Suggestion: Give Altruistic Healing max targets, increase heal amount

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: ens.9854

ens.9854

This trait seems wildly unbalanced; from nearly useless in spvp to dramatically overpowered in WvW, compared to its partner meditation trait that provides a pretty consistent amount of healing. Currently it provides about 80 health per boon per teammate, and procs mainly off of each shout, each virtue, and FOUR times off of staff empower in addition to its natural heal.

Estimates:
3v3 sPvP fight:
Shouts & Virtues: +240 healing each
Staff Empower: +960 extra healing

25 player WvW zerg:
Shouts & Virtues: 2000 healing each (400 for those with target limit 5)
Staff Empower: +8000 extra healing

This is all in addition to the intrinsic healing of the skills (regen, virtue of resolve, static heals); plus whatever boon proc’s a person might be running. Boon proc’s normally aren’t an issue because of their limited range anyhow.

I don’t think it is intended to give guardian what essentially amounts to an extra 3 healing signets in WvW, while at the same time be outclassed by taking monk’s focus and smite condition in sPvP for a 2000pt heal on a 16-20s cooldown.

Giving this trait a target limit and healing value so that it is still superior to monk’s focus when in a group (5-10) or through specific high rate boon specs would bring it nicely into line.

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: AbsintheMinded.4609

AbsintheMinded.4609

I agree that some tweaking should be made, and I think that to balance (and honestly, make some builds/stats more viable) Guardian healing, some abilities should not use +healing power, rather, heal a % of your health. I’m ok if some abilities work differently with +healing power, I just wish that all traits and abilities that offer healing were tweaked more.

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: Bobobejumbo.4951

Bobobejumbo.4951

I disagree. It looks like your biggest issue is with how AH and staff 4 synergise rather well with each other. Considering it makes you a sitting duck for 4 seconds, is situational, and involves a grandmaster trait: I’d say it’s just fine as it is. It’s not like we benefit from overhealing, I don’t see what the problem is.

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: ens.9854

ens.9854

In practice it’s not situational at all; with a simple build I can regularly tank an entire wall or zergfull of players; and if one happens to be particularly intelligent and tries to ruin my empower, so what? It probably already healed me for 4000, and I have at least FIVE other instant 2000 pt heals to keep myself alive (plus a signet), before I go back to spamming staff/shield dodgeroll heals.

I mean I want support to be possible but… this is clearly not scaling properly.

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: Arken.3725

Arken.3725

It would be nice if Zealous blade would work properly. Might be more fun to play support.

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: Amins.3710

Amins.3710

“At least 5 other 2000pt instant heals”?

Please, do tell.

Amins – Guardian
Gameplay Video’s & Forum Post

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: ens.9854

ens.9854

You can spec virtues to apply boons to your teammates, and shouts do the same. When you have 25 teammates….

Suggestion: Give Altruistic Healing max targets, increase heal amount

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Posted by: Brutaly.6257

Brutaly.6257

maybe get the facts straight before posting. just an advice, its becomes so much easier to take threads like this serious.