off a shout to remove 2 condis from everyone within 600 of you, not only that but the boons from the shouts move with you and your group which is a massive deal in WvW if you are kiting larger numbers. Shouts have really quick cooldowns as well so ur condi clear is firing off at regular intervals for your party.

Maybe in sPvP Purging Flames is OP? Drop it on a point or something?

Removing 3 conditions aoe will remove a total of 15 conditions in a zerg fight. The range difference between the shout and purging flames won’t make a big difference because hammer train is tight. Remove 15 conditions on a 28s cd + long lasting fire field + 5s burning.

Also comparing 1 utility +1 adept trait (consecretion master) with using a virtue + a master trait (absolute resolution) +1 shout that will require +1 trait or rune set is just proving that Purging flames is way too strong.

In spvp it is balanced because by the same reason guardian shouts are not op in spvp. The scale is too small to get max usage of them.

Ouroboro Knight’s [OK]

Suggestion: Consecration

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Also comparing 1 utility +1 adept trait (consecretion master) with using a virtue + a master trait (absolute resolution) +1 shout that will require +1 trait or rune set is just proving that Purging flames is way too strong.

Comparing a dedicated condition removal utility to non-condition removal abilities (that can offer the same condition removal through traits) doesn’t prove that anything is overpowered.

(edited by Fashion Mage.3712)

Suggestion: Consecration

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Posted by: xDudisx.5914

xDudisx.5914

Also comparing 1 utility +1 adept trait (consecretion master) with using a virtue + a master trait (absolute resolution) +1 shout that will require +1 trait or rune set is just proving that Purging flames is way too strong.

Comparing a dedicated condition removal utility to non-condition removal abilities (that can offer the same condition removal through traits) doesn’t prove that anything is overpowered.

Even if you get the grandmaster trait and use runes of the trooper it will not remove as much condi as purging flames. Also it is not a dedicated condi removal, it also is a fire field, applies burning and gives -33% condi duration.

Ouroboro Knight’s [OK]

Suggestion: Consecration

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Also comparing 1 utility +1 adept trait (consecretion master) with using a virtue + a master trait (absolute resolution) +1 shout that will require +1 trait or rune set is just proving that Purging flames is way too strong.

Comparing a dedicated condition removal utility to non-condition removal abilities (that can offer the same condition removal through traits) doesn’t prove that anything is overpowered.

Even if you get the grandmaster trait and use runes of the trooper it will not remove as much condi as purging flames. Also it is not a dedicated condi removal, it also is a fire field, applies burning and gives -33% condi duration.

-33% condi duration is useless in pve because it only lasts 5-6 secs, firefields are more easily available to ele’s and engies, and while its decent condition removal, other classes have better, actually save yourselves is our strongest group condicleanse.

Suggestion: Consecration

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Posted by: nightblood.7910

nightblood.7910

Also comparing 1 utility +1 adept trait (consecretion master) with using a virtue + a master trait (absolute resolution) +1 shout that will require +1 trait or rune set is just proving that Purging flames is way too strong.

Comparing a dedicated condition removal utility to non-condition removal abilities (that can offer the same condition removal through traits) doesn’t prove that anything is overpowered.

Even if you get the grandmaster trait and use runes of the trooper it will not remove as much condi as purging flames. Also it is not a dedicated condi removal, it also is a fire field, applies burning and gives -33% condi duration.

-33% condi duration is useless in pve because it only lasts 5-6 secs, firefields are more easily available to ele’s and engies, and while its decent condition removal, other classes have better, actually save yourselves is our strongest group condicleanse.

While SY is the strongest group condi clense, it really requires CoP to not kill you. So you can pretty much say SY requires two slots.

Suggestion: Consecration

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Even if you get the grandmaster trait and use runes of the trooper it will not remove as much condi as purging flames. Also it is not a dedicated condi removal, it also is a fire field, applies burning and gives -33% condi duration.

K, sure, “-33% condition duration” isn’t dedicated condition removal, it’s just anti-conditions. The fire field, and burning are just secondary effects.
You act as if it’s not fair that abilities (shouts) that already have powerful effects can only trait to be nearly as good (in terms of condition removal) as an anti-condition ability which focuses on a point rather than a 600 radius. You appear to think that the fairness of everything should be measured by their power versus conditions.

(edited by Fashion Mage.3712)

Suggestion: Consecration

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Posted by: Obtena.7952

Obtena.7952

I don’t get why Consecration should follow you around. “Because it acts like an aura” doesn’t explain it. I can see why it might make consecration more powerful, perhaps too much, but I don’t believe that’s a good reason to do it. Consecrations are well balanced I think. Perhaps if you want an aura effect, the target for improvement is spirit weapon … they already follow you around.

(edited by Obtena.7952)

Suggestion: Consecration

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Posted by: xDudisx.5914

xDudisx.5914

Also comparing 1 utility +1 adept trait (consecretion master) with using a virtue + a master trait (absolute resolution) +1 shout that will require +1 trait or rune set is just proving that Purging flames is way too strong.

Comparing a dedicated condition removal utility to non-condition removal abilities (that can offer the same condition removal through traits) doesn’t prove that anything is overpowered.

Even if you get the grandmaster trait and use runes of the trooper it will not remove as much condi as purging flames. Also it is not a dedicated condi removal, it also is a fire field, applies burning and gives -33% condi duration.

-33% condi duration is useless in pve because it only lasts 5-6 secs, firefields are more easily available to ele’s and engies, and while its decent condition removal, other classes have better, actually save yourselves is our strongest group condicleanse.

While SY is the strongest group condi clense, it really requires CoP to not kill you. So you can pretty much say SY requires two slots.

SY has a higher cooldown and has a negative side effect.

-40% from food + -20% from hoelbrak + 33 from Purging flames = – 93% condi duration. Sounds balanced. If you decided to use melandru it goes to -98%.

The radius difference from 240 vs 600 on shouts is irrelevant, because on a zerg the hammer train is moving all close to each other.

Ouroboro Knight’s [OK]

(edited by xDudisx.5914)

Suggestion: Consecration

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Posted by: Fashion Mage.3712

Fashion Mage.3712

SY has a higher cooldown and has a negative side effect.

-40% from food + -20% from hoelbrak + 33 from Purging flames = – 93% condi duration. Sounds balanced. If you decided to use melandru it goes to -98%.

The radius difference from 240 vs 600 on shouts is irrelevant, because on a zerg the hammer train is moving all close to each other.

It also clears all conditions on allies (vs three conditions cleared) and grants just about every boon in the game.

The 33% gained from Purging Flames only lasts for 5 seconds (6s traited). Maybe the food is overpowered, Purging Flames isn’t though.

It isn’t irrelevant, because not everything is some mindless zerg like you seem to think it is. Even in a zerg I don’t know who would just stack in one defensive AoE, because I’m pretty sure that soon afterwards the opposing team is gonna throw all of their AoE on the crowd kitten ing around on one spot.

(edited by Fashion Mage.3712)

Suggestion: Consecration

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Posted by: xDudisx.5914

xDudisx.5914

SY has a higher cooldown and has a negative side effect.

-40% from food + -20% from hoelbrak + 33 from Purging flames = – 93% condi duration. Sounds balanced. If you decided to use melandru it goes to -98%.

The radius difference from 240 vs 600 on shouts is irrelevant, because on a zerg the hammer train is moving all close to each other.

It also clears all conditions on allies (vs three conditions cleared) and grants just about every boon in the game.

The 33% gained from Purging Flames only lasts for 5 seconds (6s traited). Maybe the food is overpowered, Purging Flames isn’t though.

It isn’t irrelevant, because not everything is some mindless zerg like you seem to think it is. Even in a zerg I don’t know who would just stack in one defensive AoE, because I’m pretty sure that soon afterwards the opposing team is gonna throw all of their AoE on the crowd kitten ing around on one spot.

SY is not “clearing” is transfering the conditions. It also has a higher cooldown.

Purging flames is op in zerg fights. That is why every zerg build uses it.

For 1v1 and small scale like spvp it is ok. Because you are only removing condis from yourself most of the time. It is actually underpowered in those cases and that is why we don’t see it been used in spvp.

In the other hand in a zerg if you put 2 guardians in every hammer train party they remove 6 conditions for the entire group. This combined with -40% food and war’s warhorn skills makes zergs completely immune to dmg condis.

The best would be keep the self condi clear at 3 maybe even buff to 4, but reduce the ally condi removal from 3 to 1.

Ouroboro Knight’s [OK]

Suggestion: Consecration

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Removing 3 conditions in an AoE every 28/35 seconds is nowhere near overpowered. I’m guessing you think Cleansing Flames and Well of Power are OP too?
As for the -40% duration food, there’s food which increases condition duration by 40%, so they cancel each other out. Not that I care about condition spammers.

If anything should change about it, it should be making it more supportive and less selfish, not more selfish. No offense, but if you want to play something selfish go for meditations or another profession. Consecrations are supportive and I’d like to have them stay that way.

(edited by Fashion Mage.3712)

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Posted by: xDudisx.5914

xDudisx.5914

Removing 3 conditions in an AoE every 28/35 seconds is nowhere near overpowered. I’m guessing you think Cleansing Flames and Well of Power are OP too?
As for the -40% duration food, there’s food which increases condition duration by 40%, so they cancel each other out. Not that I care about condition spammers.

If anything should change about it, it should be making it more supportive and less selfish, not more selfish. No offense, but if you want to play something selfish go for meditations or another profession. Consecrations are supportive and I’d like to have them stay that way.

Cleansing flames is balanced because to use it you have to lose a good weapon set just to get that. The well converts 1 condi per pulse also necros are not frontlines.

The +40% is not a solution. Everyone will preffer the -40% making condis useless.

Ouroboro Knight’s [OK]

Suggestion: Consecration

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Posted by: Mikau.6920

Mikau.6920

With the new Hammer skill of revenant will be lame if they don’t change the Guard shield (both skills). That revenant hammer #4 is ridiculous, 6 sec duration on 12 secs CD.

We were asking for 4 sec on 40 sec CD w/o channeling to make the #5 follow. That was too much for them. Also their field is dark (dark >>>>> light). This makes any sense.

On topic, I don’t believe this need to change, not even with a trait. There are other problems that should be looked at (lack of condition; lack of soft CC; Scepter is a weak PvP DPS weapon, compared to other ranged weapons of other classes).

The consecrations that I have problem are Sanctuary (the CD is too high, even considering all effects) and Hallowed Ground (should be a stun breaker to be more viable).

Sorry for my english.